Played the game at Combo Breaker it's everything I could have wanted.
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https://twitter.com/WydD/status/1135210098274578432
Unreal engine 4 strikes again, demo apparently has 8 frames of input lag.
Better hope they can fix this like Namco did with Tekken 7, because this is like the worst type of fighter to have crazy input lag in.
One of the devs on twitter announced that there is going to be a day 1 patch to address the input lag which hopefully will bring it down to the current standard.
https://twitter.com/WydD/status/1140...205424640?s=19 Things are looking good ready for the netcode to be dogshit.
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Damn, what a turnaround. They even brought a build to that guys house to test lol.
Jubei looking awesome as hell. God, I still remember playing the shit out of the Game Boy version of Samurai Shodown. The nostalgia is real.
This is out tomorrow. Prelim reviews say the combat is an absolute gem -- one of the better technical fighters released in years.
Fuck combos, fuck juggling, fuck dream cancels. Be patient, read your opponent, engineer an opening, and punish them.
Has a real classic arcade aesthetic and it looks fucking gorgeous. TBD regarding netplay and the Dojo "ghost doppleganger" upload thing that won't be reviewable until players actually populate the servers with content.
I'm just glad they learned from Sen and delivered a great Shodown game for this gen. Looking forward to picking it up.
Edit: oh yeah, they also put out the Wu video Saturday. What a klutz!