1. FFXIV Reset Timers
    Last daily reset was 16 hours, 18 minutes ago / Next daily reset is in 7 hours, 41 minutes
    Last weekly reset was 1 days, 9 hours, 18 minutes ago / Next weekly reset is in 5 days, 0 hours, 41 minutes
+ Reply to Thread
Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 21 to 40 of 99
  1. #21
    A. Body
    Join Date
    Jun 2007
    Posts
    4,445
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    I'm happy with the patch. It will at least keep my busy until 3.15 when I can start on the relic grind.

  2. #22
    Relic Shield
    Join Date
    Mar 2013
    Posts
    1,757
    BG Level
    6
    FFXIV Character
    Waka Bo
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut

    It's simple to get a good chunk of points from hunt mark bills, use them for xp unless all jobs are capped. Just prepare your buttholes.

  3. #23
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Quote Originally Posted by Shaano View Post
    It's simple to get a good chunk of points from hunt mark bills, use them for xp unless all jobs are capped. Just prepare your buttholes.
    3.15:
    "Maxmium points have been increased from 1000 > 5000."

    Least I have something to actually use poetics on this go around...was saving it to convert into Law when they decommission it but seems it's going to stay relevant due to the weapons.

  4. #24

    Everyone, as soon as the patch goes live, go exchange your law tomes and flood the MB with favored mats please :D

  5. #25
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    Quote Originally Posted by octopus View Post
    In void ark:



    hmmmmm!
    In one of the interviews/letters it was mentioned Void Ark's map would be used differently, implying different paths/encounters for each PT. I guess this confirms they didn't drop the idea, which is exciting.

    Now if only you could enter with fewer than 24 people...

  6. #26
    Salvage Bans
    Join Date
    Dec 2005
    Posts
    873
    BG Level
    5
    FFXIV Character
    Sigmakan Kaph
    FFXIV Server
    Hyperion
    FFXI Server
    Bahamut

    Clan mark logs obtained from hunts can be exchanged with Bertana in Idyllshire (X:5 Y:5) for the following items:
    Illuminati Gobtwine / Carboncoat / Wyvern Horn
    Surely they mean Gobcoat and not Carboncoat, right?

    I dont know about ya'll, but I've missed the hunt drama.

  7. #27
    A. Body
    Join Date
    Jun 2007
    Posts
    4,445
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Sigmakan View Post
    Surely they mean Gobcoat and not Carboncoat, right?

    I dont know about ya'll, but I've missed the hunt drama.


    Well now we have daily hunts plus the normal A/S rotation. Do the old zone A ranks get Centurio? I don't recall.

    There is a ton of content to do IMO. Still farm Savage, do VA, airship missions, Hunts and a new BC.

  8. #28
    Salvage Bans
    Join Date
    Dec 2005
    Posts
    873
    BG Level
    5
    FFXIV Character
    Sigmakan Kaph
    FFXIV Server
    Hyperion
    FFXI Server
    Bahamut

    They do, its around 10 and 35

  9. #29
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,508
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    Quote Originally Posted by Sigmakan View Post
    They do, its around 10 and 35
    being upped in 3.1 though

    A's from 10 -> 15
    S's from 35 -> 50

    I'm so excited for this patch, everything in there looks good. I agree with Taint in that it seems like there will actually be a fair bit of content to keep me busy.

    Quote Originally Posted by solracht View Post
    In one of the interviews/letters it was mentioned Void Ark's map would be used differently, implying different paths/encounters for each PT. I guess this confirms they didn't drop the idea, which is exciting.
    When I read this I just assumed it was stuff like Atomos in CT/WoD where each party goes their "own way" to fight them.

  10. #30
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Yep they said teh same thing with WoD so I just naturally assumed that's what it mean. Maybe it could be different..but if I were to guess, they only will use one void ark map and shove new routes into it in 3.3 and 3.5.

  11. #31

    Holy shit that crafting nerf. SE really done fucked up

  12. #32
    Salvage Bans
    Join Date
    Mar 2014
    Posts
    923
    BG Level
    5
    FFXIV Character
    Neon Sea
    FFXIV Server
    Excalibur

    Patch looks solid! Emperors new fist, aw yeaaah

  13. #33
    A. Body
    Join Date
    Jun 2007
    Posts
    4,445
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Luthia View Post
    Holy shit that crafting nerf. SE really done fucked up

    What was the crafting nerf?

  14. #34
    E. Body
    Join Date
    Jan 2009
    Posts
    2,086
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Dat new fro looks so out of place on a white boy. -_-;

  15. #35

    Quote Originally Posted by Taint View Post
    What was the crafting nerf?
    3:1 increase for the trade in materials. You will get 15 of each x turn in, instead of shitty 5, Lol

  16. #36
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    So in other words, a "nerf" to the difficulty, otherwise called a "buff."

