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  1. #1
    Chram
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    FFRK - Beginners Guide & Links

    Quote Originally Posted by theshun View Post
    BG Friend Codes:

    link


    Beginner info will go here, other helpful links in the post below.

    Official Strategy Site

    FFRK Reddit - "Newbie Guide"

    FFRK Reddit - FAQ


    Quote Originally Posted by Tokitoki View Post
    Save all your gear at the start and combine it to get at least 3 star gear for as many realms as you can. Some items off the top of my head: Kunai (IV), Bronze Helm (V), Mythril Helm, Dagger (IX), Bronze Helm (II), etc. There are also a few pieces of 4* gear you get as rewards for completing dungeons. Diamond Helm, Light Rod, Light Staff, Killer Bow, a Harp, and maybe a few others.

    Synergy adds 10 levels to a character from that realm and gives increasing gains the higher level the equipment. There are ranges for the gains, though. I think it's something like 1-5, 6-10, 15-20, or so where anything in that range gains the same bonus. In order to gain more it has to go to the next tier.

    At this point in time. Complete a fair number of regular dungeons, then try to get through the two current events if you're able to get your guys to around level 30. The event reissues do not come around too often, but they do add characters back in after a bit by completing Bonus Quests which can be viewed in the Realm screen then hitting Dr. Mog in the top right Quests icon.

    Along those lines, I strongly suggest you keep up with your dungeon quests so that you do not have to go back and repeat dungeons a second time. Make sure you also check out the ability quests you have available. A lot of times the quests will reward you with the full amount of one of the types of orbs you needed to complete the creation or honing of that ability.

    Honing is very important as you're probably realizing. You only have a certain number of uses for an entire dungeon and Ethers do not drop often enough to rely upon them. In the later stages you'll gain Record Materia that allow your Black, White, and Summoning magic spells to be recharge between each stage, however rationing is still important. When you've got some more time in, and you're going to start challenging the boss rushes, ability uses is going to determine what you get out of the event. You could refresh ability uses by using Mythril, but you wouldn't want to do that for each battle because it's just an overall loss. You also should not heal between stages using Mythril. If it's really that critical that you beat a given boss, but you're out of ability uses, the best option is to let your party KO and then use a Mythril to refresh. By doing so you will get your abilities refreshed, all characters healed, and also gain an additional buff.

    As far as abilities to hone, you're going to need a few of the basic abilities to get started before you can get too far in. This includes things like Blade Bash, Jump, Thunder/Fire/Blizzard, Cure, etc. I would generally say only hone these until you get to the point that you can complete the current content (for your level) so as not to waste gil and orbs on abilities you won't use later.

    Some abilities that will last you a while: Dark Buster, Venom Buster, Double Cut (I have 2 of these at rank 4), Power Break, Armor Break, Magic Break, Mental Break, the -ga line of spells (this includes Slowga and Silencega), Tempo Flurry, Faith, Spellblades (Fire Strike, Thunder Strike, etc as well as their -ra tier), and Intimidate.

    That seems like a lot, but you'll work through it between the classic dungeons and the daily dungeons to get the orbs you need for each ability. Do not worry about 4* abilities and Summoning magic just yet. In order to get most of the 4* and higher orbs you'll be completing events and elite dungeons or farming specific fights for drops. 4* orbs can also drop during the daily dungeons, but some people have more luck than others. I generally don't walk away with too many 4* orbs on any given day; maybe 3-4 at most.

    Party composition is pretty standard. I generally take 2 strong melee, 1 support character (to use breaks, dark/venom busters, etc.), a WHM, and a BLM. As far as characters to level; Cloud is a good all around character. He can use spellblades, combat abilities (breaks, double cut) and has one of the higher ATK stats. Zack is pretty much the same as him. DRK Cecil is a strong physical attacker, but can't use spellblades. Sephiroth is the same. Wakka and Tidus are both good attacker/support characters and I believe they are both available through Bonus Quests. You'll also want to level Black Mage, White Mage, and Summoner up to 50 eventually to gain their Record Materia that refreshes the relative spells.

    Don't be discouraged if you can't complete whole events at this point. Try to get the characters if you can, but if you get stuck you'll spend your time better honing abilities and level your party than you would banging your head into an event above your means.

    I guess the last thing for now would be Roaming Warriors. Try to get some good friends that have buffing abilities. Attack Soul Breaks are good as well, but I find myself using buff abilities 99% of the time. These would include Stoneskin II, Sentinel's Grimoire, Boon, Lunatic High, Hymn of Fayth, Advance, Runic, etc. Things to avoid: Single target attacks and default SBs (the ones that are automatic for that character).

    That's all I've got for now.


