I didn't play WoW, but my friend who did informed me about LFR and its evils.
I guess I'd just like a system where we still retain Savage, and don't have to drop it. I think he's just worried that if we don't have normal then the majority of the playerbase is left out, and the gap from normal > savage this time around was so brutal for most they have a bad taste in their mouth.
WoW's LFR is amazing fun though ... with the more immature/trigger happy fanbase, it's a brilliant source of drama.
Well, until they removed the loot to be "personal" loot
For as much as FFXIV does right, it's still an overcorrection of FFXI, flipping accessibility to its detriment.
In FFXI, if you didn't make friends, you couldn't do anything. In FFXIV, outside of raids, there's nothing that even requires talking. As long as you're enjoying the content, that's fine, but it will never produce a thriving community. It's got the glitter without the soul.
To add to that, the lack of any interesting secondary stats on gear mentioned in the other thread also hurts. Back in XI, I forced my introverted self to make friends and join groups in order to get amazing gear. Haste, refresh, fast cast, movement speed, JSE, etc. were very strong motivators to group up as they would dramatically improve the job in some cases. As a fan of lolpup, I recently learned it has become a viable alternative tank option for some of the endgame NMs thanks to their ability to stack pet DT beyond the 25% gear cap imposed on player DT, finally giving it a useful niche role.
In XIV, I've tried to recruit some people to try and attempt raids, but there is hardly any desire to do so from casuals when you can get decent gear close in effectiveness just for derping through expert dungeons. For the same reason, I've never thought about joining a static as being forced to play excessively at specific times just to get some marginally better gear seems like a terrible time investment compared to XI.
SE has an opportunity to give good secondary stats now with the Materia slot being added to raid gear. They need to add special Materia that has trait boosting effects for abilities like "10% damage to Jump". Anyone who has gear with a Materia slot could put it on and wouldn't be restricted to only raiders.
They've stated they're increasing the effectiveness of raid gear in comparison to everything else this patch as well but I'm still guessing it will only be marginally better.
But if you give players options, then some of the options may be better than others, causing players to shun those who choose the bad options.
Best to be safe and not allow players to make any decisions, rather than take the chance of them choosing poorly.
BARANCE
It occurs to me that one of the main pushes for getting raid gear in XI (and thus joining a good endgame group) was that there were MANY endgame activities and not having top tier gear hurt you a lot. You would gather gear from many different "raids" and benefit from it in everything you did at endgame. XIV is much different - you only need raid gear to participate in the one raid they add every few major patches. Old raids become obsolete. The gear from the new raid is only necessary for that raid, all other content is perfectly doable with non-raid gear. If you're okay with missing that one thing in XIV, then there is no reason to raid. Vertical progression and general lack of serious endgame content hurts the game and the community so much.
You're probably right, even with useful secondary stats, ilvl increases would probably trump any unique secondary stat they add onto gear outside of very few exceptions. Knowing the player base, they would gimp themselves because of said unique secondary stats. "Altogether, this ilv220 set gives me jump+50% dmg boost, making it the best set (current average ilvl:280)". It just sucks that we're one expansion in and nothing has changed about secondary stats. I initially gave it a pass in 2.0 since the game was still new, but now it seems like there will be no improvement at this rate. Hopefully materia changes bring something interesting, but at the very least, give those who actually raid a frickin' bone and make accuracy an additional third secondary stat on all raid equipment or something.
"I'm sorry, giving advantages to raiders triggers lazy players. Git Bad" - Yoshi P 2016.
The problem is they took a complete back step from 1.0 in this area. Relics in 1.0 gave "Enhanced Jump", "Enhanced Holy", "Enhanced Flare" etc. Where the hell did that go? They had it planned at one point in time under the current development team.
We even had refresh, regen, store tp, and other stats. The stats that made gear unique to people and made us question which was better to use.
That's why. Yoshi said it would be "too confusing and hard to find what's best."
Think of the new player.
Think of the player that doesn't even play FFXIV or know of its' existence yet.
Think of the casual player who play 3 hours a month.
Think of the player who quit for 7 months and come back and nothing has changed or gotten complex so they can easily play catch up.
Etc.
That's what irks me because they had the system from 1.0 - 1.24 (since apparently the 2.0 teaser was from "1.24a") and even XI's systems they could pull from, so when they relaunched XIV they literally had to redo the entire item structure which was extra work for no reason. Even if they have to regulate it to Materia at least they can do that since a lot of Store TP and stuff also came from Materia outside of Darklight and AF.
Tooltips are hard. Look how long it took them to change Provoke's tooltip so it wasn't ambiguous drivel, Bane only applying to 3 targets, or the couple months after HW released where we had incorrect tooltips all over.
Found a new static and we all beat a3s for the first time last week and cleared again np on Tuesday
-->static disbanded yesterday
Back to pvp? Suicide? Where do I go now, I'm not doing a3 progression again
http://cdn.guildwork.net/albums/imag...28c44555cb.jpg
not until sam is good again
Sounds like not much has changed since I last left. Kind of a shame since I was hoping HW would mix things up a bit in terms of content and give me the push to try the game again.