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Thread: Patch 3.15 notes     submit to reddit submit to twitter

  1. #1
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    Patch 3.15 notes

    http://na.finalfantasyxiv.com/lodest...4eda117b9d66e4
    Spoiler: show

    Quests
    [3.0] The Anima Weapons story quest line has been added.


    As players advance through the Anima Weapons quests, they will be able to obtain various job-specific weapons which can be enhanced as they progress.

    Anima Weapons Story Quests
    A young researcher hailing from the Near East has come to Eorzea in search of aid. His field of study? Anima, an essence he considers to be a reflection of the soul. Through a chance encounter with the master craftsman Gerolt, he and the legendary blacksmith have joined forces to create a weapon the likes of which the realm has never seen.

    Quest Required Level and Location
    An Unexpected Proposal Disciple of War or Magic level 60
    Idyllshire (X:5 Y:5)
    NPC: Rowena
    Players must first complete the main scenario quest “Heavensward.”

    * Only the first quest title for Anima Weapons will be released with the patch notes. To learn more about Anima Weapons and how to enhance them, please consult and exchange information with other players as you progress through these quests.

    Class/Job-specific Quests
    Certain Anima Weapons quests employ a system which will require players to proceed using the same class or job with which they accepted the quest.

    Anima Weapons Quests
    Anima Weapons can be enhanced further by completing the story quests that will be added in future patches. Please note that enhancing these weapons may require players to invest a significant amount of time.

    Zodiac Weapon Zeta Exchange
    Players in possession of a Zodiac Weapon Zeta may exchange this weapon for items required to progress through a certain quest. Although the Zodiac Weapon Zeta will be lost upon exchanging it, players may purchase replicas should they choose to preserve its appearance via glamours.

    [3.0] The Scholasticate side story quest line has been added.


    Quest Required Level and Location
    Contradicting Convictions Disciple of War or Magic level 60
    The Pillars (X:6 Y:9)
    NPC: Mathye
    Players must first complete the main scenario quest “Heavensward” and the side story quests “Her Last Vow,” and “Keeping the Ledger.”
    The Benefits of Consultation Disciple of War or Magic level 60
    The Pillars (X:6 Y:9)
    NPC: Gaetelle
    Players must first complete the side story quest “Contradicting Convictions.”
    Balancing the Spear Disciple of War or Magic level 60
    Saint Endalim's Scholasticate (X:5 Y:5)
    NPC: Bruvagnon
    Players must first complete the side story quest “The Benefits of Consultation.”
    More than Meets Her Eye Disciple of War or Magic level 60
    Saint Endalim's Scholasticate (X:6 Y:5)
    NPC: ???
    Players must first complete the side story quest “Balancing the Spear.”

    [3.0] The side quest “Keeping the Ledger” has been changed to a side story quest.
    [2.0][3.0] The item rewards listed below have been added for certain beast tribe daily quests, and can be used to trade with each of the different beast tribe vendors:
    Steel Amalj'ok / Sylphic Goldleaf / Titan Cobaltpiece / Rainbowtide Psashp / Vanu Whitebone

    [3.0] The following items can now be obtained from archaeoskin, wyvernskin, and dragonskin treasure maps:
    Unidentifiable Shell / Unidentifiable Ore

    [2.0][3.0] Charting a course to the Diadem (Hard) has been made easier.

    Battle System
    [2.0] The appearance of action indicators has been adjusted to improve visibility.
    [3.0] Players can now obtain the following items upon completing Alexander: Gordias, areas one through four:
    Precision Gordian Bolt / Precision Gordian Lens / Precision Gordian Spring / Precision Gordian Shaft

    [3.0] The maximum number of unopened treasure coffers that can be available at any given time in the Diadem has been increased from eight to sixteen.
    If there are sixteen unopened treasure coffers on the field and a seventeenth treasure coffer is discovered, one of the sixteen pre-existing coffers will be replaced. However, if the coffer that is replaced has already been opened, the items it contained will automatically be distributed among party members when it vanishes.


    Items
    [2.0][3.0] New items have been added.
    View the new items.

