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  1. #61
    Ridill
    Join Date
    Apr 2011
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    17,755
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    9
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    Bahamut

    Has anyone tested to see if these MBB augments go beyond the cap? That might be a reason for fern for mages


    Also I just got a huge lulz out of the support mage set getting blockrate for their special stat. I swear if the heavy armor doesn't too...

  2. #62
    Relic Horn
    Join Date
    Jul 2005
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    3,483
    BG Level
    7

    Strange.... this is what I got with a Taupe stone just now:

    "Merlinic Shalwar", augments='"Mag.Atk.Bns."+27','"Fast Cast"+2','MND+7','Mag. Acc.+10',

  3. #63
    Salvage Bans
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    Oct 2010
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    5
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    Valefor

    It's possible that it just goes by the initial theory of "Favoring" on stones. Where you're more likely to get a higher Parameter combo with a Pellucid Stone, the other two can still aim high, just not as likely.

  4. #64
    D. Ring
    Join Date
    Dec 2006
    Posts
    4,995
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    7
    WoW Realm
    Arthas

    Has anyone seen attribute +11~ without taupe thou?

  5. #65
    New Spam Forum
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    Dec 2009
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    157
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    3
    FFXI Server
    Quetzalcoatl

    Some Familiar augments on Valorous armor (Fern mostly) :


  6. #66
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,483
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    7

    I think they also added "busted" rolls to this system similar to the Alluvion one.


    Happens when suddenly ATK, ACC etc are showing up on your mage armor that you intended to augment for nuking etc

  7. #67
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    Sweaty Dick Punching Enthusiast

    Join Date
    Aug 2007
    Posts
    15,964
    BG Level
    9



    Probably won't touch these pair of gloves again. I'll get another pair of herc gloves if I want to toy around for more augments

  8. #68
    Fake Numbers
    Join Date
    Apr 2015
    Posts
    95
    BG Level
    2
    FFXI Server
    Shiva

    Quote Originally Posted by Falkirk View Post
    Some Familiar augments on Valorous armor (Fern mostly) :

    Surprised you're working on hands. At what amount of STR/Attack does Empy +2 hands lose?

  9. #69
    New Spam Forum
    Join Date
    Dec 2009
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    157
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by DirtyWattz View Post
    Surprised you're working on hands. At what amount of STR/Attack does Empy +2 hands lose?
    They'd be Unleash-only hands, I suppose. :]

    But actually was looking for Pet:INT/MAB combo.


  10. #70
    Old Odin
    Join Date
    Jul 2007
    Posts
    6,405
    BG Level
    8

    Are augments completely random? You could get mage stats or DD stats or ranged stats or pet stats with no relevance whatsoeaver with the current job you're on or the piece of gear you're trading?

  11. #71
    Sea Torques
    Join Date
    Nov 2007
    Posts
    692
    BG Level
    5
    FFXI Server
    Asura

    You choose. Melee, ranged, magic, or pet.

  12. #72
    Salvage Bans
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    Oct 2010
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    Valefor

    Choices available are also based on the equipment you're using. I still need to update the OP more, but for example Herculean has four choices: Melee, Magic, Ranged, and Familiar (pet). Valorous, comparatively, only has Melee and Familiar, while Odyssean only has Melee and Magic. They do generally keep it by categories available to the jobs on each set.

  13. #73
    Cerberus
    Join Date
    Nov 2008
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    416
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    4
    FFXI Server
    Cerberus

    My Merlin only has choices for Magic/Pet

  14. #74
    Salvage Bans
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    Oct 2010
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    Valefor

    I meant Herculean, this is why I shouldn't type just after waking up.

  15. #75
    Smells like Onions
    Join Date
    Feb 2015
    Posts
    2
    BG Level
    0

    Odyssean Gauntlets aug's{Accuracy + 14, Attack +30, Dbl. Atk. +2}
    Fern
    Valor. Hose {STR+9, Accuracy+33 Attack+38}
    Taupe
    Merlinic Shalwar {MND+4, Mag. Atk. Bns. +29, Conserve MP+6}
    Taupe
    Chironic Hose {+INT Mag. Acc.+25, Mag. Atk. Bns.+25, spell interruption rate down 4%}
    Taupe
    Merlinic Hood {Mag. Acc.+25, Mag. Atk. Bns+36, Fast Cast +2}
    Pellucid
    Odyssean Cuisses {Accuracy+39, Attack+25, Weapon skill damage +1%}
    Pellucid
    Herculean Gloves{AGI+9, Accuracy+29, Attack+24}
    Taupe
    Odyssean Cuises (2nd Pair){STR+11, Accuracy+25 Attack+7}
    Taupe

    Herculean Boots {Accuracy+3, Attack+28, Triple Atk.+4}
    Fern

    and personal favorite

    Merlinic Crackows{INT+15 Mag. Acc+16, Mag. Atk. Bns+30, Occult Acumen+5}
    Taupe

    Taupe stones are definitely my favorite to use Saw many attributes hit +15.

  16. #76
    Puppetmaster
    Join Date
    Apr 2007
    Posts
    67
    BG Level
    2
    FFXI Server
    Bismarck



    Magic Path
    Pellucid

    b/c I like Leaden Salute and Quick Draw and stuff.

  17. #77

    Has anybody done some augmenting on Colada? I'd love to know if the augments remain similar on it for Herculean armor.

  18. #78
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    Sweaty Dick Punching Enthusiast

    Join Date
    Aug 2007
    Posts
    15,964
    BG Level
    9

    Didn't keep
    Spoiler: show

  19. #79
    Old Odin
    Join Date
    Jul 2007
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    6,405
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    8

    Quote Originally Posted by Kensagaku View Post
    Choices available are also based on the equipment you're using. I still need to update the OP more, but for example Herculean has four choices: Melee, Magic, Ranged, and Familiar (pet). Valorous, comparatively, only has Melee and Familiar, while Odyssean only has Melee and Magic. They do generally keep it by categories available to the jobs on each set.
    4 general categories, 3 stones favoring 3 different slots... Well, doesn't seem THAT bad then.
    I haven't had time to mess with it yet but it seems better than the original Skirmish Augment system, on paper?

  20. #80
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin

    A friend and myself have been augmenting Colada, was gona post augments later since we only got em a couple of hours ago, but, we can say so far:

    Melee:
    +DMG from 1-20
    +Stat up to 15
    +acc and or att 1-25 (havent seen over 20 on fern or taupe, only pellucid(I dont know if this (the type of stone(or consumable(spelling?)))matters or not))
    and pdt 1-4, double attack 1-3, crit rate 1-2, WSD 1-3%, store tp 1-5, enmity+ 1-3, haste 1-2%

    Magic (did maybe 10 stones only)
    +DMG 1-10 (didnt get higher)
    +Stat 13 (15 probably)
    +mab/macc 1-30 (saw maybe 28ish, definitely over 20 though)
    +enhancing duration 2%,


    Heard from a linkshell mate that Katana got base damage up to 20, TA, and en-stun +10, rest of the stats and buffs sounded similar to the sword.


    Spoiler: show

    Ok, ok... those are not legit... but i wish!

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