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  1. #1
    Relic Horn
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    FFRK - Beginners Guide & Links

    Quote Originally Posted by theshun View Post
    BG Friend Codes:

    link


    Beginner info will go here, other helpful links in the post below.

    Official Strategy Site

    FFRK Reddit - "Newbie Guide"

    FFRK Reddit - FAQ


    Quote Originally Posted by Tokitoki View Post
    Save all your gear at the start and combine it to get at least 3 star gear for as many realms as you can. Some items off the top of my head: Kunai (IV), Bronze Helm (V), Mythril Helm, Dagger (IX), Bronze Helm (II), etc. There are also a few pieces of 4* gear you get as rewards for completing dungeons. Diamond Helm, Light Rod, Light Staff, Killer Bow, a Harp, and maybe a few others.

    Synergy adds 10 levels to a character from that realm and gives increasing gains the higher level the equipment. There are ranges for the gains, though. I think it's something like 1-5, 6-10, 15-20, or so where anything in that range gains the same bonus. In order to gain more it has to go to the next tier.

    At this point in time. Complete a fair number of regular dungeons, then try to get through the two current events if you're able to get your guys to around level 30. The event reissues do not come around too often, but they do add characters back in after a bit by completing Bonus Quests which can be viewed in the Realm screen then hitting Dr. Mog in the top right Quests icon.

    Along those lines, I strongly suggest you keep up with your dungeon quests so that you do not have to go back and repeat dungeons a second time. Make sure you also check out the ability quests you have available. A lot of times the quests will reward you with the full amount of one of the types of orbs you needed to complete the creation or honing of that ability.

    Honing is very important as you're probably realizing. You only have a certain number of uses for an entire dungeon and Ethers do not drop often enough to rely upon them. In the later stages you'll gain Record Materia that allow your Black, White, and Summoning magic spells to be recharge between each stage, however rationing is still important. When you've got some more time in, and you're going to start challenging the boss rushes, ability uses is going to determine what you get out of the event. You could refresh ability uses by using Mythril, but you wouldn't want to do that for each battle because it's just an overall loss. You also should not heal between stages using Mythril. If it's really that critical that you beat a given boss, but you're out of ability uses, the best option is to let your party KO and then use a Mythril to refresh. By doing so you will get your abilities refreshed, all characters healed, and also gain an additional buff.

    As far as abilities to hone, you're going to need a few of the basic abilities to get started before you can get too far in. This includes things like Blade Bash, Jump, Thunder/Fire/Blizzard, Cure, etc. I would generally say only hone these until you get to the point that you can complete the current content (for your level) so as not to waste gil and orbs on abilities you won't use later.

    Some abilities that will last you a while: Dark Buster, Venom Buster, Double Cut (I have 2 of these at rank 4), Power Break, Armor Break, Magic Break, Mental Break, the -ga line of spells (this includes Slowga and Silencega), Tempo Flurry, Faith, Spellblades (Fire Strike, Thunder Strike, etc as well as their -ra tier), and Intimidate.

    That seems like a lot, but you'll work through it between the classic dungeons and the daily dungeons to get the orbs you need for each ability. Do not worry about 4* abilities and Summoning magic just yet. In order to get most of the 4* and higher orbs you'll be completing events and elite dungeons or farming specific fights for drops. 4* orbs can also drop during the daily dungeons, but some people have more luck than others. I generally don't walk away with too many 4* orbs on any given day; maybe 3-4 at most.

    Party composition is pretty standard. I generally take 2 strong melee, 1 support character (to use breaks, dark/venom busters, etc.), a WHM, and a BLM. As far as characters to level; Cloud is a good all around character. He can use spellblades, combat abilities (breaks, double cut) and has one of the higher ATK stats. Zack is pretty much the same as him. DRK Cecil is a strong physical attacker, but can't use spellblades. Sephiroth is the same. Wakka and Tidus are both good attacker/support characters and I believe they are both available through Bonus Quests. You'll also want to level Black Mage, White Mage, and Summoner up to 50 eventually to gain their Record Materia that refreshes the relative spells.

