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  1. #101
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    Tank changes, calling it now:

    STR for Auto Attacks
    VIT for Abilities

    SE has to keep it simple enough Bobby Dassey can play so that would be a simple way of splitting the stats.

  2. #102
    Ridill
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    that's cruel lol

  3. #103

    That's really gonna throw a wrench in things when every DoW gets their own version of WM in 4.0.

    I think the most logical way to do it is to just make it so STR and VIT contribute to ATK for tanks and adjust the ratios accordingly, but that means doin math and shit.

  4. #104
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    Quote Originally Posted by Taint View Post
    Tank changes, calling it now:

    STR for Auto Attacks
    VIT for Abilities

    SE has to keep it simple enough Bobby Dassey can play so that would be a simple way of splitting the stats.
    at that point why not remove str from the equation entirely? they were being pretty cryptic so I think that's a real possibility and future tank gear wont have str on it.

  5. #105
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    "Adjusted to 0" could still be a thing.

  6. #106
    The Defense is ready, Your Honor
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    Quote Originally Posted by Alisha View Post
    at that point why not remove str from the equation entirely? they were being pretty cryptic so I think that's a real possibility and future tank gear wont have str on it.
    Why have stats at all, honestly. The game doesn't differentiate stats enough for individual ones to matter. A simple "life", "Defense" and "offense" stat for each item would suffice at the rate the game is going. No fun stats, no flavor stats, no variation, no deviation. Just damage taken, damage given and max health.

    Boring, brown, bland.

  7. #107
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    Quote Originally Posted by Black View Post
    honestly who the fuck keep making those ugly raid gear
    They need Aion's armor designer

  8. #108
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    Quote Originally Posted by Fhloston View Post
    They need Aion's armor designer
    we don't need hoebag armor in this game. for those that play male characters i'm sorry armor isn't manly enough for you. I do kinda miss the minor gear differences in ff11 for male and female chars.

  9. #109
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    Quote Originally Posted by Taint View Post
    Tank changes, calling it now:

    STR for Auto Attacks
    VIT for Abilities

    SE has to keep it simple enough Bobby Dassey can play so that would be a simple way of splitting the stats.
    RIP Sword Oath (but warrior and dark knight both still fine)

    Joking aside I think it's more likely that we'll see a split more along the lines of vit 50% potency, str 30% potency (I'm quietly confident tanks will get a general dps nerf at the end of all this). Tanks have more native vit than str, plus will be able to meld str onto vit accs to push up attack in a unique way compared to other jobs.

    My only concern is tanks having parry forced upon them.

  10. #110
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    If they actually made parry worthwhile then great. Maybe make it so if you proc a parry, you get a short boost to attack power?

  11. #111
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    Quote Originally Posted by KCem View Post
    RIP Sword Oath (but warrior and dark knight both still fine)

    Joking aside I think it's more likely that we'll see a split more along the lines of vit 50% potency, str 30% potency (I'm quietly confident tanks will get a general dps nerf at the end of all this). Tanks have more native vit than str, plus will be able to meld str onto vit accs to push up attack in a unique way compared to other jobs.

    My only concern is tanks having parry forced upon them.
    Yeah if they are 50:50 split using vit accessories and using your one 100% meld slot for that Strength V materia to get the +15 extra mainstat will be strong.

  12. #112
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    Quote Originally Posted by KCem View Post
    RIP Sword Oath (but warrior and dark knight both still fine)

    Joking aside I think it's more likely that we'll see a split more along the lines of vit 50% potency, str 30% potency (I'm quietly confident tanks will get a general dps nerf at the end of all this). Tanks have more native vit than str, plus will be able to meld str onto vit accs to push up attack in a unique way compared to other jobs.

    My only concern is tanks having parry forced upon them.

    The % split makes sense, but this is SE and they are scared of players doing any sort of math.

    Best case they remove STR from Fending gear, put Parry in its place making it a fixed stat that doesn't take up other secondaries.

  13. #113
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    I'm curious if they will remove Vit from food.

