Aye, although I think it's macc/MAB+25 and macc+15, mab+15
Aye, although I think it's macc/MAB+25 and macc+15, mab+15
You posted MAB+27 from a Fern stone earlier.
Yeah, although the MAB+40 legs I have are 25/15. I think Pellucid may be changing the slots around in some way (maybe 1-25 macc + mabb is unlocked)? Dunno yet. Also afraid of really dumb server code converting augments so they can fit in the 0x5c packet data.
1 sets.exported={
2 head={ name="Merlinic Hood", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','INT+11','"Mag.Atk.Bns."+10',}} ,
3 legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','"Fast Cast"+2','INT+12','Mag. Acc.+8','"Mag.Atk.Bns."+13',}},
4 feet={ name="Merlinic Crackows", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','Magic Damage +10','INT+15','"Mag.Atk.Bns."+8',}},
5 }
From my LS member's gear (as you can see, all taupe stones.) So you can actually get macc + mab rolls using taupe. Leads me to think there is some really awkward server stuff going on because of the single augments greater than 25 being possible.
Rummaging around in the 0x5c packet has led me to the following conclusions.
- There is a maximum of 5 total augment slots for any piece
- The augment table for each slot is the same in the client's memory
http://i.imgur.com/q266gS1.jpg
I got this by overwriting the other four slots with the +25 mab and macc augment table value I had before the packet was received by my client. It's not going to change what augments you get, only what is displayed, but it does shed some light on may be going on server side.
0x5c info using 1 byte indexing with the incoming chunk (byte 1 = 0x5c)~
9 - The picture to display in the dialogue (0x09~0x0c is merlinic)
13~24 - The old augments
25~36 - The new augments
Gear augment data
1~2 Some kind of header possibly, was alway 1 - 0x02, 2 - 0x03
3~4 Augment value 1
5~6 Augment value 2
7~8 Augment value 3
9~10 Augment value 4
11~12 Augment value 5
Pretty happy with these. Fern Stone used.
http://oi68.tinypic.com/672ql0.jpg
i only encounter stp and da on melee path valorous pieces with fern stones. are there similar behaviors on other pieces/stones?
The first two bytes indicate the extdata type. The first half of extdata is 12 bytes, so that all works out.
I haven't gone through gearswap source too much. Was wondering, is there a known way to use this data to find the augments? I have no plans to manually enumerate a 65556 entry augment table. Tbh though, I'm not 100% convinced that it's simply just a lookup table. Overwriting some bytes with 0xff resulted in "256" being displayed, although that may just be due to empty spots in the table cause other times it was something odd like Viper Bite DMG +50%.
Just threw about 70 stones at Odyssean Gauntlets melee path.
Besides attributes going to 10, acc/atk 0~35, I saw the following:
STP up to 5.
DA up to 3.
Fast Cast up to 6
DT -3
PDT -3%
WSD up to 4%
Potency of cure effects recieved 4%
Also saw magic accuracy once.
There's a windower extdata lib where I went through and did that already. You can alter the item table with that extdata (take the item's information that you're trading and overwrite the first 12 bytes of extdata with the 12 bytes from the packet) and feed it in to the library. It should spit the augments back out for you. It's not actually 65535 augments, but more like 2048 potential augments or so. As you've noted, the majority are blank. They also did some weird stuff with a few of the entries.
Not recommended to delve too deeply into that system.
Zufilqar Augments (only melee path available, no other option)
Pellucid
DMG+5, AGI+1, Acc+13, Att+20
Acc+16, Att+28, Macc+8
DMG+16, STR+8, Acc+27, Att+8, PDT -2%
DMG+8, Acc+28, WS DMG +1%
STR+12 Acc+20
DMG+1, Acc+17, Att+9
DMG+6, STR+12, Acc+14, Att+9, FC+2%
Acc+12, PDT -2%
DMG+2, INT+2, Acc+4, Att+8, PDT -1%
Fern
STR+15, PDT-3%
STR+10, Acc+24, Att+25, Macc+15
DMG+24, Acc+1, Att+12, WS Acc+2
DEX+10, Acc+3, WS Acc+14
Acc+15, WS DMG+1%
DMG+4, STR+9, Acc+23, Att+11, WS DMG+2%
Acc+3, Att+2, WS Acc+14
STR+7, STP+6
STR+12, Acc+6, WS Acc+8
Taupe
DMG+4, AGI+17, Acc+25, Att+22, WS Acc+3
DMG+18, AGI+6, Acc+7, Att+1
DMG+10, VIT+5, Acc+14, Att+6
DMG+14, DEX+8, Mab+11
DEX+1, Acc+5, Att+9
STR+13, Acc+12, Att+17
Bet which one I kept!
Got +5% WSD on Odyssean Gauntlets. actual aug are Acc +14, Atk +12 and 5% wsd, dont remember the stone. was melee group
ok, I don't know if people had post it but the equipments / weapons can be augmented with Dark Matter.
My JP friend told me that MAB can break 40 capped and the dagger will have treasure hunter +1, he read it from jp forum. I try 1 on dagger , it will still give random shit, DMG +8, INT +7, Acc +3 and on Merlinic Shalwar (dex +9, Mag acc +3, MAB +3) is what i got.
so it might be a chance to break the 40 cap and maybe give u an extra augment.
Cannot chose a specific path when trading Dark matter so augments will fly all over the place. Stuff on 2ch that is NOT confirmed yet and might be troll:
- TH +1 on merlinic hood
- refresh +2 on merlinic feet
- Quad atk +2 on Herc Feet
- MAB47 MACC42 WSdmg +9% Herc legs
- Convert damage to MP +3% on Staff
http://minus-k.com/nejitsu/loader/up39859.jpg
I got atk 21 acc 20 Pet: Doubleattack +2 on my merlinic Body from using one.
Either the trolls or the augments are getting out of hand:
http://minus-k.com/nejitsu/loader/up39870.jpg
Song +1 on Valor Feet
I don't want more reasons to spam Plouton -_-
I smell troll
fuck me so much for upgrading the rest of my emp bodies, dark matter is 1m+ on bahamut right now.