    Don't be discouraged if you can't complete whole events at this point. Try to get the characters if you can, but if you get stuck you'll spend your time better honing abilities and level your party than you would banging your head into an event above your means.

    I guess the last thing for now would be Roaming Warriors. Try to get some good friends that have buffing abilities. Attack Soul Breaks are good as well, but I find myself using buff abilities 99% of the time. These would include Stoneskin II, Sentinel's Grimoire, Boon, Lunatic High, Hymn of Fayth, Advance, Runic, etc. Things to avoid: Single target attacks and default SBs (the ones that are automatic for that character).

    That's all I've got for now.


    Quote Originally Posted by Tokitoki View Post

    A couple things to note; there are a lot more characters now and tiers have been changed up a little.

    Cloud, Squall, and Sephiroth are all capable (or will be in the next two days) of going up to lv 80. In addition to them Paladin Cecil, Rinoa, Tyro, and Tidus will also be able to break their 65 cap soon. Lenna is also due to get the cap break in a couple weeks as well.

    As the summary above says, check out the "Quests" menu and start going through the basic "Complete XXXX" stage quests to get some Mythril, eggs, etc. Also make sure you check that menu before making abilities to take advantage of orb and Mythril rewards from those quests.

    The Bonus Quests tab can net you some of the characters from past events. Lenna, Squall, Tidus, Paladin Cecil and the others I mentioned above should be priority to get.

    Depending on how you're doing, there are a good number of characters in the current Sephiroth event that you should be able to unlock if you have a full party about lv 30. Make sure you have a decent stock of stamina, though, in order to be able to complete the events. Each stage could take 20+ stamina to complete so you should make sure you have at least 30-40 (also for sanity purposes).

    Stamina refreshes every 3 mins so you get 20 stamina an hour. Checking the game every hour can be a pain in the ass so higher amounts of stamina are always useful.

    Going to end there because it's already a wall of text.


    ==== Forum Threads ====

    Equipment you might want - Really in depth write up about a lot of 5* relics


    ==== Spreadsheets ====

    Dungeon Updates (Current & Future)

    ElNino's Spreadsheet



    Enlir's Spreadsheet



    pksage Spreadsheet
    • JSON data of all abilities and SB's
    • c_en is for "Counter_Enabled." A value of 1 means it is able to trigger an enemies counter. A value of 0 means that under normal conditions, it will not


    Monochrometrauma's Spreadsheet
    • Record Dive data for all characters.


    ==== PDF's ====

    Happy Pluto PDF - Tons of good info here.


    ==== Dungeon Type Details ====

    Neo Torments: Let's talk: "Neo Torments", or how you should learn to accept defeat sometimes

    Neo Torments: Neo Torment Dungeon Rewards and Release Schedule

    Neo Torments: Torment Dungeon Megathreads

    4* Magicite: A guide to 4* offensive Magicite decks

    4* Magicite: 4* Magicite Elemental Decks - Setup, Inheritance, and Farming Guide

  2. #2
    Relic Horn
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    ==== Misc. ====

    BSSB Debuff Stacking Visual

    Primer on Legend Materia

    ==== Images ====

    Player ATK Buffs, Monster DEF Debuffs
    Spoiler: show




    Player DEF Buffs, Monster ATK Debuffs
    Spoiler: show



    Player MAG Buffs, Monster RES Debuffs
    Spoiler: show



    Player RES Buffs, Monster MAG Debuffs
    Spoiler: show



    Player MND Buffs
    Spoiler: show







    - Above images taken from HappyPluto PDF



    - by "AbuChiu" on twitter






    - by "AbuChiu" on twitter. As with all things, everything is situation dependent. Don't take these to be gospel.