    Quote Originally Posted by Tokitoki View Post

    A couple things to note; there are a lot more characters now and tiers have been changed up a little.

    Cloud, Squall, and Sephiroth are all capable (or will be in the next two days) of going up to lv 80. In addition to them Paladin Cecil, Rinoa, Tyro, and Tidus will also be able to break their 65 cap soon. Lenna is also due to get the cap break in a couple weeks as well.

    As the summary above says, check out the "Quests" menu and start going through the basic "Complete XXXX" stage quests to get some Mythril, eggs, etc. Also make sure you check that menu before making abilities to take advantage of orb and Mythril rewards from those quests.

    The Bonus Quests tab can net you some of the characters from past events. Lenna, Squall, Tidus, Paladin Cecil and the others I mentioned above should be priority to get.

    Depending on how you're doing, there are a good number of characters in the current Sephiroth event that you should be able to unlock if you have a full party about lv 30. Make sure you have a decent stock of stamina, though, in order to be able to complete the events. Each stage could take 20+ stamina to complete so you should make sure you have at least 30-40 (also for sanity purposes).

    Stamina refreshes every 3 mins so you get 20 stamina an hour. Checking the game every hour can be a pain in the ass so higher amounts of stamina are always useful.

    Going to end there because it's already a wall of text.


    ==== Forum Threads ====

    Equipment you might want - Really in depth write up about a lot of 5* relics


    ==== Spreadsheets ====

    Dungeon Updates (Current & Future)

    ElNino's Spreadsheet

    Enlir's Spreadsheet

    pksage Spreadsheet
    • JSON data of all abilities and SB's
    • c_en is for "Counter_Enabled." A value of 1 means it is able to trigger an enemies counter. A value of 0 means that under normal conditions, it will not

    Monochrometrauma's Spreadsheet
    • Record Dive data for all characters. (Record Dive is not available on Global yet)

    ==== PDF's ====

    Happy Pluto PDF - Tons of good info here.

  2. #2
    Chram
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    ==== Future Events ====

    KongBakPao Event List & Info

    Upcoming Banners

    Future Event Character Requirements & MC2 Releases

    The Miraculous Artist (VI)
    • No character requirements.
    • Relm, Celes, and Shadow MC2
    The Nightmare Begins (VII)
    • Vincent - Required for 1 of 2 bosses in Boss Rush, you can lose up to 5 medals for mastery.
    • Vincent, Reno, and Zack MC2
    • New Event Format. Only 5 classic and 5 elite battles; +, ++, and +++ battles are now release with initial event.
    • New Ultimate+ battles are added here.
    The Leading Sky Pirate (XII)
    • No character requirements.
    • Vaan, Balthier, and Penelo MC2
    Broken Resolve (VIII - Squall's BSSB Event)
    • No character requirements.
    • Edea & Zell MC2
    Twin Stars of Mysidia (IV)
    • No character requirements.
    • Palom, Porom, Rydia MC2
    Dungeon Update 21
    • Magus (Core)
    The Released Land (III)
    • No character requirements.
    • Luneth, Arc, Refia, Ingus MC2
    • Ultimate fight against Leviathan requires you only lose 2 medals max to get mastery
    Gaia's Angel of Death (IX)
    • Zidane - Required for ++ only.
    • Kuja, Zidane, Beatrix MC2
    • Ultimate+ fight against Leviathan requires you only lose 2 medals max to get mastery
    During the Shining Night (VII)
    • No character requirements.
    • Yuffie MC2, and Empty MC2
    • Cait Sith is released here but only his MC1 is available


    ==== Images ====




  3. #3
    Bagel
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    BG Friend Codes:

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  4. #4
    Chram
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    I was curious what future events would need certain characters, and what characters I should be leveling in prep for their MC2's coming out. I've updated the Future Events section in the second post with lists of what's to come. Will add more and make adjustments as I have time.

    ==== What Abilities / Soul Breaks Overwrite Each Other? [WIP] ====

    Note: Anything marked with [JP] is meant to denote that it is only available in the Japanese version at time of writing. I'll try and update as I am able.
    Note 2: Protectga and Shellga are status 207 and 208 respectively. ~98% of SB's/Abilities do not override them. If they do, they'll explicitly say things like "Grants Shell" or "Grants Protect"