    [2.0][3.0] New recipes have been added.
    Carpenter
    Item Material Crystal
    Dispelling Arrow Blessed Fletchings
    Hallowed Chestnut Lumber
    Hardsilver Nugget Wind Cluster x2
    Ice Cluster

    Blacksmith
    Item Material Crystal
    Adamantite Francesca Pterodactyl Strap
    Adamantite Nugget
    Birch Lumber Fire Cluster x2
    Earth Cluster

    Armorer
    Item Material Crystal
    Titanium Alloy Square Sphalerite x5
    Titanium Nugget
    Dawnborne Aethersand Ice Cluster x2
    Earth Cluster

    Goldsmith
    Item Material Crystal
    Moogle Miniature Cloud Cotton Boll x5
    Black Soil
    Dawnborne Aethersand Wind Cluster x2
    Fire Cluster

    Leatherworker
    Item Material Crystal
    Pterodactyl Strap Pterodactyl x3
    Dark Chestnut Log
    Dawnborne Aethersand Earth Cluster x2
    Wind Cluster

    Weaver
    Item Material Crystal
    Blessed Fletchings Royal Mistletoe x5
    Eagle Feather
    Dawnborne Aethersand Lightning Cluster x2
    Wind Cluster

    Alchemist
    Item Material Crystal
    Titanium Alloy Mirror Titanium Alloy Square
    Holy Water
    Hardsilver Sand
    Vitriol Water Cluster x2
    Lightning Cluster

    Culinarian
    Item Material Crystal
    Kingcake Moogle Miniature
    Highland Flour
    Yak Milk
    Okeanis Egg
    Birch Syrup
    Tiny Crown Fire Cluster x2
    Water Cluster

    [2.0][3.0] New items related to the Anima Weapons story quest line have been added to local shops.
    [2.0] Replicas of each of the Zodiac Weapons Zeta can be obtained in the North Shroud (X:30 Y:20) from the NPC Drake.
    * Replicas are only available for purchase to players that have obtained a Zodiac Weapon Zeta.

    [2.0][3.0] The title of the Ixali and Vanu Vanu beast tribe vendor shops has been adjusted to more easily distinguish the reputation levels at which new items are available.
    Ixali Tribe
    Reputation Before After
    Neutral Purchase Items (Neutral) -> Purchase Items (Neutral-Recognized)
    Recognized Purchase Items (Neutral) -> Purchase Items (Neutral-Recognized)
    Friendly Purchase Items (Friendly) -> Purchase Items (Friendly-Trusted)
    Trusted Purchase Items (Friendly) -> Purchase Items (Friendly-Trusted)
    Respected Purchase Items (Respected) -> Purchase Items (Respected-Honored)
    Honored Purchase Items (Respected) -> Purchase Items (Respected-Honored)
    Sworn Purchase Items (Sworn) -> Purchase Items (Sworn)
    Allied Purchase Items (Allied) -> Purchase Items (Allied)

    Vanu Vanu Tribe
    Reputation Before After
    Recognized Purchase Items (Recognized) -> Purchase Items (Recognized)
    Friendly Purchase Items (Friendly) -> Purchase Items (Friendly)
    Trusted Purchase Items (Trusted) -> Purchase Items (Trusted-Honored)
    Respected Purchase Items (Trusted) -> Purchase Items (Trusted-Honored)
    Honored Purchase Items (Trusted) -> Purchase Items (Trusted-Honored)
    Sworn Purchase Items (Sworn) -> Purchase Items (Sworn-Bloodsworn)
    Bloodsworn Purchase Items (Sworn) -> Purchase Items (Sworn-Bloodsworn)

    [2.0] The selling price of the following items has been reduced:
    Item Before After
    Mastercraft Demimateria 7,500 gil -> 3,000 gil
    Fieldcraft Demimateria III 5,500 gil -> 2,000 gil

    [2.0] Growth Formula Theta has been renamed to Growth Formula Zeta. The functionality has not changed.

    System
    [2.0][3.0] New achievements and titles have been added.
    * Certain achievement titles relating to the Anima Weapons quest series have been omitted to prevent spoilers.

    Achievement Requirements
    Anima Crossing Complete the quest "???."
    Back to School I Complete the quest "More than Meets Her Eye."

    [2.0] [2.0] Players can now execute special actions using the mount hotbar while on the following mounts:
    White Devil / Red Baron / Gilded Magitek Armor

    * Players must first complete the side quest “Magiteknical Difficulties.”

    [2.0] To improve gamepad functionality for Lord of Verminion, the following adjustments have been made to the up/down cursor operations used to select the “Trigger Trap” and “Withdraw” options:
    Pressing the up directional key while “Trigger Trap” is selected will no longer move the cursor to the lower row of the minion hotbar.
    Pressing the down directional key while “Withdraw” is selected will no longer move the cursor to the Execute Action button.