  3. #3
    Relic Shield
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    BG Friend Codes:

    link

  4. #4
    Relic Horn
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    ==== Neo Torments ====

    FF T - Cúchulainn


    FF V - Gilgamesh


    FF XII - Zodiark


    FF VII - Jenova Synthesis


    FF VI - Wrexsoul


    FF VIII - Gerogero


    FF IV - Calcabrina


    FF XIII - Dahaka


    FF XV - Deadeye


    FF X - Yunalesca


    FF XIV - Ultima Weapon


    FF IX - Meltgemini


    FF III - Ahriman


    FF Type-0 - Nox Suzaku


    FF XI - Shadow Lord

  5. #5
    Relic Horn
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    ==== 5* Magicite ====

    5* Magicite Deck Building

    Lightning

    [5✭ Lightning Magicite] Megathread
    [5* Lightning Magicite] Boss Info
    【m】Mastery Survey - 5★ Magicite Dungeon Lightning
    [Magicite] 5* Lightning Magicite Dungeons Enemy Stats and AI

    Lightning - King Behemoth


    Lightning - Quetzalcoatl


    Water

    [5✭ Water Magicite] Megathread
    [5* Water Magicite] Boss Info
    [Magicite] 5* Water Magicite Dungeons Enemy Stats and AI

    Water - Geosgaeno


    Water - Famfrit


    Fire

    Fire - Belias


    Fire - Phoenix


    Ice

    Ice - Manticore


    Ice - Mateus


    Wind

    Wind - Typhon


    Wind - Syldra


    Earth
    Holy
    Dark

    Thanks for the sticky!

  6. #6
    D. Ring
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    Current 6* Abilities (I'll update this as we get more 6* Abilities)

    Ultima: 3 all Non-Elemental MAG hit (4.50 per hit) - 2 charges Black Magic (Abyss) (BLACK/NON-ELE/FIRE)

    Meltdown: 4 ST Fire/Wind/Earth MAG hit (3.70 per hit) - 2 charges Black Magic (Abyss) (BLACK/FIRE/EARTH)

    Reraise: Grants Reraise (80% HP) - 2 charges White Magic (Abyss) (WHITE/WIND/HOLY)

    Curada: Restores HP (c105), damages Undead; grants HP Stock: 2000 - 4 charges White Magic (Abyss) (WHITE/EARTH/HOLY)

    Crushdown: 3 All Non-Elemental PHY hit (1.20 each), causes Instant KO (99%) - 2 charges Combat (Abyss) (POWER/FIRE/EARTH)

    Omega Drive: 4 ST Non-Elemental PHY hit (0.27 per hit), modifier increases with user's ATK - 2 charges Combat (Abyss) (POWER/FIRE/DARK)

    Quadruple Foul: 4 Random Target Non-Elemental PHY hit (1.00 per hit), causes Poison, Sleep, Blind, and Silence (26% per status) - 2 charges Support (Abyss) (POWER/NON-ELE/LIGHTNING)

    Affliction Break: 2 ST Non-Elemental PHY hit (1.50 each), causes Status Chance -50% - 2 charges Support (Abyss) (POWER/NON-ELE/DARK)

    Northern Cross: 4 ST Non-Elemental PHY hit (1.00 per hit), causes Stop and Stun (17% per status) - 2 charges Celerity (Abyss) (POWER/ICE/WIND)

    Dervish: 8 ST Non-Elemental PHY hit (0.48/0.60 per hit), increased modifier if user has Haste, grants Haste to user - 2 charges Celerity (Abyss) (POWER/LIGHTNING/WIND)

    Neo Bahamut: 4 All Non-Elemental MAG hit (4.80 per hit), minimum DMG 2000 - 2 charges Summon Magic (Abyss) (SUMMON/NON-ELE/DARK)

    Valigarmanda: 3 All Fire/Ice/Lightning MAG hit (5.50 per hit), minimum DMG 2000 - 2 charges Summon Magic (Abyss) (SUMMON/ICE/LIGHTNING)

    Snowspell Strike: 4 ST Wind/Ice PHY hit (1.10 per hit) - 2 charges Spellblade (Record Sphere) (POWER/ICE/WIND)

