Some Chironic Hands observations
magic path
*int9 macc25 mattk37 (maybe fc1 gotta check) (p stone)
mnd10 macc31 mattk33 conserve mp1 (p stone)
-melee acc still pops up sometimes (seen +15)
-mnd much more common than int
-special mods seen conserve mp 1-5, fastest 1-5, spellint10%
melee path
-mnd or str +1-10, mnd 90% of time.
-only w/ t-stones did i see other stats up to +15
-acc/attack usually goes up to +20ish but i saw a few were 1 went past up to 27
-da+2% (didnt see that often using p.stones, the dw2 aug far more common)
-shield mast +2 <- very common
-dw+1-5 seen with fern
-dw2 extremely common (exactly 2) with other stones
-pdt 1~2
-mdt 1~3
mnd10 att20 acc20 dw2
mnd10 acc20 att17 mdt-3%
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nuking-wise hands seem to be great for rdm & sch. Real issue is int instead of mnd kinda rare. (and no great special stat like merlinic set)
for comparison:
almaricDnq int34 mattck35 macc15 ele13 burst+5 spellint-10%
almaricDhq int36 mattk41 macc20 ele14 burst+6 spellint-11%
almaricDhq setbonus:int36 mattk51 macc20 ele14 burst+6 spellint-11%
chironic I made: int34 mattk52 macc40 spellint-20% enmity-4
melee-wise set looks great, except for rdm where it lacks compared to taeon due to the base dex. Can be a great request piece, especially legs. I can see legs being a good cdc option with t-stone and dex15. Can still be a major acc increase for some ptd sets for rdm. A Dw2 piece could be nice in pairing with taeon feet, but I'm currently working on finishing carmine+1 legs/feet combo which would make it pointless rdm-wise.