Event ETA: 2/8
Bonus Battles ETA: 2/12
Event Ends: 2/18
Event Info
Basic information below is copy/pasted from above link. Any extra information gathered once the event goes live will be posted here in the OP in the form of quotes.
==== Notable Rewards ====
High Stutter Step
- 4* Dancer Ability
- All Enemies
- RES -50% for 15 seconds
High Weak Polka
- 4* Dancer Ability
- All Enemies
- ATK -50% for 15 seconds
==== Characters Required ====
Terra - Required for ++ only. (Kefka is not required for anything)
Dancing Mad ++: Terra
==== Bonus Battles ====
Esper’s Will +
- Shiva & Ifrit (~107800 HP each) Target Score: No KO, Use Ice on Ifrit
- Weak - Ice (Ifrit) / Fire (Shiva)
- Absorb - Ice (Shiva) / Fire (Ifrit)
- Vulnerabilities: Slow / Confuse / Blind
- Valigarmanda (~158100 HP) Target Score: No KO, Use Fire
- Weak - Fire
- Absorb - Ice
- Vulnerabilities: Blind
Don't use up too many of your Fire abilities during the Ifrit & Shiva fight since you'll want to use them take down Valigarmanda quickly as well.
Recommended abilities: Magic Breakdown, Shellga
Recommended RW: SG/SS2, Boon
Dancing Mad ++
Boss: Kefka(~224400 HP)
- Defeat Kefka without being KO’d.
- Win without Terra being KO’d.
- Afflict Kefka with Slow.
Nothing new here, you can use Carbuncle along with High Regen if you want. He is able to use regular attacks and an AoE Blizzaga so you won't be totally immune, just FYI. He can also use Confuse but it shouldn't be too big a deal.
Weak: None
Absorb: None
Resist: None
Vulnerabilities: Slow
Recommended abilities: Magic Breakdown, Shellga, Slowga/Dual Delay, Carbuncle
Recommended RW: Boon, SG/SS2
Kefka’s Protector +++
Boss: Inferno (~195100 HP)
Adds: Rahu & Ketu (~48800 HP each)
- Boss: Inferno (~195100 HP)
- Weak - Lightning
- Absorb - Fire
- Vulnerabilities: Blind
- Arm: Rahu (~48800 HP)
- Weak - Ice
- Absorb - Lightning
- Vulnerabilities: Stop
- Arm: Ketu (~48800 HP)
- Weak - Fire
- Absorb - Ice
- Vulnerabilities: Stop
- Defeat Inferno without being KO’d.
- Exploit Inferno’s weakness to lightning attacks.
- Use Power Breakdown (wtf, I'm going to actually have to craft this shit!? Does Steal Power count?)
The arms will regenerate a few turns after being destroyed. Pick your poison with this guy. With both arms up he is able to use a Petrify attack. With one arm down he's able to cast Meteor. With boths arms down he's able to use Meteor and Reflect. Inferno also counters physical attacks.
Recommended abilities: Power Breakdown
Recommended RW: SG/SS2, Lunatic High, Boon
Resurrected Bonds【Ultimate】
Boss: Maduin (~255400 HP)
- Hit Maduin with fire attacks.
- Hit Maduin with ice attacks.
- Hit Maduin with lightning attacks.
- Maduin will use a Magic Seal that separates himself visually from the party. You will not be able to use Magic Abilities while it's up.
- Maduin switches between his Magic Seal Active/Inactive states based on his HP.
- 100%: Magic Seal Active
- 90%: Magic Seal Inactive (Normal)
- 70%: Magic Seal Active
- 60%: Magic Seal Inactive (Weak), 【M】Dispel happens during this phase
- Below 60% onwards, Maduin no longer enters Magic Seal Active phase.
- There seems to be a scripted Chaos Wave (Deals Heavy Non-elemental damage to all targets) that happens at ~50% HP.
- Dispel removes ALL positive buffs, including SG/SS2. It is only used once throughout the whole fight and that happens when he is in his Weak state. Plan your defensive RW usage carefully.
- He is able to cast Holy Regen on himself which heals for 7662 HP per tick. Dispel it, or record yourself damaging through it so we can see your epeen.
Weak/Absorb/Resist/Null: None
Vulnerabilities: None
Recommended abilities: Shellga, Banish Raid/Dispel, defensive Breakdowns, Full Break
Recommended RW: SG/SS2