I didn't see anything on here yet, so figure we can get one started just to help get people into farm mode for alts a little quicker.
Boss 1: Cetus
Mostly Tank n' Spank and dodge, midway through the fight he will split people up some will be inside the forcefield with Cletus and an orb, and some will be outside. Just everyone kill the orbs ASAP and back to tank n' spank.
If you stand behind it you will trigger a backwards conal AoE that is heavy damage and Paralyze.
He also has another move that requires everyone to stack ont he boss to avoid a full arena AoE.
Boss 2: Sawtooth/Irminsul(sp?)
HIm and the plant in the middle of the room seem to share HP. Whenever one gets lower than the other they switch HP's. They also switch vunerabilities throughout the fight.
Ranged DPS - Always active on both.
Physical Immunity and Magic Immunity switch back and forth.
At the beginning of the fight Irminsul starts with a 0/100 growth bar. Everytime an add OR player gets eaten by AoE sludge pools the bar goes up by 5. If that bar hits 100. Game Over. The mechanic is simple enough to beat, just don't stand in sludge and kill the adds ASAP.
Occasionally AoE toxic circles will spawn on 3 players, anyone inside the radius of any of these with become tethered to each other and be unable to do anything until they are free'd. To free them someone just needs to run through the tether.
Twice through the fight Sawtooth will cast Shockwave Stomp. To avoid this just LoS him with Irminsul.
Prefix to 3rd boss, 3 Cerberus adds will spawn and all start casting a move called Abyssal Cry. 5k+ raid wide damage each. This move CAN be stunned.
Boss 3: Cuchulain
The entire fight goes with a minimum of 1 stack of DoT on everyone. Eventually 4 towers will spawn. When they do, everyone gets 1 extra stack of DoT for each tower until they are destroyed. Healers take care here. Also, if the 4 towers are not killed fast enough they will explose and put and sperate heavy DoT on the entire raid. This will most likely end in a wipe if this happens. Towers are more a less a DPS check.
When he puts a sludge on the eveyrone must jump up onto one of the 4 pedestals to avoid it.
Next 4 Fubar slimes will spawn, Cuchulain will rotate while they are up and do a conal in 1 of 4 directions. If there is a Fubar slime in the conal AoE heal will eat it. Kill teh Fubar slimes and do not let him eat them. Tanks must keep them out of the conal. He will spawn 2 sets (8 Fubar), than he will cast Pestilence. Pretty heavy AoE Damage by itself but it gets stronger for any Fubars he eats during the add phase.
After this he will start adding Black Lung to his rotation. Each time he casts this it will add 1 stack of DoT permanently to the raid. This is basically a slow enrage.
Basically kill him before the stacks become too much to handle.
Boss 4: Echidna
Pretty simpple boss no really heavy damage mostly tnak n' spank. Petrifaction can be avoided by just facing away when she casts it.
The only hitch to this fight is the adds. She will spawn 2 sets of adds. The tanks must separate the adds as far as possible, using waymarks in a triangle formation helps. If they are too close they get a damage buff.
The kill ORDER is more important than the SPEED.
First set order is:
Dexter > Sinister > Echidna
Second set order is:
Sinister > Dexter > Echidna
She does a room wide AoE after all 3 adds are killed and if they are killed in the wrong order that AoE will wipe the raid.