  17. #37
    E. Body
    Join Date
    Jan 2009
    Posts
    2,086
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Lol,

    Completion Reward
    Upon completing the Void Ark, players can also earn a separate reward once per week. This reward can be exchanged with Bertana in Idyllshire (X:5 Y:5) for items used to enhance equipment purchased with Allagan tomestones of esoterics.
    * Reward eligibility is reset every Tuesday at 12:00 a.m. (PST).
    i210 armor for all, lmao.

    Saw this coming too.

    [3.0] The weekly restriction on rewards in Alexander: Gordias has been removed.

  18. #38
    E. Body
    Join Date
    Jan 2009
    Posts
    2,086
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    [3.0] Experience points earned in the following dungeons has been increased:
    The Dusk Vigil / Sohm Al / The Aery / The Vault / The Great Gubal Library
    [3.0] Enemies in the following dungeons will now yield experience points when playing as a class or job at level 50 or above:
    The Wanderer's Palace / Castrum Meridianum / The Praetorium / Amdapor Keep / Pharos Sirius / Copperbell Mines (Hard) / Haukke Manor (Hard) / The Lost City of Amdapor / Halatali (Hard) / Brayflox's Longstop (Hard) / Hullbreaker Isle / The Tam-Tara Deepcroft (Hard) / The Stone Vigil (Hard) / Snowcloak / Sastasha (Hard) / The Sunken Temple of Qarn (Hard) / The Keeper of the Lake / The Wanderer's Palace (Hard) / Amdapor Keep (Hard)
    Time to burn everything to 60, lol.

    [2.0] The parameters of enemies and mechanics in the following dungeons and trials have been adjusted:
    Copperbell Mines / Sastasha / Haukke Manor / Brayflox's Longstop / The Sunken Temple of Qarn / Cutter's Cry / The Stone Vigil / Dzemael Darkhold / The Aurum Vale / Copperbell Mines (Hard) / Haukke Manor (Hard) / The Howling Eye / The Dragon's Neck / The Chrysalis
    Was this nerf really necessary? None of them were really that bad....


    [3.0] To accommodate differences in player gear and overall dungeon difficulty, item level sync has been added to the following duties:
    Duty Item Level Sync
    The Great Gubal Library Item level 150
    Fuck, now I can't screw with tanks any more in that dungeon.

  19. #39
    Ridill
    Join Date
    Jul 2006
    Posts
    12,663
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Why are mounts allowed in Idylshire? Its the smallest zone in the game... did people bitch that much about needing to summon once you exit that they actually allowed this?

  20. #40
    Hyperion Cross
    Join Date
    Jan 2007
    Posts
    8,672
    BG Level
    8
    FFXIV Character
    Kai Bond
    FFXIV Server
    Gilgamesh

    The mounts being allowed there will be an issue at the vendors. Previously they were protected by the counter.... here, we can actually walk behind and into them.

    Example:

    http://i.kinja-img.com/gawker-media/...y1v6e7hall.png

    Christmas vendor in WoW being blocked off by several mounts. No doubt people will do the same.

Similar Threads

  1. Patch 2.4 Notes (Preliminary) (10/24/2014)
    By Black in forum FFXIV: Official News and Information
    Replies: 322
    Last Post: 2014-10-28, 07:46
  2. Patch 2.2 Notes (Preliminary) (03/21/2014)
    By solracht in forum FFXIV: Official News and Information
    Replies: 221
    Last Post: 2014-03-26, 16:14
  3. Patch 1.17c Notes
    By Grey Jorildyn in forum FFXIV: Official News and Information
    Replies: 9
    Last Post: 2011-06-18, 00:40
  4. Patch 1.17b Notes
    By Grey Jorildyn in forum FFXIV: Official News and Information
    Replies: 90
    Last Post: 2011-05-30, 04:59
  5. Patch 1.17a Notes (04/25/2011)
    By Kurokikaze in forum FFXIV: Official News and Information
    Replies: 74
    Last Post: 2011-04-27, 14:10
  6. Patch 1.17 Notes (04/14/2011)
    By Kurokikaze in forum FFXIV: Official News and Information
    Replies: 199
    Last Post: 2011-04-25, 15:12
  7. Patch 1.16 Notes (03/03/2011)
    By Kurokikaze in forum FFXIV: Official News and Information
    Replies: 130
    Last Post: 2011-03-08, 18:22
  8. Patch 1.15b Notes (02/17/2011)
    By Corrderio in forum FFXIV: Official News and Information
    Replies: 32
    Last Post: 2011-02-19, 08:53