    Resolved Issues
    The following issues have been addressed.
    An issue within “Saint Mocianne's Arboretum” wherein the battle log would not display properly while in combat with Queen Hawk.
    An issue in "The Diadem" wherein players could not progress under certain conditions.
    An issue when queued for “The Diadem” from the Company Workshop wherein under certain conditions, the airship used would be listed as “is currently on an exploratory mission” regardless of being able to enter the instance.
    An issue wherein entering a Frontline while mounted on the Sanuwa mount would cause pets to not be displayed inside the instance.
    An issue with “Lord of Verminion” wherein when the player and opposing player use special actions that disarm traps, the player that used the special action to disarms traps first can no longer place traps for that match.
    An issue wherein the text for the Wind-Up Ixal special action was not correct.
    An issue with the Bard quest “A Song of Bards and Bowmen” wherein progress was unable to be made under certain conditions.
    An issue with the Ninja quest “Peasants by Day, Ninjas by Night” wherein progress was unable to be made when selecting certain dialogue options during the event.
    An issue wherein the act of learning to summon certain minions would have a cast time.
    An issue within “Syrcus Tower” wherein players who already own the "Wind-up Onion Knight" minion would still be able to lot on it.
    An issue wherein the reagent needed to use “Dragonskin Bottoms” as glamour was not correct.
    An issue when desynthesizing “Coerthan Clione” wherein the “Coerthan Clione” would not be used and the items to be obtained from the desynthesis would not be obtained even after a successful desynthesis.
    An issue wherein the text displayed when completing the Heavensward sightseeing log was not correct.
    An issue with the Crafting Log wherein certain equipment was unable to be used as crafting material when placing the cursor on the item to be used as a material without selecting the item to be crafted. *The issue only occurred when using a mouse
    An issue wherein entering certain areas could cause the player to become unable to progress.
    An issue with the Shared Estate Settings window wherein housemates would not be displayed correctly.
    An issue when using the housing item “The Unending Journey” wherein the door of the house would become un-targetable.
    An issue with certain “Two-handed Conjurer's Arms” and “Two-handed Thaumaturge's Arms” wherein the display location of certain action effects was not correct.
    An issue with Character Configuration wherein making any setting changes and closing the window through the X on the top right without pressing Apply would close the client.
    An issue wherein making any direct changes to the save data would cause an inability to progress beyond the character select screen. (Windows Version only)

    New Items
    * Certain items relating to the Anima Weapons quest series have been omitted to prevent spoilers.