    Sky High: 4 Ranged ST Wind/Non-Elemental PHY hit (1.18/1.29/1.41/1.53/1.65/1.77 per hit), air time (3.50), modifier scales with 1/2/3/4/5 allies in the air - 2 charges Dragoon (Record Sphere) (LIGHTNING/EARTH/WIND)

    LifeBane: 2/3/4/5 ST Non-Elemental PHY hit (1.05 per hit) hit count scales with user's ATK - 2 charges MNK (Record Sphere) (FIRE/LIGHTNING/EARTH)

    Mug Bloodlust: 2 ST Non-Elemental PHY hit (1.60 per hit), causes ATK/DEF -30% to Target and grants ATK/DEF +30% to User for 20 seconds - 2 charges Thief (Record Sphere) (FIRE/WIND/DARK)

    Aegis Strike: 3 All Holy PHY hit (1.30 per hit), DMG scales with both ATK and DEF - 2 charges Knight (Record Sphere) (ICE/EARTH/HOLY)

    Demonsblood: 3 All Non-Elemental PHY hit (1.10 per hit), grants Retaliate to user for 15 seconds - 2 charges Samurai (Record Sphere) (NON-ELE/ICE/DARK)

    Stitch in Time: 2 Instant Cast Non-Elemental ST PHY hit (1.50 per hit), grants +30%ATK/+30%MAG/-30%DEF buff to user for 15 seconds - 2 charges Ninja (Record Sphere) (ICE/WIND/DARK)

    Allegro Con Moto: Grants all allies: Magical Quickcast for 3 turns - 2 charges Bard (Record Sphere) (WHITE/EARTH/HOLY)

    Penalty Snipe: 3 Ranged All Non-Elemental PHY hit (1.00/1.15/1.25/1.35 per hit), modifier scales with target having 0/1/2/3 status ailments - 2 charges Machinist (Record Sphere) (ICE/LIGHTNING/DARK)

    Blastspell Strike: 4 ST Fire/Earth PHY hit (1.10 per hit) - 2 charges Spellblade (Record Ruby Shop) (POWER/FIRE/EARTH)

    Stormspell Strike: 4 ST Water/Lightning PHY hit (1.10 per hit) - 2 charges Spellblade (Record Ruby Shop) (POWER/ICE/LIGHTNING)

    Inferno Assault: 5 ST Fire PHY hit (0.90 per hit) - 2 charges Spellblade (Record Ruby Shop) POWER/FIRE/DARK)

    Tremor Assault: 5 ST Earth PHY hit (0.90 per hit) - 2 charges Spellblade (Record Ruby Shop) POWER/BLACK/EARTH)

    Voltech: 4 ST Ice/Water/Lightning MAG hit (3.70 per hit) - 2 charges Black Magic (Record Ruby Shop) (BLACK/ICE/LIGHTNING)

    Chain-Firaja: 5 ST Fire MAG hit (3.05 per hit) - 2 charges Black Magic (Record Ruby Shop) (BLACK/NON-ELE/FIRE)

    Chain-Thundaja: 5 ST Lightning MAG hit (3.05 per hit) - 2 charges Black Magic (Record Ruby Shop) (BLACK/LIGHTNING/WIND)

    Chain-Stoneja: 5 ST Earth MAG hit (3.05 per hit) - 2 charges Black Magic (Record Ruby Shop) (BLACK/EARTH/DARK)

    Chain-Waterja: 5 ST Water MAG hit (3.05 per hit) - 2 charges Black Magic (Record Ruby Shop) (BLACK/FIRE/ICE)

    Chain-Tornado: 5 ST Wind MAG hit (3.05 per hit) - 2 charges Black Magic (Record Ruby Shop) (April 2019) (BLACK/NON-ELEMENTAL/WIND)

    Holyja: 5 ST Holy MAG hit (3.10 per hit) - 2 charges White Magic (Record Ruby Shop) (April 2019) WHITE/ICE/HOLY)

    Chain-Blizzaja: 5 ST Ice MAG hit (3.05 per hit) - 2 charges Black Magic (Record Ruby Shop) (May 2019) (BLACK/NON-ELEMENTAL/ICE)

