Please refer to
this image. You may recall cases where Duty Finder groups have difficulty stacking for Long Needle because they littered the entire area around Brute Justice with ground markers. To avoid this problem, we try to keep the raid as stacked as possible. Remember, the main tank cannot stack until after Flarethrower.
- All non-MT players bait the first set of ground markers to the right
- Prey marked individuals scatter to the right; if they receive ground markers on the second set, dodge to the South
- Stacked players to Brute Justice’s rear to bait the second set of ground markers
- MT moves into the stack after Flarethrower
- Stacked players receive damage
This solves the positioning aspect of Long Needle. The next piece to solve is the damage after intermission one. Mitigation is obvious. What is not as obvious is that HoTs work well since the damage from Short Needle and Long Needle is not simultaneous. The other trick you may see is that some scholars will time their succor so that Galvanize registers after the Short Needle damage. You might recall instances where succor is late, so the Galvanize icon appears before an attack, but the attack ignores the shield. It’s the same principle here. You want to succor so that the shield does not register for Short Needle, but does register for Long Needle.
Finally, let us resolve the Mega Beam problem. If you cannot see Mega Beam, how can you dodge it? Since it always targets a player
or a pet, even if you cannot see it, you can control the possible locations for it. Looking at the Long Needle diagram from before, You will notice that all of the raid ends up on the East or West of Brute Justice. Since Prey marked players dodge South, that leaves the entire North section safe since no one should be there. So even if you cannot see where the Mega Beam is, you know the North is safe.