    Magic Attack (CUSTOM_MATK): 601

    Buffs
    Code:
    Abilities
    • White Magic [3*] - Faith (Single Ally): Magic +20% for 25 seconds
    • Bard [3*] - Mana's Paean (All Allies): Magic +15% for 25 seconds
    • Darkness [4*] - Memento Mori (Self): Magic +30% for 50 seconds, Doom 45 seconds to self, 8.0x magic damage to target (minimum of 800 damage)
    Soul Breaks
    • Ashe - Magick Lore (Self): Magic +30% for 25 seconds
    • Black Mage - Magic Signet (Self): Magic +50% for 30 seconds
    • Edea [JP] - Parade of the Sorecress (All Allies): Magic +20% for 25 seconds, Haste
    • Garnet - Leviathan (All Allies): Magic +20% for 25 seconds, 2 magic water attacks to all enemies at 4.5x each
    • Kefka - Magitek Infusion (All Allies): Magic +20% for 25 seconds, Haste
    • Kuja [JP] - Dark Flare Star (All Allies): Magic +20% for 25 seconds, 8 magic dark attacks to all enemies at 2.2x each (minimum of 500 damage)
    • Palom [JP] - Bluff (Self): Magic +30% for 25 seconds
    • Terra - Trance Flood (Self): Magic +20% for 25 seconds, Magic water damage at 7.25x to all enemies
    • Vincent [JP] - Magic Bullet: Cerberus (All Allies): Magic +20% for 25 seconds, 4 group attacks at 3.6x each (minimum of 500 damage)
    • Vivi - Focus Magic (Self): Magic +30% for 25 seconds
    Shared SB's
    • Circlet - Healing Magic (Single Target): Magic +30% for 25 seconds, Restores HP(55), damages undead
    • Witch's Hat - Witchcraft (All Allies): Magic +15% for 25 seconds
    Debuffs
    Code:
    Abilities
    • Combat [3*] - Magic Break (Single Target): Magic -30% for 15 seconds
    • Support [4*] - Magic Breakdown (Single Target): Magic -50% for 15 seconds
    • Dancer [3*] - Heathen Frolic (All Enemies): Magic -30% for 15 seconds
    • Dancer [4*][JP] - High Heathen Frolic (All Enemies): Magic -50% for 15 seconds
    Soul Breaks
    • Eiko - Withering Winds (All Enemies): Magic -50% for 25 seconds, Magic Wind damage at 7.17x with minimum damage of 1050
    • Wakka - Attack Reels (Single Target): Magic -50% for 25 seconds, 5 random ranged attacks at 0.98x each
    Shared SB's
    • Mage Masher - Magic Buster (Single Target): Magic -30% for 25 seconds
    • Maguc Rod - White Blizzard (Single Target): Magic -30% for 15 seconds


    Mind (CUSTOM_MND): 602


    Buffs
    Code:
    Abilities
    • None.
    Soul Breaks
    • Penelo - Healing Step (Self): Mind +20% for 25 seconds, Restores HP (45)
    • White Mage - Diving Signet (Self): Mind +50% for 30 seconds
    Shared SB's
    • None.
    Debuffs
    Code:
    Abilities
    • None.
    Soul Breaks
    • None.
    Shared SB's
    • None.


