1. FFXIV Reset Timers
    Last daily reset was 19 hours, 4 minutes ago / Next daily reset is in 4 hours, 55 minutes
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  1. #141
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    Whats the A8S hang up? Gear check? Will it be clearable Tuesday with 3 i240 weapons or more to it than that?

  2. #142
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    HOT LITTLE SNATCH

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    Last I heard it was just an endless stream of bullshit mechanics and it was taking a while just to figure everything out. I have no idea how deep groups are getting in to it now nor how tight the DPS check is, but it seems like it's just gonna be another case of a ridiculously mechanics heavy fight.

  3. #143
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    Quote Originally Posted by Kiarax View Post
    Last I heard it was just an endless stream of bullshit mechanics and it was taking a while just to figure everything out. I have no idea how deep groups are getting in to it now nor how tight the DPS check is, but it seems like it's just gonna be another case of a ridiculously mechanics heavy fight.

    Oh wow. Those top groups seem to pick apart mechanics extremely fast.

  4. #144

    Isn't this what we wanted? By 'we' I mean people who thought AS3 was a bad fight and that Gordias was just dps checks and no mechanics

  5. #145
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    HOT LITTLE SNATCH

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    http://www.twitch.tv/israphel0901
    There's a JP group streaming A8S right now.

  6. #146
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    Dat one shot lazer of doom lol. Fight looks like its going well then the ceiling zapper wipes the group.

  7. #147
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    Quote Originally Posted by AlastorTGN View Post
    Isn't this what we wanted? By 'we' I mean people who thought AS3 was a bad fight and that Gordias was just dps checks and no mechanics
    Yeah Yoshi-P seemed to be under the impression that AS3 was too difficult because of dps checks, when that wasn't the case at all. Not like I saw a mass of people suddenly clearing it when i210 gear became available to everyone.

  8. #148
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    Either way, I am glad mechanics aren't stupid easy this tier. After all the crying from Gordias I was expecting babby's first raid. 5 was fun, 6 was hard and annoying as fuck, and so far 7 is fun at least. Kinda scared they want people to get a twine and dip from 7 before going to 8 though.

  9. #149
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    A JP group spilled some beans on twitter about what seems to be near the end of A8S. After Brute Justice reaches 0%, it:

    * Gains an HP up buff (1281760 -> 1820099)
    * Full heals (it says "Brute Justice's endurance fully recovers" or so)
    * Starts an entirely new phase that's completely absent from normal mode, new model and everything.

    I can't post links cause i'm under 10 posts :'( but the twitter accounts are nao_tiny, ofuton_loveYuk1, and The_Montblanc.

  10. #150

    That JP stream is up again.

  11. #151
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    Quote Originally Posted by xepheraux View Post
    A JP group spilled some beans on twitter about what seems to be near the end of A8S. After Brute Justice reaches 0%, it:

    * Gains an HP up buff (1281760 -> 1820099)
    * Full heals (it says "Brute Justice's endurance fully recovers" or so)
    * Starts an entirely new phase that's completely absent from normal mode, new model and everything.

    I can't post links cause i'm under 10 posts :'( but the twitter accounts are nao_tiny, ofuton_loveYuk1, and The_Montblanc.
    Here, this article has them all. http://ff14net.2chblog.jp/archives/48015619.html

  12. #152
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    That sounds cool as hell.

  13. #153
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    Maybe someone else can shed some more light on this, but according to a friend who gave me tidbits the group who was posting the screenshots I posted above is saying that even when they get to the final phase with 3 minutes remaining and running triple melee + MCH they cannot kill the boss in A8S. He is estimating that you need 10k+ raid wide DPS to clear the encounter. (These guys are partially former Lucrezia).

    http://ff14net.2chblog.jp/archives/48023146.html

  14. #154
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    Quick A6S question, do tanks participate in the thunder/water exchanges?

    or is it always Thunder plus previous water at the thunder stack and the other 4 players at the water stack?

  15. #155
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    We have our tanks participate in thunder, but not water. This way a melee who has thunder can be hitting the boss while still passing it to someone.

  16. #156
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    Quote Originally Posted by Kipling View Post
    We have our tanks participate in thunder, but not water. This way a melee who has thunder can be hitting the boss while still passing it to someone.

    Interesting. So Thunder to random player > pass to OT > pass to MT each phase?

  17. #157
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    Thunder and Water are always on: 1) a random melee and 2) a random ranged DPS. If you only have 1 ranged DPS like we did (triple melee), that ranged will have a debuff every time.

  18. #158
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    Is there some kind of trigger that causes the Sturm Dolls (big ones) to use Self-Destruct in A7S, final cage set? This wasn't a case of it being up too long or getting its Kugelblitz cast off. It spawned, MT hit it once almost right away, then it exploded.

  19. #159
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    Quote Originally Posted by Avarice View Post
    Is there some kind of trigger that causes the Sturm Dolls (big ones) to use Self-Destruct in A7S, final cage set? This wasn't a case of it being up too long or getting its Kugelblitz cast off. It spawned, MT hit it once almost right away, then it exploded.
    Its a glitch

  20. #160
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    Quote Originally Posted by Eludi View Post
    Its a glitch
    Really? We thought maybe the Panzer had to be dead or something before it spawned cause it literally casted it the second it spawned.

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