    Ironfist Earth: 5 ST Earth PHY hit (0.80/0.87/0.94 per hit), Modifier scales with uses - 2 charges Monk (Record Ruby Shop) (FIRE/NON-ELE/EARTH)

    Ironfist Fire: 5 ST Fire PHY hit (0.80/0.87/0.94 per hit), Modifier scales with uses - 2 charges Monk (Record Ruby Shop) FIRE/EARTH/HOLY)

    Ironfist Ice: 5 ST Ice PHY hit (0.80/0.87/0.94 per hit), Modifier scales with uses - 2 charges Monk (Record Ruby Shop) (June 2019) (ICE/NON-ELEMENTAL/EARTH)

    Quick Disaster: 3 Instant ST Wind/Lightning PHY hit (0.75 per hit) - 2 charges Celerity (Record Ruby Shop) (POWER/LIGHTNING/WIND)

    Ripper Plasma: 4/5/6 ST Lightning PHY hit (0.85 per hit), scales in uses if user used 3/5 damaging actions - 2 charges Celerity (Record Ruby Shop) (July 2019) (POWER/LIGHTNING/NON-ELEMENTAL)

    Storm Assault 5 ST Wind PHY hit (0.80 per hit), Heals user for 20% max HP - 2 charges Thief (Record Ruby Shop) (WIND/DARK/NON-ELEMENTAL)

    Fire Assault: 5 ST Fire PHY hit (0.80 per hit), Heals user for 20% max HP - 2 charges Thief (Record Ruby Shop) (WIND/DARK/FIRE)

    Lunar Leviathan: 4 All Water MAG hit (4.73 per hit), minimum DMG 2000 - 2 charges Summon Magic (Record Ruby Shop) (SUMMON/FIRE/ICE)

    Dark Valefor: 4 All Wind MAG hit (4.73 per hit), minimum DMG 2000 - 2 charges Summon Magic (Record Ruby Shop) (SUMMON/WHITE/WIND)

    Lunar Ifrit: 4 All Fire MAG hit (4.73 per hit), minimum DMG 2000 - 2 charges Summon Magic (Record Ruby Shop) (SUMMON/???/???)

    Lunar Dragon: 4 All Holy MAG hit (4.73 per hit), minimum DMG 2000 - 2 charges Summon Magic (Record Ruby Shop) (May 2019) (SUMMON/WHITE/HOLY)

    Healing Smite: 5 ST Holy PHY hit (0.80 per hit), restores 2000 HP to lowest HP% ally - 2 charges Knight (Record Ruby Shop) (HOLY/WHITE/EARTH)

    Gaia Strike: 5 ST Earth PHY hit (??? per hit), DMG scales with both ATK and DEF, DEF +?% to user for ? seconds - 2 charges Knight (Record Ruby Shop) (September 2019) (HOLY/WHITE/EARTH)

    Impulse Dive: 6 Ranged ST Lightning PHY hit (1.00 per hit), air time (2.5 seconds) - 2 charges Dragoon (Record Ruby Shop) (June 2019) (LIGHTNING/EARTH/WIND)

    Fire-Touched Blade: 5 ST Fire PHY hit (0.85 per hit) 50% increased chance to critical with Retaliate - 2 charges Samurai (Record Ruby Shop) (NON-ELEMENTAL/FIRE/WIND)

    Frost-Touched Blade: 5 ST Ice PHY (0.85 per hit) 50% increased chance to critical with Retaliate - 2 charges Samurai (Record Ruby Shop) (NON-ELEMENTAL/ICE/LIGHTNING)

    Azure Horizon: 3/5/7 (if user has Physical Blink 0/1/2) ST Water PHY hit (??? per hit), grants Physical Blink 1 and Physical Blink Cap 2 to user - 2 charges Ninja (Record Ruby Shop) (September 2019) (DARK/ICE/WIND)

    Burnt Offering: 4 Ranged ST Fire PHY hit (0.85 per hit) 50% chance to cause Imperil Fire 10% for 15 seconds - 2 charges Machinist (Record Ruby Shop) (FIRE/LIGHTNING/NON-ELEMENTAL)