    Item Category
    Excalibur Zeta Replica Gladiator's Arm Item Level: 50 / Equipment Level: 50
    Ragnarok Zeta Replica Marauder's Arm Item Level: 50 / Equipment Level: 50
    Replica Kaiser Knuckles Zeta Pugilist's Arm Item Level: 50 / Equipment Level: 50
    Longinus Zeta Replica Lancer's Arm Item Level: 50 / Equipment Level: 50
    Replica Sasuke's Blades Zeta Rogue's Arms Item Level: 50 / Equipment Level: 50
    Yoichi Bow Zeta Replica Archer's Arm Item Level: 50 / Equipment Level: 50
    Lilith Rod Zeta Replica Two-handed Thaumaturge's Arm Item Level: 50 / Equipment Level: 50
    Nirvana Zeta Replica Two-handed Conjurer's Arm Item Level: 50 / Equipment Level: 50
    Apocalypse Zeta Replica Arcanist's Grimoire Item Level: 50 / Equipment Level: 50
    Last Resort Zeta Replica Arcanist's Grimoire Item Level: 50 / Equipment Level: 50
    Aegis Shield Zeta Replica Shields Item Level: 50 / Equipment Level: 50
    Pterodactyl Strap Leather A thin leather strap cut from the cured hide of a pterodactyl.
    Titanium Alloy Mirror Metal The reflective surface on this mirror has been achieved through countless days of buffing and polishing.
    Titanium Alloy Square Metal A thin, tiny plate of hammered titanium alloy.
    Blessed Fletchings Cloth Arrow fletchings crafted from the large, rigid feathers of an eagle and then blessed by an anointed Halonic priest.
    Kingcake Meal A festive ring-shaped cake baked from brioche dough.
    Enchanted Rubber Miscellany A variety of pliable rubber imbued with arcane magicks to improve aetherial conductivity.
    Fast-drying Carboncoat Miscellany Born of Allagan ingenuity, this aetherochemical concoction is said to rapidly increase a gem's hardness.
    Divine Water Miscellany Water believed to be blessed by Twelve. Used to exorcise powerful demons from worldly items.
    Fast-acting Allagan Catalyst Miscellany Dubbed a "god in the machina" by those who first discovered it, modern scholars have yet to discover not only what the catalytic agent contains, but exactly how it functions, understanding only that the substance is required to quickly strengthen the properties of certain materials.
    Precision Gordian Bolt Miscellany An expertly crafted bolt discovered in Alexander's Gordias sector.
    Unidentifiable Bone Miscellany This highly collectable bone appears to be from a creature not recorded in the Raimdelle Codex.
    Precision Gordian Lens Miscellany An expertly crafted lens discovered in Alexander's Gordias sector.
    Unidentifiable Shell Miscellany This highly collectable shell appears to be from a creature not recorded in the Raimdelle Codex.
    Precision Gordian Spring Miscellany An expertly crafted spring discovered in Alexander's Gordias sector.
    Unidentifiable Ore Miscellany This highly collectable variety of ore is undocumented in the extensive Amajina & Sons mining logs.
    Precision Gordian Shaft Miscellany An expertly crafted shaft discovered in Alexander's Gordias sector.
    Unidentifiable Seeds Miscellany This highly collectable seed appears to be from flora not recorded in the Raimdelle Codex.
    Adamantite Francesca Miscellany A small throwing axe forged from adamantite.
    Dispelling Arrow Miscellany Not actually an arrow, but rather a warding charm carved into the shape of one.
    Moogle Miniature Miscellany A small ceramic figurine bearing the likeness of a plump moogle.
    Vanu Whitebone Miscellany A tiny, bleached bone used as common currency amongst the many Vanu Vanu tribes.
    Sylphic Goldleaf Miscellany A golden, decaying leaf used as currency by the sylphs.
    Steel Amalj'ok Miscellany A small, curved steel blade used as currency by the Amalj'aa.
    Rainbowtide Psashp Miscellany A colorful shell used as currency by the Sahagin.
    Titan Cobaltpiece Miscellany A crude piece of flattened cobalt used as high denomination currency by the kobolds of O'Ghomoro.
    Luminous Ice Crystal Other Formed during a battle waged in the Coerthas western highlands, this crystal's unusual luminosity is the result of a concentrated elemental charge.
    Luminous Wind Crystal Other Formed during a battle waged in the Sea of Clouds, this crystal's unusual luminosity is the result of a concentrated elemental charge.
    Luminous Fire Crystal Other Formed during a battle waged on Azys Lla, this crystal's unusual luminosity is the result of a concentrated elemental charge.
    Luminous Earth Crystal Other Formed during a battle waged in the Dravanian forelands, this crystal's unusual luminosity is the result of a concentrated elemental charge.
    Luminous Lightning Crystal Other Formed during a battle waged in the Coerthas Western Highlands, this crystal's unusual luminosity is the result of a concentrated elemental charge.
    Luminous Water Crystal Other Formed during a battle waged in the Dravanian hinterlands, this crystal's unusual luminosity is the result of a concentrated elemental charge.
    Astral Nodule Other A crystalline mass of unparalleled purity.
    Embral Nodule Other A crystalline mass of unparalleled purity.


    Where is my ilvl to know if it's worthwhile to push :c

  2. #2
    Lostbane
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    I hope they don't involve the beastmen quests. It would mean I have to go finish the freaking Sylph.

  3. #3
    Impossiblu
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    Smells a lot like it will tbh. Idk why they'd add new currencies to them otherwise.

  4. #4
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    Just think... no more heavy while traveling there c:

  5. #5
    RIDE ARMOR
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    Patch 3.15 notes

    210 ilvl

  6. #6
    E. Body
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    That's a lot of new quest items they are adding fo rthe just 1st phase of Anima weapons.... How many different quests are they putting through for Phase 1 of these weapons? <.<;

  7. #7
    Ridill
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    Quote Originally Posted by Classikmage View Post
    That's a lot of new quest items they are adding fo rthe just 1st phase of Anima weapons.... How many different quests are they putting through for Phase 1 of these weapons? <.<;
    Well, considering you can skip getting some of these items with a Zeta I'd guess more than one. I also spot Atmas at the end of that item list (different name, same concept).

  8. #8
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    the new currencies are prolly the items you have to purchase from npc shops, just like the zodiac quests

    do you need the reputation to get them is another story....

  9. #9
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    Watch someone just hit their first 60, goes to do relics and needs old beastmen dailies that require max rank. GG WP

  10. #10
    E. Body
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    Quote Originally Posted by Arthars View Post
    the new currencies are prolly the items you have to purchase from npc shops, just like the zodiac quests

    do you need the reputation to get them is another story....
    People are going to rage if getting an anima weapon requires being Rank 8 with every single beastmen tribe(including vanu).

  11. #11
    Relic Horn
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    Quote Originally Posted by Classikmage View Post
    People are going to rage if getting an anima weapon requires being Rank 8 with every single beastmen tribe(including vanu).
    Hoping for that.

  12. #12
    The Once and Future Wamoura
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    Dude I am eagerly awaiting the Beast Tribe daily and Hildibrand requirements. Casual shit content should require other casual shit content. MGP plz.

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