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  1. #341

    Has anyone made any comparison between Psycloth Lappas and Chironic Hose? was wondering if losing 5 Enfeeb skill is totally worth the immunobreak +1

  2. #342
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    Quote Originally Posted by Kazeryushin View Post
    Has anyone made any comparison between Psycloth Lappas and Chironic Hose? was wondering if losing 5 Enfeeb skill is totally worth the immunobreak +1
    Poison2/Distract III/Frazzle III rely heavily on enfeebling skill for potency. While 5 enfeebling skill won't effect that much (like 2 to 3 potency), if you don't need the immunobreak, just stick with psycloth lappas.

  3. #343
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    You can get a lot more magic accuracy on the Chironic, though.

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    Quote Originally Posted by Fwahm View Post
    You can get a lot more magic accuracy on the Chironic, though.
    That does nothing for potency. That is why I said if you don't need the immunobreak, stay with psycloth lappas.

  5. #345
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    Except that Distract III and Frazzle III can't immunobreak, so what you said would imply that you always use Psycloth Lappas. 5 enfeebling skill will give you only +0-1 additional magic evasion/evasion down on Frazzle III and Distract III, so Psycloth Lappas probably isn't worth the inventory slot and additional trouble swapping macros depending on your foe's magic evasion, IMO.

  6. #346
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    Quote Originally Posted by Byrthnoth View Post
    I think it's good against all the AAs?

    Revitalizer is a game changer. Did all the AAs last night and the lesser gods except Seiryu with PLD, BLM (me), WHM, GEO, GEO, Moogle trust. I was the only one nuking. The fights basically went like this:
    1 Pop
    2 Elemental Seal, Manawell, Impact
    2b Vidohunir if I had TP
    3 (wait for GEO to finish getting Bolstered geomancy up - Focus + Malaise + Vex + Attunement)
    4 Manafont + Subtle Sorcery
    5 Death
    6 Spam Tier 6 nukes
    7 Impact typically wears towards the end of Manafont/subtle sorcery, so cast it again
    8 Revitalizer and repeat steps 4-6
    9 The monster

    Seiryu's Regen was a kicker. Took it to 35% at the lowest with this strategy, but stalled out when SPs wore off. If we hit Wild Card and timed things right, this strategy is probably capable of killing him. Swapping a GEO for a SCH and abusing magic bursts is likely a simpler solution, though.
    How much were your Deaths doing without magic burst? One thing I noticed about Seiryu that I think is somewhat remarkable is that Death did not seem to pull hate instantly like elemental magic does. Granted, this was on the Kirin version and I was only able to observe this once (only did the fight killing adds once.) Many groups I've heard have trouble because it tends to wreck your BLM, but using Death only may provide a much cleaner alternative. Also, a single magic bursted Death will nearly one shot summoned gods on Kirin. I know some groups like to ignore them. We seemed to have bad luck with this method, getting Kirin to 55% and then killing off the gods before finally zerging Kouryu seemed much cleaner (and required fewer people.)

  7. #347
    Relic Horn
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    For teles pop ideas:

    Tumult Curator Blood + 3x of Toau King item
    Tumult Cutator Blood + 3x Void item

    all didn't work

  8. #348
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    Quote Originally Posted by Fwahm View Post
    Except that Distract III and Frazzle III can't immunobreak, so what you said would imply that you always use Psycloth Lappas. 5 enfeebling skill will give you only +0-1 additional magic evasion/evasion down on Frazzle III and Distract III, so Psycloth Lappas probably isn't worth the inventory slot and additional trouble swapping macros depending on your foe's magic evasion, IMO.
    Where are you getting that Distract III and Frazzle III can't immunobreak?

  9. #349
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    I'm thinking that the scheme is similar to the AA's, in that we'll see 2 HELM items and then 2 items associated with that enemy. I'd suspect Siren's Tear, Siren's Hair, Siren's Macrame, Goddess Hymnus scroll, Maiden's Virelai scroll, Cythara Anglica, and maybe other BRD related crap, possibly also bell related items (as she had a bell in the mission). I'd put down Siren's Flute too but I'm confident they wouldn't use an item you can only acquire one per character.

