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  1. #261
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    I like Augments! (wrong topic)

  2. #262
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Has anyone found the new caps yet?

  3. #263
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by dasva View Post
    Has anyone found the new caps yet?
    dont know what the caps were for Griovolr previously but what i have seen so far:

    pellucid: MAB and M.ACC cap at 30
    fern: enfeeb magic skill 15, enh duration 10, conserve MP 10 etc
    taupe: base stats (int mnd) up to 20

    mab and m.acc cap at 30 for fern and taupe too. used like 400 pellucid stones and have never seen it go beyond 30.
    the last line is allways a random chance for magic damage+ augment

  4. #264
    BG Content
    Join Date
    Jul 2007
    Posts
    21,140
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I spent 500 stones on Skinflayer today and updated the wiki with the general system. Based on other information in this thread, like the above post, it seems likely that the caps on even Acc/Atk vary between weapons. Notably, there is only one slot for Acc and one for Atk, so the max any weapon can get is 31 of each stat (and they probably capped that to 30).

    I didn't make the Skinflayer properties table, but for the melee path:
    STR/DEX/AGI on-path

    STP+1~4 (5 with Fern)
    Triple Attack+1~3 (4 with Fern?)
    Subtle Blow +1~7 (8 with Fern?)
    WS Acc+1~15 (20 with Fern)
    WS damage+1~2 (3 with Fern)
    Crit. hit rate +1~3 (4 with Fern?)
    Crit hit damage +1~5 (6 with Fern)
    Waltz potency +1~9 (10 with Fern)

    Physical damage taken -1~3 (4 with Fern?)

    Notably, I got 53 PDT augments without any DT or MDT, so it looks like all the offpath trait augments are PDT at least for Skinflayer. This makes PDT about as common as the other 8 trait augments.

  5. #265
    E. Body
    Join Date
    Nov 2008
    Posts
    2,048
    BG Level
    7
    FFXI Server
    Bismarck

    Just did the Dark Matter campaign on Chironic Gloves. Best augment was
    Str+1
    Acc/Atk+3
    M.Acc+19
    MAB+36
    Refresh+2

  6. #266
    A gigantic waste of space
    Join Date
    Apr 2009
    Posts
    719
    BG Level
    5
    FFXIV Character
    Maurauc Baelfyr
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Just got this on a Merlinic body with the DM augment:
    Spoiler: show


    Also, Snprphnx, I noticed that augments I'd get with lots had that formula. A stat, Acc/Att/MAcc/MAtt, then an additional stat (Refresh, STp, PDT, etc.) So looks like that could be really nice for some jobs/gear.

  7. #267
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Maurauc View Post
    Just got this on a Merlinic body with the DM augment:
    Spoiler: show


    Also, Snprphnx, I noticed that augments I'd get with lots had that formula. A stat, Acc/Att/MAcc/MAtt, then an additional stat (Refresh, STp, PDT, etc.) So looks like that could be really nice for some jobs/gear.
    grrr my herc vest got only TH+1!!!

  8. #268
    E. Body
    Join Date
    Nov 2008
    Posts
    2,048
    BG Level
    7
    FFXI Server
    Bismarck

    Quote Originally Posted by Maurauc View Post
    Just got this on a Merlinic body with the DM augment:
    Spoiler: show


    Also, Snprphnx, I noticed that augments I'd get with lots had that formula. A stat, Acc/Att/MAcc/MAtt, then an additional stat (Refresh, STp, PDT, etc.) So looks like that could be really nice for some jobs/gear.
    Yea. I'm pumped over the Refresh+2. Hope to see more on some of the other gear I have.

  9. #269
    RIDE ARMOR
    Join Date
    Jan 2016
    Posts
    20
    BG Level
    1
    FFXI Server
    Bismarck

    Best I got this morning was Chance of Successful Block +7/acc17/macc18/macc15 on Valorous Mitts this morning. Friend also got Block+ on Odyssean Feet.

  10. #270
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Threw six dark matter attempts at Odyssean cuisses, and every single augment were either mage stats or pet stats. Eww.

  11. #271
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    My testing object is Grioavolr:

    - DEX+5 MAB+20 WSdmg+1% Mdmg+6
    - MACC+25 Mdmg+1 Pet: Acc+7 Racc+7
    - StoreTP+5 DualWield+5 (<hell ya!) DamageTaken-1% Mdmg+3
    - StoreTP+1 Pet: DEX+14
    - Macc+3 Mdmg+2 Pet: DEX+6
    - AGI+9 CritDmg+4%

  12. #272
    Groinlonger
    Join Date
    Oct 2006
    Posts
    2,964
    BG Level
    7
    FFXI Server
    Fenrir

    Is it confirmed that any stone can yield Damage Taken -4% on Merlinic gear? That seems to be what the wiki entry implies.

  13. #273
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Mojo View Post
    Is it confirmed that any stone can yield Damage Taken -4% on Merlinic gear? That seems to be what the wiki entry implies.
    Had it on body once, seen it with my own eyes.

    However after augmenting a lot of Merlinic i am inclined to propose that PDT MDT DT on Merlinic is an off-roll and not in the primary pool. Thus making it really really rare.

  14. #274
    Fake Numbers
    Join Date
    Oct 2008
    Posts
    92
    BG Level
    2
    FFXI Server
    Gilgamesh

    With dark matter event, I got a Magic Burst DMG + 15% paired with MAB ad MACC (less than 20) but on a Valorous head -_-

  15. #275
    Groinlonger
    Join Date
    Oct 2006
    Posts
    2,964
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Lyramion View Post
    Had it on body once, seen it with my own eyes.

    However after augmenting a lot of Merlinic i am inclined to propose that PDT MDT DT on Merlinic is an off-roll and not in the primary pool. Thus making it really really rare.
    I have also seen it and yeah, it is off path. I guess I am just not sure if Fern Stone will increase the cap to 4, but your testimonial seems to support that it is not required.

  16. #276
    Groinlonger
    Join Date
    Oct 2006
    Posts
    2,964
    BG Level
    7
    FFXI Server
    Fenrir

    Got 20 mab 20 macc 15 magic burst bonus on very first dark matter augments. They're on merlinic hood. Not sure if it's worth using yet.

  17. #277
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin

    For those who dont know, its 6 free dark matter augments per day. Justin Case...

  18. #278
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Mojo View Post
    I have also seen it and yeah, it is off path. I guess I am just not sure if Fern Stone will increase the cap to 4, but your testimonial seems to support that it is not required.
    I did indeed use Ferns for my -4DT and -5PDT. So I can't attest to other stones.

  19. #279
    Melee Summoner
    Join Date
    Dec 2006
    Posts
    25
    BG Level
    1

    Reisenjima Augments Thread!

    Quote Originally Posted by Hercule View Post
    With dark matter event, I got a Magic Burst DMG + 15% paired with MAB ad MACC (less than 20) but on a Valorous head -_-
    Go and collect the nice goblin scythe from unity and build yourself a bst/sch mb set!

    Edit: phone autocorrect fail

  20. #280
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    More Grioavolr:

    - DEX+1 SublteBlow+8 Mdmg+8
    - Atk+3 TH+1 Pet: INT+14
    - INT+5 MND+12 CHR+5 MAB+7
    - INT+10 ATK+22 MACC+9
    - Mdmg+4 Stp+1 Pet: DEX+1
    - ACC+20 Pet: DEX+6

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