    Icy Offering: 4 Ranged ST Ice PHY hit (0.85 per hit) 50% chance to cause Imperil Ice 10% for 15 seconds - 2 charges Machinist (Record Ruby Shop) (ICE/LIGHTNING/BLACK)

    Plasma Offering: 4 Ranged ST Lightning PHY hit (0.85 per hit) 50% chance to cause Imperil Lightning 10% for 15 seconds - 2 charges Machinist (Record Ruby Shop) (July 2019) (LIGHTNING/NON-ELEMENTAL/WIND)

    Sapphire Bullet: 5 ST Water PHY hit (0.95/1.05 per hit), modifier increases when equipped with a ranged weapon - 2 charges Sharpshooter (Record Ruby Shop) (ICE/LIGHTNING/HOLY)

    Icicle Bullet: 5 ST Ice PHY hit (0.95/1.05 per hit), modifier increases when equipped with a Ranged weapon - 2 charges Sharpshooter (Record Ruby Shop) (August 2019) (ICE/LIGHTNING/DARK)

    Lunatic Thunder: 6 ST Lightning MAG hit (2.60 per hit), Long Cast Time - 2 charges Witch (Record Ruby Shop) (DARK/BLACK/LIGHTNING)

    Chilling Blizzard: 6 ST Ice MAG hit (2.60 per hit), Long Cast Time - 2 charges Witch (Record Ruby Shop) (DARK/NON-ELEMENTAL/ICE)

    Demon Cross: 5 hit Dark PHY hit (1.07 per hit), Recoil reduced per use (25%/15%/5% of max HP) - 2 charges Darkness (Record Ruby Shop) (April 2019) (DARK/BLACK/EARTH)

    Necro Countdown: 5/6 (Doom < 20) hit Dark MAG hit (3.15 per hit), inflicts Doom: 45 & Doom timer -1 to user - 2 charges Darkness (Record Ruby Shop) (April 2019) (DARK/NON-ELEMENTAL/ICE)

    Mark of Shadow: 3 ST Hybrid Dark hit (0.90/3.44 per hit), 2nd use causes Imperil Dark 10% for 15 seconds - 2 charges Darkness (Record Ruby Shop) (August 2019) (NON-ELEMENTAL/FIRE/DARK)

    Crystal Use Chart

    POWER: Crushdown (Combat), Omega Drive (Combat), Quadruple Foul (Support), Affliction Break (Support), Northern Cross (Celerity), Dervish (Celerity), Quick Disaster (Celerity), Snowspell Strike (Spellblade), Explosion Strike (Spellblade), Rainstorm Strike (Spellblade), Scorching Godstrike (Spellblade), Sundering Godstrike (Spellblade)

    BLACK: Ultima (BLM), Meltdown (BLM), Vortex (BLM), Chain-Firaja (BLM), Chain-Thundaja (BLM), Chain-Stoneja (BLM), Chain-Waterja (BLM), Sundering Godstrike (Spellblade), Lunatic Thunder (Witch)

    WHITE: Reraise (WHM), Adloquium (WHM), Allegro con Moto (Bard)

    FIRE: Ultima (BLM), Meltdown (BLM), Crushdown (Combat), Lifebane (Monk), Mug Bloodlust (Thief)

    ICE: Northern Cross (Celerity), Valigarmande (Summon), Snowstorm Dualstrike (Spellblade), Aegis Strike (Paladin), Demonsblood (Samurai), Stitch in Time (Ninja), Penalty Snipe (Machinist)

    LIGHTNING: Quadruple Foul (Support), Dervish (Celerity), Valigarmande (Summon), Sky High (Dragoon), Lifebane (Monk), Penalty Snipe (Machinist)

    EARTH: Meltdown (BLM), Crushdown (Combat), Sky High (Dragoon), Lifebane (Monk), Aegis Strike (Paladin), Allegro con Moto (Bard)