    Attack (CUSTOM_ATK): 603

    Buffs
    Code:
    Abilities
    • White Magic [3*][JP] - Water Strength (Single Ally): Attack +30% for 25 seconds
    • Support [2*] - Boost (Single Ally): Attack +25% for 25 seconds
    • Support [4*] - Wrath (Self): Attack +3% for 15 seconds, increase SB gauge
    • Monk [3*] - Chakra (Self): Attack +20% for 25 seconds, restore HP 80 potency
    • Monk [4*] - Punishing Palm (Self): Attack +30% for 20 seconds, single target attack 2.1x
    • Thief [4*] - Steal Power (Self): Attack +50% for 20 seconds, single target Attack -40% for 20 seconds
    • Bard [3*] - Rallying Etude (All Allies): Attack +15% for 25 seconds
    • Samurai [4*] - Mirror of Equity (Self): Attack +30% for 20 seconds, Sap on self, single target attack 2.2x
    Soul Breaks
    • Aerith - Planet Protector (All Allies): Attack +50% for 25 seconds
    • Bard - Valor Minuet I (All Allies): Attack +20% for 20 seconds
    • Bard - Valor Minuet II (All Allies): Attack +40% for 20 seconds
    • Bartz - Lupine Barrage (Self): Attack +35% for 25 seconds, 5 single target attacks at 1.05x each
    • D. Cecil - Soul Eater (All Allies): Attack +35% for 25 seconds, 2 single target attacks at 2.5x each
    • Fang - Adrenaline (Self): Attack +35% for 25 seconds
    • Galuf - Unyielding Fist (Self): Attack + 50% for 30 seconds, removes all buffs & debuffs, grants invincible while active
    • Galuf - Fist of the Dawn (All Allies): Attack +35% for 25 seconds
    • Garnet - Song of Memories (All Allies): Attack +15% for 25 seconds
    • Gilgamesh - Morphing Time! (Self): Attack +35% for 25 seconds
    • Josef - Noble Sacrifice (All Allies): Attack +50% for 25 seconds, KO's self
    • Lenna - Flames of War (All Allies): Attack +30% for 25 seconds, Hastega
    • Luneth - Mark of the Warrior (Self): Attack + 35% for 25 seconds
    • Penelo - War Dance (All Allies): Attack +30% for 25 seconds, Heal 50 potency to all allies
    • Ramza [JP] - Focus (Self): Attack +35% for 25 seconds
    • Ramza [JP] - Shout (All Allies): Attack +50% for 25 seconds, Hastega
    • Rikku - Hyper NulAll (All Allies): Attack +30% for 25 seconds, Resistance +50% for 25 seconds (as status 607)
    • Samurai - Inner Focus I (Self): Attack +15% for 25 seconds, Heal 45 potency
    • Sazh - Bravery (Single Ally): Attack +30% for 25 seconds
    • Tifa - Burning Arrow (All Allies): Attack +35% for 25 seconds, two single attacks at 1.95x each
    • Tifa - Dolphin Blow (Self): Attack +50% for 25 seconds, four single attacks 1.95x each to single enemy
    • Zell - Burning Rave (All Allies): Attack +30% for 25 seconds, single 3.3x ranged attack to all enemies
    • Zidane - Rumble Rush (Self): Attack +35% for 25 seconds, four single target attacks at 1.28x each, enemy -50% attack for 25 seconds
    • Zidane [JP] - Shift Break (Self): Attack +35% for 25 seconds, four attacks on all enemies at 1.5x each, enemy -50% attack for 25 seconds
    Shared SB's
    • Holiday Mittens - Inspiring Light (All Allies): Attack +15% for 25 seconds
    • Cobalt Katzbalger - Sword Oath (Self): Attack +30% for 25 seconds, 1.7x ranged attack to single enemy
    • Aurochs Uniform - Teamwork (All Allies): Attack +15% for 25 seconds
    Debuffs
    Code:
    Abilities
    • Combat [3*] - Power Break (Single Target): Attack -30% for 15 seconds
    • Support [4*] - Power Breakdown (Single Target): Attack -40% for 15 seconds
    • Thief [4*] - Steal Power (Single Target): Attack -40% for 20 seconds, self Attack +50% for 20 seconds
    • Dancer [3*] - Weak Polka (All Enemies): Attack -30% for 15 seconds
    • Dancer [4*] - High Weak Polka (All Enemies): Attack -40% for 15 seconds
    Soul Breaks
    • Auron - Dragon Fang (All Enemies): Attack -50% for 25 seconds, all enemies take 3.2x physical damage
    • Hope - Earthquake (All Enemies): Attack -50% for 25 seconds, all enemies take 8.55x magical earth damage
    • Krile - Calm (Single Target): Attack -35% for 25 seconds
    • Zidane [JP] - Rumble Rush (Self): Attack -50% for 25 seconds, four single target attacks at 1.28x each, self +35% attack for 25 seconds
    • Zidane [JP] - Shift Break (All Enemies): Attack -50% for 25 seconds, four attacks on all enemies at 1.5x each, self +35% attack for 25 seconds
    Shared SB's
    • Gladius - Rend Weapon (All Enemies): Attack -30% for 20 seconds, 1.4x physical attack


    Defense (CUSTOM_DEF): 604

    Buffs
    Code:
    Abilities
    • Thief [4*] - Steal Defense (Self): Defense +50% to user for 20 seconds, Defense -40% for 20 seconds to target
    • Knight [3*] - Shield Bash (Self): Defense +50% to user for 20 seconds, 1.6x physical attack
    Soul Breaks
    • Bartz - Shield Toss (Self): Defense +30% for 20 seconds, physical 1.4x attack
    • Bartz [JP] - True Sword of Legend (All Allies): Defense +50% for 25 seconds, 5 single attacks at 1.58x each
    • Beatrix [JP] - Rose of May (All Allies): Defense +50% for 25 seconds, 3 single attacks at 1.29x each
    • Edgar - Drill (All Allies): Defense +50% for 25 seconds, 3 single attacks at 1.67x each
    • Knight - Knights Shield I (Self): Defense +50% for 25 seconds
    • Knight - Knights Shield II (Self): Defense +100% for 25 seconds
    • Rydia - Eidolon Odin (All Allies): Defense +50% for 25 seconds, causes instant KO to enemies, 6 group attacks at 2.37x each, minimum 525 damage
    • Steiner - Knight Shield (Self): Defense +50% for 25 seconds
    Shared SB's
    • None.
    Debuffs
    Code:
    Abilities
    • Combat [3*] - Armor Break (Single Target): Defense -30% for 15 seconds, 1.7x physical attack
    • Support [4*] - Armor Breakdown (Single Target): Defense -40% for 15 seconds, 2.1x physical attack
    • Thief [4*] - Steal Defense (Single Target): Defense -40% for 20 seconds, Defense +50% to user for 20 seconds
    • Dancer [3*] - Box Step (All Enemies): Defense -30% for 15 seconds
    • Dancer [4*][JP] - High Box Step (All Enemies): Defense -40% for 15 seconds
    Soul Breaks
    • Barret - Grenade Bomb (All Enemies): Defense -50% for 25 seconds, 3.2x physical attack
    • Steiner - Thunder Slash (Single Target): Defense -40% for 25 seconds, 4.2x physical lightning attack
    • Thancred - Dancing Edge (Single Target): Defense -50% for 25 seconds, 4 physical attacks at 1.23x each
    • Vanille - Deprotectga (All Enemies): Defense -50% for 25 seconds, 7.0x magic attack
    Shared SB's
    • Tiger Fang - Crush Defenses (Single Target): Defense -30% for 20 seconds, 1.7x physical attack
    • Heavy Lance - Helmsplitter (Single Target): Defense -30% for 20 seconds, 1.7x physical attack


