Event ETA: 2/2
Bonus Battles ETA: ~2/5
Event Ends: 2/12
Event Info
Basic information below is copy/pasted from above link. Any extra information gathered once the event goes live will be posted here in the OP in the form of quotes.
==== Notable Rewards ====
Heathen Frolic
- 3* Dancer Ability
- All Enemies
- MAG -30%
Halting Rumba
- 4* Dancer Ability
- All Enemies
- Stop - 70% chance to land
==== Characters Required ====
Vaan - Required for all bosses in Boss Rush. (Penelo is not required for anything)
Seeking the Dawn Shard +: Vaan
==== Bonus Battles ====
Seeking the Dawn Shard +
- Mimic Queen (~100000 HP) Target Score: Vaan no KO, No KO
- Weak - Ice
- Absorb - Lightning
- Vulnerabilities: Slow / Blind / Berserk
- Demon Wall (~125000 HP) Target Score: Vaan no KO, No KO
- Weak - Holy
- Vulnerabilities: Slow / Blind
- Belias (~130000 HP) Target Score: Vaan no KO, No KO
- Weak - Water
- Absorb - Fire
- Resist - Everything else
- Vulnerabilities: Slow
Nothing remarkable about these bosses. Slow works on all of them, might as well bring it.
Recommended abilities: Breakdowns, Steal Power
Recommended RW: SG/SS2, Lunatic High, Boon
Henne Mines ++
Boss: Tiamat (~195600 HP)
- Defeat Tiamat without being KO’d.
- Exploit Tiamat’s weakness to earth attacks.
- Afflict Tiamat with Slow.
Typical hard hits, bring both physical and magic resists/breaks. Be wary of single target magical attacks, in his weak state (<75%) he is able to use counter-reflect when attacked with magic. Use that Quake!
Weak: Earth
Absorb: Wind
Resist: Everything else
Vulnerabilities: Slow / Stop
Recommended abilities: Breakdowns, Quake, Dual Delay, Steal Power
Recommended RW: Lunatic High, Boon, Sentinel’s Grimoire, Stoneskin
Golmore Jungle +++
Boss: Meltigemini (~202000 HP)
Adds: Treant x2 (~36500 HP each)
- Afflict Elder Wyrm with Silence
- Exploit Elder Wyrm’s weakness to wind attacks.
- Exploit Treant’s weakness to wind attacks.
Silence does not prevent Elder Wyrm from using Fire Ball (Moderate to Heavy fire damage to all targets) or Sporefall (Confuse, Slow, Silence, Blind, and Poison all targets). He is able to start using these at ~75%. Try to land Silence during Normal phase so that you don’t get hit by the various status ailment spells.
Dispel is also a good idea since the Treants love to buff Tiamat.
Take down Treants ASAP so you can focus on the main objective. Make sure you Magic Breakdown the boss and use defensive RWs so you don’t get overwhelmed by Fire Ball. Once Elder Wyrm’s weak you want to kill him ASAP, you don’t want to be hit by Sporefall!
Weak: Wind
Elder Wyrm Vulnerabilities: Silence / Confuse
Treant Vulnerabilities: Silence / Slow
Recommended abilities: Breakdowns, Silence, AoE, Dispel
Recommended RW: SG/SS2
Betrayal 【Ultimate】
Boss: Vossler (~224600 HP)
Adds: Imperial Swordsman x2 (~49900 HP each)
- Use Dispel.
- Successfully use Black Magic against Vossler.
- Afflict Imperial Swordsman with Slow.
- Vossler starts the battle with Reflect
- Vossler’s CT0 attacks (physical damage 2/3/4x and ignores Retaliate) target the member with the current highest HP%
- Keep mitigation up at all times
- He is able to counter magic attacks with Reflect on himself
- Banishing Strike might be useful to help dispel his Haste, but doesn't count for the Dispel target score
- Using Galuf's Invincibility RW can make the fight easier, it will cause the CT0 attacks to do 0 damage essentially if the character that used it has the highest HP
- Vossler only uses physical attacks but the Imperial Swordsman are able to do water damage to everyone
Vossler Vulnerabilities: None
Imperial Swordsman: All except Petrify / Doom / KO / Berserk
Recommended abilities: AoE, Protectga, Dispel, Power Breakdown, Steal Power, Draw Fire
Recommended RW: SG/SS2, Unyielding Fist (Galuf)