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  1. #101
    Relic Horn
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    Sylph

    I'm not noticing any higher damage than normal on mobs I wasn't attack capped on before the update, so it looks like you need to go beyond 2.25 cRatio to get higher damage than pre-patch.

  2. #102
    Old Merits
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    Ragnarok

    Quote Originally Posted by Byrthnoth View Post
    Between Clubs(Raphael's Rod) and Daggers (Centovente), it's a static 4.25 (upper and lower pDIF limits converge) at the cap (*1~1.05 randomizer). I bet this is true of everything.


    Also, there is no special cap for WSs (as there used to be for BPs).
    Hmmm. Maybe check for a difference on 2handed weps?(or just weapons with a much higher DMG value) If it's not that, then I dunno what they were on about.

  3. #103
    Ridill
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    Bahamut

    Quote Originally Posted by Martel View Post
    Hmmm. Maybe check for a difference on 2handed weps?(or just weapons with a much higher DMG value) If it's not that, then I dunno what they were on about.
    They probably just meant max possible dmg. ie a 200 dmg weapon cap do more than a 100 dmg weapon just cause more base dmg

  4. #104
    BG Content
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    Lakshmi
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    It does depend on weapon type:
    Spoiler: show
    Centovente (186 delay) D54 19% crit damage
    272, 272, 274, 274, 274, 276, 277, 279, 279, 279, 280, 283, 283, 284, 285, 285, 285
    4.24~4.4444

    175, 175, 175, 176, 177, 177, 178, 179, 179, 179, 180, 180, 181, 181, 182, 183, 183
    3.24~3.388



    Ragnarok (431 delay) D256 10% crit damage
    Crit: 1348, 1349, 1369, 1382, 1384, 1390, 1392, 1394, 1401
    4.79~4.97

    Noncrit: 962, 963, 968, 982, 995, 997, 1000
    3.76~3.91


    Ukonvasara (482 delay) D280 10% crit damage
    Crit: 1472, 1478, 1491, 1505, 1507, 1508, 1520, 1532, 1535
    4.78~4.986

    Noncrit: 1050, 1061, 1062, 1068, 1069, 1070, 1080, 1099
    3.75~3.925

    Divinity (max augments): (340 delay) D232 probably, 10% crit damage
    Noncrit: 758~789
    3.27~3.4


    So Great Sword at least has higher pDIF caps than club/dagger (although I only did like 10 hits with Raphael's rod and didn't record them).

    Edit: Added Ukon, which is the same as Ragnarok. I bet that it's just 2H (3.75 cap) vs. 1H (3.25 cap) vs. ranged (3.5 cap)
    Edit2: Added Divinity, which was the same as Taming Sari. Going with the above.

  5. #105
    Ridill
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    Bahamut

    So auto melee dmg is all kinds of weird. Like crit melee hits I was getting 574-600. Regular melee hits 573-593. It's like crits do nothing at all

  6. #106
    BG Content
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    Quote Originally Posted by dasva View Post
    So auto melee dmg is all kinds of weird. Like crit melee hits I was getting 574-600. Regular melee hits 573-593. It's like crits do nothing at all
    This is normal behavior for pets. The only difference between normal melee and crit hits for BST pets and avatars is their crit attack boost.

  7. #107
    Relic Weapons
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    Bismarck

    Nevermind all this.

    Relic aftermath duration is dependent on tp, so 1500 will give a longer duration than 1000. That's why I kept getting weird durations like 1:00, 1:10 and 1:20.

    If I had to guess, I'd say

    1000tp = 60 seconds (for sure)
    2000tp = 120 seconds
    3000tp = 180 seconds (for sure)


    Afterglow duration is still 30 seconds.

    You can overwrite a higher level aftermath with a lower level aftermath, at least for relics.

  8. #108
    Ridill
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    Quote Originally Posted by Byrthnoth View Post
    This is normal behavior for pets. The only difference between normal melee and crit hits for BST pets and avatars is their crit attack boost.
    Does that count moves too? Cause complete eyeballing but string shredder has always seemed to do about as good as bone splitter even on easy stuff despite having lower stat mod and low dmg stat according to SE... also seemed to vary more at least at low tp

    edit: Also feels really weird to have 3 crit rate attachments...

  9. #109
    Salvage Bans
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    Valefor

    LSmate just finished his Sandung to R15. Final bonuses are Acc+50, Crit rate +5%, TA+3, according to him.

  10. #110
    Relic Shield
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    Shiva

    Quote Originally Posted by Kensagaku View Post
    LSmate just finished his Sandung to R15. Final bonuses are Acc+50, Crit rate +5%, TA+3, according to him.
    That's...... not bad at all.

  11. #111
    BG Content
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    Lakshmi
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    Upgraded Mythics still only have WS damage +30%.

    Spoiler: show
    Terpsichore D128+22 fSTR
    625 stats*.4 = 250 WSC

    D400 total
    1.75 fTP (D700)
    4.25 crit pDIF (2975 damage)
    25% crit damage (3718)
    30% Mythic boost (4833 low)
    1.05 randomizer (5074 high)

    4869, 4885, 4904, 4998, 5021

  12. #112
    E. Body
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    Bismarck

    Yes. There is only one path to the JSE weapons. SE stated this earlier.

  13. #113

    Quote Originally Posted by Ihina View Post
    So

    Mandau aftermath gets +5 crit damage, in addition to the already +5 crit hit rate.
    Twashtar aftermath gets occ x3 damage instead of x2.
    Really SE? really?


    really?


    I bet the aftermath is still like 20 seconds too.

  14. #114
    Relic Weapons
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    Oct 2010
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    FFXIV Character
    Don Kamikaze
    FFXIV Server
    Excalibur
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    Ragnarok

    Quote Originally Posted by Atomic Skull View Post
    Really SE? really?


    really?


    I bet the aftermath is still like 20 seconds too.
    I think Apocalypse users have more of right to complain this time. ; ;

    Anyone checked to see if it is still gear haste? (probably is)

  15. #115

    Quote Originally Posted by Yeager View Post
    That's...... not bad at all.
    I still would not be caught dead offhanding that over a Jugo +1/

  16. #116
    Melee Summoner
    Join Date
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    1

    JSE dagger at rank 15 gives +50 acc, 5crit and 3 triple attack.

    Arktoi at rank 10 is + 35 acc pet: +35 acc and 20 atk

  17. #117

    Quote Originally Posted by Byrthnoth View Post
    Upgraded Mythics still only have WS damage +30%.

    Spoiler: show
    Terpsichore D128+22 fSTR
    625 stats*.4 = 250 WSC

    D400 total
    1.75 fTP (D700)
    4.25 crit pDIF (2975 damage)
    25% crit damage (3718)
    30% Mythic boost (4833 low)
    1.05 randomizer (5074 high)

    4869, 4885, 4904, 4998, 5021
    Yes but the aftermath wasn't touched on mythics either so that may not be the case on relics.

  18. #118
    Relic Shield
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    Shiva

    Terpander augments = fail I traded a couple of Boulders just to see (curiosity)

    Save your boulders

    HP, Mag. Acc., and -DT are the augments

  19. #119
    Relic Weapons
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    Don Kamikaze
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    Excalibur
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    Ragnarok

    Mimesis: Acc/Macc/Magic Damage (26/26/40 at rank 7)

    Ohtas: Acc/Pet:Acc/Pet:Haste (46/46/7% at rank 9)

  20. #120
    Relic Shield
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    Shiva

    Kaladana (BLM JSE Staff) augments

    Rank 1 - Mag. Accuracy +8, Magic Damage +2, Fast Cast +1

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