    Attack/Accuracy (CUSTOM_ATK_ACC): 605

    Buffs
    Code:
    Abilities
    • None.
    Soul Breaks
    • Refia - Martial Arts (Self): ATK and ACC + 30% for 25 seconds
    Shared SB's
    • None.
    Debuffs
    Code:
    Abilities
    • None.
    Soul Breaks
    • None.
    Shared SB's
    • None.


    Evasion (CUSTOM_EVA): 606
    • None.



    Magic Defense (CUSTOM_MDEF): 607

    Buffs
    Code:
    Abilities
    • Knight [3*] - Bracing Bash (Self): Resistance +50% for 20 seconds, physical attack at 1.6x
    Soul Breaks
    • Arc - Soothing Light (All Allies): Resistance +50% for 25 seconds, restores HP (50), damages undead 3.3x multiplier
    • Celes - Magic Shield (All Allies): Resistance +50% for 25 seconds
    • Garnet [JP] - Divine Guardian (All Allies): Resistance +50% for 25 seconds, Haste, High Regen
    • Rikku - Hyper NulAll (All Allies): Resistance +50% for 25 seconds, Attack +30% for 25 seconds (as status 603)
    • Seifer - Bloodfest (VIII) (All Allies): Resistance +50% for 25 seconds, 4 group ranged attacks at 1.0x each
    • Spellblade - Magic Shell (All Allies): Resistance +30% for 25 seconds
    • Yuna - Dragon's Roar (All Allies): Resistance +50% for 25 seconds, 5 group attacks at 2.88x each, minimum 400 damage
    Shared SB's
    • Genji Helm - Divine Majesty (All Allies): Resistance +30% for 25 seconds
    Debuffs
    Code:
    Abilities
    • Combat [3*] - Mental Break (Single Target): Resistance -30% for 15 seconds
    • Support [4*] - Mental Breakdown (Single Target): Resistance - 50% for 15 seconds
    • Dancer [3*] - Stutter Step (All Enemies): Resistance -30% for 15 seconds
    • Dancer [4*] - Stumble Step (All Enemies): Resistance - 50% for 15 seconds
    Soul Breaks
    • Tyro - Cyclone Grimoire (All Enemies): Resistance -50% for 25 seconds, magic damage at 7.25x
    • Vanille - Deshell (All Enemies): Resistance -20% for 10 seconds
    Shared SB's
    • Evoker's Horn - Virus (Single Target): Resistance -30% for 15 seconds, 4.7x magic attack


    Defense/Magic Defense (CUSTOM_DEF_MDEF): 608

    Buffs
    Code:
    Abilities
    • Knight [3*] - Memento of Protection (Single Ally): Defense and Resistance +50% for 25 seconds
    Soul Breaks
    • Basch [JP] - Knight's Resilience (All Allies): Defense and Resistance +20% for 20 seconds
    • Paladin Cecil - Rampart (All Allies): Defense and Resistance +20% for 20 seconds
    • Ingus - Defend (Self): Grants Protect & Shell
    • Selfie - Wall (Self): Grants Protect & Shell
    • Tyro - Sentinel's Grimoire (All Allies): Defense and Resistance +200% for 25 seconds
    • Y'shtola - Stoneskin II (All Allies): Defense and Resistance +200% for 25 seconds
    Shared SB's
    • None
    Debuffs
    Code:
    Abilities
    • Tyro Burst Ability - Retribution Chapter (Single Target): Defense and Resistance -20% for 15 seconds
    Soul Breaks
    • Faris - Kindred Spirit (All Enemies): Defense and Resistance -40% for 25 seconds, ranged attack at 3.5x
    • Fran - Whip Kick (Single Target): Defense and Resistance -50% for 10 seconds, ranged attack at 3.8x
    • Irvine [JP] - Canister Shot (Single Target): Defense and Resistance -50% for 25 seconds, 3 single target ranged attacks at ???
    • Kain - Gungnir (Single Target): Defense and Resistance -50% for 25 seconds, ranged attack at 5.0x
    • Wakka - Status Reels (Single Target): Defense and Resistance -50% for 10 seconds, ranged attack at 3.8x
    Shared SB's
    • None


