I like Augments! (wrong topic)
I like Augments! (wrong topic)
Has anyone found the new caps yet?
dont know what the caps were for Griovolr previously but what i have seen so far:
pellucid: MAB and M.ACC cap at 30
fern: enfeeb magic skill 15, enh duration 10, conserve MP 10 etc
taupe: base stats (int mnd) up to 20
mab and m.acc cap at 30 for fern and taupe too. used like 400 pellucid stones and have never seen it go beyond 30.
the last line is allways a random chance for magic damage+ augment
I spent 500 stones on Skinflayer today and updated the wiki with the general system. Based on other information in this thread, like the above post, it seems likely that the caps on even Acc/Atk vary between weapons. Notably, there is only one slot for Acc and one for Atk, so the max any weapon can get is 31 of each stat (and they probably capped that to 30).
I didn't make the Skinflayer properties table, but for the melee path:
STR/DEX/AGI on-path
STP+1~4 (5 with Fern)
Triple Attack+1~3 (4 with Fern?)
Subtle Blow +1~7 (8 with Fern?)
WS Acc+1~15 (20 with Fern)
WS damage+1~2 (3 with Fern)
Crit. hit rate +1~3 (4 with Fern?)
Crit hit damage +1~5 (6 with Fern)
Waltz potency +1~9 (10 with Fern)
Physical damage taken -1~3 (4 with Fern?)
Notably, I got 53 PDT augments without any DT or MDT, so it looks like all the offpath trait augments are PDT at least for Skinflayer. This makes PDT about as common as the other 8 trait augments.
Just did the Dark Matter campaign on Chironic Gloves. Best augment was
Str+1
Acc/Atk+3
M.Acc+19
MAB+36
Refresh+2
Just got this on a Merlinic body with the DM augment:
Spoiler: show
Also, Snprphnx, I noticed that augments I'd get with lots had that formula. A stat, Acc/Att/MAcc/MAtt, then an additional stat (Refresh, STp, PDT, etc.) So looks like that could be really nice for some jobs/gear.
Best I got this morning was Chance of Successful Block +7/acc17/macc18/macc15 on Valorous Mitts this morning. Friend also got Block+ on Odyssean Feet.
Threw six dark matter attempts at Odyssean cuisses, and every single augment were either mage stats or pet stats. Eww.
My testing object is Grioavolr:
- DEX+5 MAB+20 WSdmg+1% Mdmg+6
- MACC+25 Mdmg+1 Pet: Acc+7 Racc+7
- StoreTP+5 DualWield+5 (<hell ya!) DamageTaken-1% Mdmg+3
- StoreTP+1 Pet: DEX+14
- Macc+3 Mdmg+2 Pet: DEX+6
- AGI+9 CritDmg+4%
Is it confirmed that any stone can yield Damage Taken -4% on Merlinic gear? That seems to be what the wiki entry implies.
With dark matter event, I got a Magic Burst DMG + 15% paired with MAB ad MACC (less than 20) but on a Valorous head -_-
Got 20 mab 20 macc 15 magic burst bonus on very first dark matter augments. They're on merlinic hood. Not sure if it's worth using yet.
For those who dont know, its 6 free dark matter augments per day. Justin Case...
More Grioavolr:
- DEX+1 SublteBlow+8 Mdmg+8
- Atk+3 TH+1 Pet: INT+14
- INT+5 MND+12 CHR+5 MAB+7
- INT+10 ATK+22 MACC+9
- Mdmg+4 Stp+1 Pet: DEX+1
- ACC+20 Pet: DEX+6