    WIND: Reraise (WHM), Adloquium (WHM), Northern Cross (Celerity), Dervish (Celerity), Snowstorm Dualstrike (Spellblade), Sky High (Dragoon), Mug Bloodlust (Thief), Stitch in Time (Ninja)

    HOLY: Reraise (WHM), Curada (WHM), Fire Godstrike (Monk), Aegis Strike (Paladin), Allegro con Moto (Bard), Sapphire Blitz (Sharpshooter)

    DARK: Penalty Break (Support), Neo Bahamut (Summon), Mug Bloodlust (Thief), Demonsblood (Samurai), Stitch in Time (Ninja), Penalty Snipe (Machinist)

    SUMMON: Neo Bahamut (Summon), Valigarmande (Summon)

    NON-ELEMENTAL: Ultima (BLM), Quadruple Foul (Support), Affliction Break (Support), Neo Bahamut (Summon), Demonsblood (Samurai)

    Amount Needed For Hones

    Parentheses are amount from scratch

    Rank 1: 10/6/6 (10/6/6)
    Rank 2: 20/12/12 (30/18/18)
    Rank 3: 30/18/18 (60/36/36)
    Rank 4: 50/30/30 (110/66/66)
    Rank 5: 100/60/60 (210/126/126)

  7. #7
    BG Medical's Student of Medicine
    Join Date
    Oct 2006
    Posts
    22,828
    BG Level
    10

    Needed Abilities

    Melee:
    --------
    All Breakdowns (Support); but craft Breaks (Combat) if you can't afford the 4* abilities for Support, it's only a 10% difference in potency
    Full Break (Support)
    Dismiss (Celerity)
    Tempo Flurry (Celerity)
    Lifesiphon (Combat); multiple copies if possible
    Wrath (Support); it's basically lifesiphon without the damage, but useful for Supports who can't use LS
    3*/4* Elemental Spellblades and Jumps (Spellblade, Dragoon)
    Elemental jutsus (Ninja)
    Phantasm (Ninja)
    Saint or Gaia Cross (Knight)
    Draw Fire/Magic (Knight)
    Banishing Strike (Knight)
    Dark Bargain (DRK)

    Magic
    ====
    Curaja (WHM)
    Protectga, Shellga (WHM)
    Silencega, Slowga (WHM)
    Blindga (BLM)
    Sleep (BLM)
    3* elemental nukes (BLM)
    4* elemental nukes (BLM); once you can safely hone these after 3*
    5* elemental nukes (BLM); same as above
    Drainga (BLM)
    Ruinga (BLM); mostly for clearing trash
    Quake (BLM); mostly for clearing trash
    Elemental Summons (SMN)
    Alexander (SMN)
    Ixion or Syldra (SMN)
    Maduin or Valefor (SMN); Valefor is cheaper on orbs and they're basically the same
    Memento Mori (DRK)
    Dark Zone (DRK)

    You can also consider making:
    Renewing Cure (WHM)
    Arise or Raise (WHM)
    Meteor (BLM)

    This is the short list.

  8. #8
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    36,702
    BG Level
    10

    Maduin is kinda cheaper since it doesn't require 5* orbs vs Valefor

    Melee i'd add Dark Bargain and Memento Mori + Dark Zone for Mages

  9. #9
    Relic Shield
    Join Date
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    Odin

    MM is fine at r1 (maybe r2 if you run out of DZ charges). Do DZ higher. Mine may be r3 and it's been more than plenty.

  10. #10
    Relic Horn
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    Carbuncle

    Updated first post to have links to information about Neo Torments and 4* Magicite on the bottom (links from synistar). Bottom of 2nd post now has Abu's Magicite Decks images.

  11. #11
    D. Ring
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    Diabolos

    Since new 6* are coming next month, I'll also be updating the 6* post I made, it'll be slow though since i'm doing this on mobile.

  12. #12
    Relic Horn
    Join Date
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    I had a little bit of free time this weekend and started to repurpose my 3rd and 4th posts to be about Neo Torments and 5* Magicites respectively. I'll add more vids and strats as I come across them or have time.

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