    Attack/Magic Attack/Defense/Magic Defense (CUSTOM_ATK_MATK_DEF_MDEF): 609

    Buffs
    Code:
    Abilities
    • None
    Soul Breaks
    • Warrior of Light - Class Change (Self): Attack, Defense, Magic, Resistance +30% for 25 seconds
    • Gordon - Hidden Potential (Self): Attack, Defense, Magic, Resistance +30% for 25 seconds
    Shared SB's
    • None
    Debuffs
    Code:
    Abilities
    • Support [5*] - Full Break (Single Target): Attack, Defense, Magic, Resistance -30% for 15 seconds, single target attack 2.2x
    • Dancer [5*][JP] - Break Fever (All Enemies): Attack, Defense, Magic, Resistance -30% for 15 seconds
    Soul Breaks
    • None
    Shared SB's
    • None


    Attack/Magic Attack (CUSTOM_ATK_MATK): 610

    Buffs
    Code:
    Abilities
    • None
    Soul Breaks
    • Vincent [JP] - Chain Shot (Self): Attack, Magic +35% for 25 seconds, 4 single target attacks at 1.29x each
    Shared SB's
    • None
    Debuffs
    Code:
    Abilities
    • Tyro Burst Ability [JP] - Break Chapter (Single Target): Attack, Magic -20% for 15 seconds, ???
    Soul Breaks
    • Mog - Heroic Harmony (All Enemies): Attack, Magic -50% for 25 seconds
    • Agrias [JP] - Cleansing Strike (Single Target): Attack, Magic -50% for 25 seconds, 3 attacks at 1.71x each
    • Faris [JP] - Neptune Bomber (???): Attack, Magic -40% for 25 seconds, ???
    • Fran [JP] - Shatterheart (All Enemies): Attack, Magic -40% for 25 seconds, 3 attacks at 1.34x each
    Shared SB's
    • None


    Attack/Defense (CUSTOM_ATK_DEF): 611

    Buffs
    Code:
    Abilities
    • None
    Soul Breaks
    • Leon - Hand of the Emperor (All Allies): Attack, Defense +30% for 25 seconds
    • Basch [JP] - Indomitable/Unyielding Shield (All Allies): Attack, Defense +30% for 25 seconds
    • Cid [JP] - Hyper Jump (Self): Attack, Defense +35% for 25 seconds, Haste to self, 4 ranged attacks at 1.28x each
    Shared SB's
    • None
    Debuffs
    Code:
    Abilities
    • None
    Soul Breaks
    • Auron [JP] - Banishing Blade (Single Target): Attack, Defense -50% for 25 seconds, 5 ranged attacks at 1.56x each
    Shared SB's
    • None


    Attack/Magic Attack/Defense/Magic Defense/Speed/Accuracy/Mind (CUSTOM_ATK_MATK_DEF_MDEF_SPD_ACC_MND): 612
    • None.


    Speed (CUSTOM_SPD): 613
    • None.

  5. #5
    Chram
    Join Date
    Feb 2006
    Posts
    2,789
    BG Level
    7
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    Carbuncle

    Alright, I think I've managed to get all the Abilities and SB's into the lists for what overwrites what, so it should be mostly complete now. I make no promises that there are no mistakes since there's a lot of info there, but it should be mostly accurate. I haven't looked into BSSB's too much, so I think only Tyro's shows up for now.

    Thanks for the sticky!

  6. #6
    Relic Horn
    Join Date
    Dec 2010
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    Diabolos

    Current 6* Abilities (I'll update this as we get more 6* Abilities)

    Ultima: 2 NE All Target Hits (??? per hit) Magic Attacks - 2 charges BLM (Abyss) (Global/JP) (BLACK/NON-ELE/FIRE CRYSTAL)

    Meltdown: 3 ST fire/wind/earth Hits (??? per hit) Magic Attacks - 2 charges BLM (Abyss) (JP) (BLACK/FIRE/EARTH CRYSTAL)

    Reraise: Grants Reraise (80% HP) - 2 charges WHM (Abyss) (Global/JP) (WHITE/WIND/HOLY CRYSTAL)