  14. #114
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    Quote Originally Posted by Eludi View Post
    Yeah if they are 50:50 split using vit accessories and using your one 100% meld slot for that Strength V materia to get the +15 extra mainstat will be strong.
    I'm basing my 50/30 figure from Arthas streaming of the liveletter. He was under the impression that while str would still have an effect, vit would ultimately trump it.

    Quote Originally Posted by Taint View Post
    The % split makes sense, but this is SE and they are scared of players doing any sort of math.

    Best case they remove STR from Fending gear, put Parry in its place making it a fixed stat that doesn't take up other secondaries.
    At this point Yoshida is just using the phrase "simplification" to justify bad ideas. Tanking accessories were the last piece of character diversity in the game, and I have no idea why it's being thrown out. I'd also bet that after 3.2 any decent tank will still be able to out dps and survive more with str accs, then some of the morons I see already full timing vit in DF.

  15. #115
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    Quote Originally Posted by Alisha View Post
    I'm curious if they will remove Vit from food.
    Melee Vit melded accessories.

  16. #116
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

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    Quote Originally Posted by Alisha View Post
    I'm curious if they will remove Vit from food.
    (joking) Then we find out they somehow made it so that VIT from equipment +base is the only influence for damage. Food, and somehow party bonus, have no effect.

  17. #117
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    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by haroldsaxon View Post
    If they actually made parry worthwhile then great. Maybe make it so if you proc a parry, you get a short boost to attack power?
    No thanks. That's a buff to WAR and DRK by virtue of PLD shield blocks lowering their Parry activation rate (and PLD also being the only tank that doesn't have a skill to increase its parry rate). They should rename the stat to something more general like "Guard" and have it increase block rate and parry rate, and increase its effectiveness so it isn't utterly worthless.

    I also sincerely doubt they'll remove STR from Fending armor, nor do I expect them to replace STR with Parry. To remove STR from Fending gear would make it a pain in the ass to go back and fiddle with the STR/VIT weighting after the fact (or do anything else with STR on tanks), and to just supplant it with Parry would be giving tanks an extra (albeit useless) secondary stat compared to the other roles.

  18. #118
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    Quote Originally Posted by KCem View Post
    I'm basing my 50/30 figure from Arthas streaming of the liveletter. He was under the impression that while str would still have an effect, vit would ultimately trump it.
    That would leave tank damage right around where a full VIT tank is at the moment, so it's certainly not an unreasonable guess. In full i210 with VIT accessories and VIT bonus points, I'd have 1105 VIT and 770 STR. 0.5*1105 + 0.3*770 = 783.5

    It's also just enough that you're not getting more damage from primary stats on i150 pentamelded accessories than i210 Fending:

    i210 Fending: 49 * 0.5 = 24.5
    i150 Penta: 29 * 0.5 + 31 * 0.3 = 23.8

    Which matters since all the i210 Fending ones have parry, accuracy, or both, so even though they have more secondary stats, they're not always useful ones.

  19. #119
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    Quote Originally Posted by Obsidian View Post
    No thanks. That's a buff to WAR and DRK by virtue of PLD shield blocks lowering their Parry activation rate (and PLD also being the only tank that doesn't have a skill to increase its parry rate). They should rename the stat to something more general like "Guard" and have it increase block rate and parry rate, and increase its effectiveness so it isn't utterly worthless.

    I also sincerely doubt they'll remove STR from Fending armor, nor do I expect them to replace STR with Parry. To remove STR from Fending gear would make it a pain in the ass to go back and fiddle with the STR/VIT weighting after the fact (or do anything else with STR on tanks), and to just supplant it with Parry would be giving tanks an extra (albeit useless) secondary stat compared to the other roles.
    Its not like they aren't rebalancing the tanks anyway. They should do something to the stat, I was just spitballing ideas.

  20. #120
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    I'm just saying they really shouldn't do anything to it that would favour one tank over another. Especially not in an area where PLD is already being embarrassed.

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