  10. #350
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    Quote Originally Posted by JeanPaul View Post
    I'm thinking that the scheme is similar to the AA's, in that we'll see 2 HELM items and then 2 items associated with that enemy. I'd suspect Siren's Tear, Siren's Hair, Siren's Macrame, Goddess Hymnus scroll, Maiden's Virelai scroll, Cythara Anglica, and maybe other BRD related crap, possibly also bell related items (as she had a bell in the mission). I'd put down Siren's Flute too but I'm confident they wouldn't use an item you can only acquire one per character.
    I doubt they'd use those scrolls or siren's tear since they are Rare (they did use Exclusive items for pops, but never Rare); it seems to me they want you to be able to hold multiple pops.

  11. #351
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    Quote Originally Posted by Protey View Post
    Where are you getting that Distract III and Frazzle III can't immunobreak?
    Monsters don't have an associated resist to them, so they can't. They do get a magic accuracy bonus to somewhat compensate for that, though.

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    Quote Originally Posted by Kyte View Post
    Monsters don't have an associated resist to them, so they can't. They do get a magic accuracy bonus to somewhat compensate for that, though.
    I'm pretty sure I've seen immunobreak message using Distract III, but I will have to go test to make sure.

  13. #353
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    You haven't, because you can't.

  14. #354
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    Quote Originally Posted by Protey View Post
    I doubt they'd use those scrolls or siren's tear since they are Rare (they did use Exclusive items for pops, but never Rare); it seems to me they want you to be able to hold multiple pops.
    a scroll + an instrument does sound promising. also, isn't there a chance that teles is not a HELM NM, but actually a T4 NM? maybe they are adding the HELM NMs in the next update, with phoenix as the top tier NM for that set.

    so, there's something with using dark matter on armor in ffxiv, and we got that with reisenjima augs.

    can any clues for pop items be drawn from the siren fight in ffxiv?

  15. #355
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    Quote Originally Posted by Lyramion View Post
    Lose translation:

    "After getting KI you are told to clear all Zitah NM.

    Then I was told that using brew would not work, but I wonder who would spend 11 mil silt anyway"

    More JPs on my server are saying the Goblin tells them to not use Brew. It would be the biggest troll ever by now if this wasn't true for the JP client.


    Goblin is supposed to say:

    Code:
    テンジンチギ キンシ
    Tenjinchigi = Brew
    kinshi = taboo, ban, prohibition

  16. #356
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    Quote Originally Posted by Mojo View Post
    How much were your Deaths doing without magic burst? One thing I noticed about Seiryu that I think is somewhat remarkable is that Death did not seem to pull hate instantly like elemental magic does. Granted, this was on the Kirin version and I was only able to observe this once (only did the fight killing adds once.) Many groups I've heard have trouble because it tends to wreck your BLM, but using Death only may provide a much cleaner alternative. Also, a single magic bursted Death will nearly one shot summoned gods on Kirin. I know some groups like to ignore them. We seemed to have bad luck with this method, getting Kirin to 55% and then killing off the gods before finally zerging Kouryu seemed much cleaner (and required fewer people.)
    Spoiler: show