    Adloquium: Restores HP (??%), Grants HP Stock: 2000 - 4 charges WHM (Abyss) (JP) (WHITE/EARTH/HOLY CRYSTAL)

    Crushdown: 2 All Target Hits (1.60 each) and causes KO (99%) - 2 charges Combat (Abyss) (Global/JP) (POWER/FIRE/EARTH CRYSTAL)

    Omega Drive: 4 ST Hits (??? per hit) each at ?/?/? ATK - 2 charges Combat (Abyss) (JP) (POWER/?/? CRYSTAL)

    Quadruple Foul: 2 RT Hits (1.50 each) and causes Poison Status (45%) and Sleep Status (45%) and Blind Status (45%) and Silence Status (45%) - 2 charges Support (Abyss) (Global/JP) (POWER/NON-ELE/LIGHTNING CRYSTAL)

    Penalty Break: 2 ST Hits (1.50 each) and causes Status Chance -50% on Target (Reduces by 50% the chance of a boss to hit you with a status ailment) - 2 charges Support (Abyss) (JP) (POWER/NON-ELE/DARK CRYSTAL)

    Northern Cross:
    2 ST Hits (??? each) and causes Stop Status and Stun Status (???%) - 2 charges Celerity (Abyss) (Global/JP) (POWER/ICE/WIND CRYSTAL)

    Dervish:
    2 ST Hits (??? each) and ? multiplier if User has Haste Status, grants Haste to User - 2 charges Celerity (Abyss) (JP) (POWER/LIGHTNING/WIND CRYSTAL)

    Neo Bahamut: 3 All Target Hits (6.00 per hit) Minimum DMG: 2000 - 1 charge SMN (Abyss) (Global/JP) (SMN/NON-ELE/DARK CRYSTAL)

    Valigarmanda: 1/2/3 All Target Fire/Ice/Lightning hits (6.00 per hit) at 599/1191 MAG - 1 charges Summoning (Abyss) (JP) (SMN/ICE/LIGHTNING CRYSTAL)

    Snowstorm Dualstrike: 2 ST Wind/Ice Hits (2.10 per hit) - 2 charges SpellBlade (Record Sphere) (JP) (POWER/ICE/WIND CRYSTAL)

    Sky High:
    4 ST Ranged Hits (1.06 each), air time (3.50), 1.18/1.29/1.41/1.45/1.65 multiplier if 1/2/3/4/5 allies are in the air - 2 charges DRG (Record Sphere) (JP) (LIGHTNING/EARTH/WIND CRYSTAL)

    LifeBane: 2/3/4/5 ST Hits (1.05 per hit) at 492/780/1014 ATK - 2 charges MNK (Record Sphere) (JP) (FIRE/LIGHTNING/EARTH CRYSTAL)

    Mug Bloodlust:
    1 hit (3.20 per hit) and ATK/DEF -20% to Target and ATK/DEF +20% to User for 25 seconds - 2 charges THF (Record Sphere) (JP) (FIRE/WIND/DARK CRYSTAL)

    Aegis Strike:
    2 All Target Holy Hits (1.72 per hit), DMG scales with 30% ATK and 70% DEF - 2 charges Knight (Record Sphere) (JP) (ICE/EARTH/HOLY CRYSTAL)

    Demonsblood:
    2 All Target Hits (1.55 per hit) and grants Retaliate to user for 15 seconds - 2 charges Samurai (Record Sphere) (JP) (NON-ELE/ICE/DARK CRYSTAL)

    Stitch in Time:
    2 ST Hits (1.50 per hit) and grants Burgle and Buff (MAG+30% and DEF -30%) to User for 15 seconds - 2 charges Ninja (Record Sphere) (JP) (ICE/WIND/DARK CRYSTAL)

    Allegro Con Moto: Grants Quick Magical Attack 3x Turn - 2 charges Bard (Record Sphere) (JP) (WHITE/EARTH/HOLY CRYSTAL)

    Penalty Snipe: 2 All Target Ranged Hits (1.45 per hit), 1.70/1.85/2.00 multiplier if the target has 1/2/3 status ailments - 2 charges Machinist (Record Sphere) (JP) (ICE/LIGHTNING/DARK CRYSTAL)


    Crystal Use Chart

    POWER: Crushdown (Combat), Omega Drive (Combat), Quadruple Foul (Support), Penalty Break (Support), Northern Cross (Celerity), Dervish (Celerity), Snowstorm Dualstrike (Spellblade)

    BLACK: Ultima (BLM), Meltdown (BLM)

    WHITE: Reraise (WHM), Adloquium (WHM), Allegro con Moto (Bard)

    FIRE: Ultima (BLM), Meltdown (BLM), Crushdown (Combat), Lifebane (Monk), Mug Bloodlust (Thief)

