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  1. #341
    Absolute Messenger of Promathia
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    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    I need a quick RQT!


    Merlinic Feet
    INT+15, Magic Attack +16
    vs
    M.Acc +24, Magic Attack +20

    I guess for general nuking. Im just lost on the INT's factor and I know I'll be giving up Magic Accuracy but how much of a benefit overall with the INT be...? I know this is probably an impossible question to answer since if i recall the INT will have varying effects based on enemies level.... So I guess Imagine Apex Mobs and Reisin T1s... on GEO? Its not too important.

  2. #342
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    37,942
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    Gilgamesh

    You'd probably be able to do Focus or Languor if you're having macc issues, INT ones will have higher potential.

  3. #343
    Salvage Bans
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    Feb 2008
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    997
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    Bismarck

    Acc:45 Att:17 DA:4 QA:2 on my Valorous Legs

  4. #344
    Absolute Messenger of Promathia
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    Blaise Destin
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    Asura

    Quote Originally Posted by NynJa View Post
    You'd probably be able to do Focus or Languor if you're having macc issues, INT ones will have higher potential.
    Thank ya sir.

  5. #345
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Oseem just straight up trolling me now


  6. #346
    Relic Horn
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    Jul 2005
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    3,478
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    7

    That is just precious

  7. #347
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    Gilgamesh

    Quote Originally Posted by dasva View Post
    Oseem just straight up trolling me now

    Imagine if you actually traded a Dark Matter for that

  8. #348
    Melee Summoner
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    Oct 2008
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    30
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    Carbuncle

    Quote Originally Posted by Nightfyre View Post
    Just wanted to add to the testimonials.






  9. #349
    Ridill
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    Bahamut

    Didn't see anything about pet augs on herc so here we go. Acc/racc, att/ratt always count as a single stat. Crit hit rate/DA can be together or separate. Also non pet augments appear rare

    Max values obvservered

    Pellucid: int, mnd, str etc +10, acc/racc +30, att/ratt +30, macc +24, mab +30, pdt -4, haste +3, DA +4, store tp +10, subtle blow +10, repair potency +8, crit hit rate/da +3, regen +3,

    slot 1 definitely went to 30 by itself as evidence by another att and acc augs but so far can't break past that. Also eyeballing but it looked like I got an unusual amount of high end acc/att augs so maybe it is still adding slot 1 with 4/5 but then capping at 30 which is fairly disappointing to say the least.

  10. #350
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    Asura

    quick question:
    i have 2 merlinic bodys:
    1. MND +6 m.acc+32 mab +31 Magic burst dmg +7
    2. INT14 m.acc +11 mab +24 magic burst dmg +8

    also merlnic legs:
    1.MND +3 m.acc +31 mab +35 magic burst dmg +7
    2. INT+15 m.acc +3 mab +24 magic burst dmg +9

    I know shit is situational. consider magic burst dmg capd. This a pure question of which of the pieces to use for high tier nukes on Magic bursts. basicly putting the INT vs mab (m.acc too to some degree but will use the higher m.acc pieces for my m.acc nuke set anyway). also consider INT adds to m.acc to some degree (yes I am a believer of 2 INT = 1 m.acc on nukes!)

  11. #351
    Ridill
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    Bahamut

    To get the best idea of int to mab comparison really need to know which nukes in particular and approximate total int/mab values (including expected buffs).

    As far as int vs macc it depends on dint not sure if newer nms have been tested by high ilvl stuff in general tends to have insane int so it's quit possible that against the harder stuff you are fighting 1 int ~ 1 macc

  12. #352
    Old Odin
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    Quote Originally Posted by dasva View Post
    To get the best idea of int to mab comparison really need to know which nukes in particular and approximate total int/mab values (including expected buffs).

    As far as int vs macc it depends on dint not sure if newer nms have been tested by high ilvl stuff in general tends to have insane int so it's quit possible that against the harder stuff you are fighting 1 int ~ 1 macc
    Sry for the late response
    currently i am pitting this:
    INT 106+208
    MAB +325
    325 mdmg
    m.acc 288 and 13 elemental magic skill
    and +255 magic accuracy skill

    vs:
    INT 106+246
    MAB +301
    325 mdmg
    macc + 202 and elemental magic skill +13
    and magic accuracy skill +255

    the 1. has 24 more MAB and 86 more m.acc but 38 less INT
    the 2. has 38 more INT

    if INT = 0.5 m.acc then its a loss of 67 m.acc in set 2
    if INT = 1 m.acc on high end target its a loss of 48 m.acc in set 2

    assumption is that idris malais and acumen buffs are on and idris focus and languor buffs.

  13. #353
    Ridill
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    Bahamut

    Bah just saw that post so idris acumen is another 45 mab unless jad. Gunna assume those were gear stats and add in another 40 from jt.

    So set 1: Will be 314 int 325 mdmg and + 410 mab.
    Set 2: 352 int 325 mdmg 386 mab


    I'll assume 300 int mob for this and instead of writing up all the math just say which spells which wins at in pure dmg. Anyways doing some quick math set 2 should win on T1, T5 and ja. Didn't bother testing mid term and T6 stats aren't on bg wiki so can't really doing that. On much lower int stuff set 1 might catch up and on negative dint stuff not really sure what will happen since SE adjusted the values awhile back and I remember weird shit happening at negative but don't think exact values were obtained

  14. #354
    Ridill
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    Bahamut

    Anyways onto some more herc augs. This time with Fern stones

    int, mnd, str etc +10, acc/racc +30, att/ratt +29, macc +30, mab +30, pdt -5, haste +4, DA +5, store tp +11, subtle blow +10, repair potency +6, crit hit rate/da +4, regen +5

    Man these augments are pretty disappointing. Seems like overall taeon still better for pet focuses outside of maybe a lolblm auto

  15. #355
    Ridill
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    Bahamut

    More Herc familiar augs this time with taupe. tl;dr same as everything else except base stats now go to 15

  16. #356
    Ridill
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    All right time for some condemner (h2h weapon) augs. Pet path of course listing just the pet stats of course. That said getting a ton of non pet stats. like sometimes 3-4 non pet stats and only 1 pet or even no pet stats. And a lot of stats that were on the armor are missing. Almost like things like pet macc got switched to master acc or some crap. Did about 300 stones each so probably close to the caps but probably not quite on a couple

    Pellucid: str, mnd, agi, dex, int +15, acc/racc +30, store tp +9, DA 3, dt -3,

    Fern: str, mnd, agi, dex, int +15, acc/racc +25, store tp +8, DA +5, dt -4,

    Taupe: str, mnd, agi, dex, int +20, acc/racc +25, DA 3+, dt -4

  17. #357
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
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    3,897
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    Ragnarok

    Dasva, single handedly filling in all the augment info... You have a lot of free time.

  18. #358
    Ridill
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    Bahamut

    I'm trying to catch up on watching some shows so need something I can do at same time easily lol. Plus campaigns are over

  19. #359
    Ridill
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    Bahamut

    So been doing a lot more pet augments and I've noticed something really odd on the herc stuff. I can get up to 30 macc and 15 mab together and do it fairly often. But after several thousand stones have yet to get any macc if I roll over 15 mab. So either the display is all messed up or you just can't get macc for the second att/acc roll which is kind of bs

  20. #360
    Ridill
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    Bahamut

    So SE was in supreme troll mode today... an augment that literally can never do anything no matter what weird stuff you might want to do/try


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