    Line 9953: [20:08:28] [Byrth] Death → Ark Angel EV
    Line 9954: [20:08:29] [Byrth] 65301 Death → Ark Angel EV
    Line 10387: [20:16:15] [Byrth] Death → Ark Angel GK
    Line 10388: [20:16:16] [Byrth] 20045 Death → Ark Angel GK
    Line 10420: [20:16:36] [Byrth] Death → Ark Angel GK
    Line 10421: [20:16:36] [Byrth] 13828 Death → Ark Angel GK
    Line 12525: [20:50:43] [Byrth] Death → Ark Angel HM
    Line 12526: [20:50:44] [Byrth] 80981 Death → Ark Angel HM
    Line 12999: [20:59:17] [Byrth] Death → Ark Angel MR
    Line 13000: [20:59:18] [Byrth] 59221 Death → Ark Angel MR
    Line 13533: [21:07:52] [Byrth] Death → Genbu
    Line 13534: [21:07:53] [Byrth] 56467 Death → Genbu
    Line 13781: [21:13:46] [Byrth] Death → Byakko
    Line 13786: [21:13:47] [Byrth] 99999 Death → Byakko
    Line 14040: [21:19:17] [Byrth] Death → Suzaku
    Line 14041: [21:19:18] [Byrth] 11496 Death → Suzaku
    Line 15469: [21:37:18] [Byrth] Death → Seiryu
    Line 15471: [21:37:19] [Byrth] 33725 Death → Seiryu
    Line 16335: [21:44:20] [Byrth] Death → Seiryu
    Line 16336: [21:44:20] [Byrth] 26115 Death → Seiryu
    Line 17038: [22:01:42] [Byrth] Death → Genbu
    Line 17041: [22:01:43] [Byrth] 29817 Death → Genbu
    Line 17223: [22:03:46] [Byrth] Death → Genbu
    Line 17224: [22:03:47] [Byrth] 26192 Death → Genbu
    Line 17785: [22:11:55] [Byrth] Death → Genbu
    Line 17787: [22:11:56] [Byrth] 29986 Death → Genbu
    Line 17891: [22:13:12] [Byrth] Death → Genbu
    Line 17893: [22:13:12] [Byrth] 17857 Death → Genbu
    Line 18423: [22:26:36] [Byrth] Death → Genbu
    Line 18425: [22:26:37] [Byrth] 36821 Death → Genbu
    Line 18842: [22:33:48] [Byrth] Death → Genbu
    Line 18843: [22:33:49] [Byrth] 69793 Death → Genbu
    Line 19621: [22:47:09] [Byrth] Death → Pakecet
    Line 19622: [22:47:10] [Byrth] 72402 Death → Pakecet
    Line 19960: [22:58:10] [Byrth] Death → Genbu
    Line 19961: [22:58:10] [Byrth] 67569 Death → Genbu
    Line 20138: [22:59:59] [Byrth] Death → Genbu
    Line 20139: [23:00:00] [Byrth] 44599 Death → Genbu
    Line 20309: [23:02:11] [Byrth] Death → Naga Raja
    Line 20310: [23:02:12] [Byrth] 12928 Death → Naga Raja


    I can't be sure what my MP was at any given time, but most of them were actually the same (around 1900-2000). Variability within target probably comes down to buffs (Malaise, AM2, Soldier's Drink, Oracle's Drink, Food, mob having Shell, etc.) Between targets, those numbers match up pretty well with how well I remember things taking magic damage. Also, I don't think we Bolstered the AAs.

  17. #357
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    Quote Originally Posted by Protey View Post
    Where are you getting that Distract III and Frazzle III can't immunobreak?
    https://www.bluegartr.com/threads/11...=1#post6527070

    For whatever reason I don't think this made it to the english dev posts though

  18. #358
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    Quote Originally Posted by dasva View Post
    https://www.bluegartr.com/threads/11...=1#post6527070

    For whatever reason I don't think this made it to the english dev posts though
    hmmm, interesting. Wonder how high of a magic accuracy boost they gave those spells.

  19. #359
    Relic Horn
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    Anyone make any actual progress for a "real" Neak strategy?

    So far our way to kill it looks like this:
    - Go all out with 6 (usually PLD WHM 2x GEO SCH BLM)
    - Someone Silence it
    - Get it to 75%? 50%? before the 13min30 mark spamming Frag
    - It will skip discordant note and go into chainspell mode
    - Finish it off easily without ever seeing discordant note or having to hope for !!
    - Enjoy loot

    Works great for us usually, but I'd like to know the other ways to kill it SE intended for us.

  20. #360
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    We do exactly the same thing with 12. Hilariously if you take it down to 25% when it starts chainspell it just kind of stands there and casts nothing.

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