Delay testing:
Control: 23:58:47 - 9:10:07 : 9470 swings - 183+183 JAs, 0 WSs :: 33080 seconds
With WSs: 9:47:09 - 18:58:29 : 9357 swings - 183+183 JAs, 183 WSs :: 33080 seconds
200 delay weapon, 0% Haste in gear, Single-wielded without any sources of DA/TA. I spaced apart the abilities/weapon skills by 4 seconds to make sure I got the full JA delay from them and used the WS last.
Control Script:
WS Script:Code:alias rep No Foot Rise;wait 4;Reverse Flourish;wait 177.5; alias ten rep;rep;rep;rep;rep; alias hour ten;ten;ten;ten;ten;ten; alias fourhour hour;hour;hour;hour; alias twelvehour fourhour;fourhour;fourhour;
Algebra:Code:alias rep No Foot Rise;wait 4;Reverse Flourish;wait 4;energydrain;wait 10;input /echo --tp ?<tp>;wait 163.5; alias ten rep;rep;rep;rep;rep; alias hour ten;ten;ten;ten;ten;ten; alias fourhour hour;hour;hour;hour; alias twelvehour fourhour;fourhour;fourhour;
Spoiler: show
WS Delay*183 = 22600 Weapon Delay (+/- 200 possible measurement error)
WS Delay = 123.5 Weapon Delay (+/-1.093 possible measurement error)
For now WS Delay with Energy Drain seems to be about 123.5 Weapon Delay. This would work out to approximately 2 seconds.
Reconfirmation of JA delay using control:
200 delay weapon, 9470 swings, 366 JAs used, 33080 seconds
If 58.85 delay = 1 second, we get that each JA used cost us almost 2.5 seconds of delay.
If we calculate it the other way and assume 1 JA = 2 seconds, we get 58.44 delay per second.
Edit: problems mostly solved. Control coming.
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