    ICE: Northern Cross (Celerity), Valigarmande (Summon), Snowstorm Dualstrike (Spellblade), Aegis Strike (Paladin), Demonsblood (Samurai), Stitch in Time (Ninja), Penalty Snipe (Machinist)

    LIGHTNING: Quadruple Foul (Support), Dervish (Celerity), Valigarmande (Summon), Sky High (Dragoon), Lifebane (Monk), Penalty Snipe (Machinist)

    EARTH: Meltdown (BLM), Crushdown (Combat), Sky High (Dragoon), Lifebane (Monk), Aegis Strike (Paladin), Allegro con Moto (Bard)

    WIND: Reraise (WHM), Adloquium (WHM), Northern Cross (Celerity), Dervish (Celerity), Snowstorm Dualstrike (Spellblade), Sky High (Dragoon), Mug Bloodlust (Thief), Stitch in Time (Ninja)

    HOLY: Reraise (WHM), Adloquium (WHM), Aegis Strike (Paladin), Allegro con Moto (Bard)

    DARK: Penalty Break (Support), Neo Bahamut (Summon), Mug Bloodlust (Thief), Demonsblood (Samurai), Stitch in Time (Ninja), Penalty Snipe (Machinist)

    SUMMON: Neo Bahamut (Summon), Valigarmande (Summon)

    NON-ELEMENTAL: Ultima (BLM), Quadruple Foul (Support), Penalty Break (Support), Neo Bahamut (Summon), Demonsblood (Samurai)

    Record Sphere PSA/Advice

    If saving 4* Motes and planning to save them for Onion Knight (FF3 character introduced in 3-5 months that has 3* in Combat/Ninja/Support/Celerity/WHM/BLM and gains 5* usage in each ability when a certain Job Record Sphere section is mastered), Onion Knight (OK) requires the following amounts of each 4* Motes (3* isn't included since they'll be plentiful by the time he comes out):

    Vitality Motes: 62
    Dexterity Motes: 22
    Bravery Motes: 27
    Wisdom Motes: 52
    Spirit Motes: 52

    He also needs 12 special Onion Knight 5* Motes to unlock every category, you gain 5 of them through Cid Missions involving leveling OK to 99 and you gain 1 of them from completing the Ult+ FF3 Event Fight that OK comes from. The other 6 are extremely rare drops from FF3 Mote Dungeon and 3 special FF3 Event EXP dungeons.

  7. #7
    BG Medical's Student of Medicine
    Join Date
    Oct 2006
    Posts
    18,989
    BG Level
    9

    Needed Abilities

    Melee:
    --------
    All Breakdowns (Support); but craft Breaks (Combat) if you can't afford the 4* abilities for Support, it's only a 10% difference in potency
    Full Break (Support)
    Dismiss (Celerity)
    Tempo Flurry (Celerity)
    Lifesiphon (Combat); multiple copies if possible
    Wrath (Support); it's basically lifesiphon without the damage, but useful for Supports who can't use LS
    3*/4* Elemental Spellblades and Jumps (Spellblade, Dragoon)
    Elemental jutsus (Ninja)
    Phantasm (Ninja)
    Saint or Gaia Cross (Knight)
    Draw Fire/Magic (Knight)
    Banishing Strike (Knight)
    Dark Bargain (DRK)

    Magic
    ====
    Curaja (WHM)
    Protectga, Shellga (WHM)
    Silencega, Slowga (WHM)
    Blindga (BLM)
    Sleep (BLM)
    3* elemental nukes (BLM)
    4* elemental nukes (BLM); once you can safely hone these after 3*
    5* elemental nukes (BLM); same as above
    Drainga (BLM)
    Ruinga (BLM); mostly for clearing trash
    Quake (BLM); mostly for clearing trash
    Elemental Summons (SMN)
    Alexander (SMN)
    Ixion or Syldra (SMN)
    Maduin or Valefor (SMN); Valefor is cheaper on orbs and they're basically the same
    Memento Mori (DRK)
    Dark Zone (DRK)

    You can also consider making:
    Renewing Cure (WHM)
    Arise or Raise (WHM)
    Meteor (BLM)

    This is the short list.

  8. #8
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    34,172
    BG Level
    10

    Maduin is kinda cheaper since it doesn't require 5* orbs vs Valefor

    Melee i'd add Dark Bargain and Memento Mori + Dark Zone for Mages

  9. #9
    Bagel
    Join Date
    Jun 2011
    Posts
    1,357
    BG Level
    6
    FFXI Server
    Odin

    MM is fine at r1 (maybe r2 if you run out of DZ charges). Do DZ higher. Mine may be r3 and it's been more than plenty.