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  1. #41
    Relic Shield
    Join Date
    Sep 2006
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    FFXIV Character
    Ziz Gorlin
    FFXIV Server
    Hyperion
    FFXI Server
    Fenrir

    Quote Originally Posted by dasva View Post
    Insane like a cape that allows a blm to get to -97.5% DT?
    I'm aware of the Mana Wall cape. I'm not excited yet until there's been testing to prove that it isn't capped at 87.5%.

  2. #42
    Salvage Bans
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    Valefor

    POL is back up. Start your patches!

    ...Or I can just... directly go to the game without a check version?

    Edit: Oh duh, the check version is only when updating during maint. Maint is over.

  3. #43

    Damage Taken- set...feel bad for anybody who decided to roulette Reisenjima gear for that stat. Given that it looks like Ares model I'm guessing there's 4 other sets, probably of a similar function.

    Low Haste stat on them gives a use for Haste belts again, I guess?

  4. #44
    Ridill
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    Apr 2011
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    Bahamut

    Quote Originally Posted by Ramzii View Post
    I'm aware of the Mana Wall cape. I'm not excited yet until there's been testing to prove that it isn't capped at 87.5%.
    No reason to think it doesn't since it isn't actually DT and plenty of other dmg reductions go farther.

    Edit: actually can't think of a dmg reduction that isn't straight DT that is capped at 87.5%. Either they go decently higher or don't get close

  5. #45
    Relic Shield
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    Feb 2012
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    Quote Originally Posted by dasva View Post
    No reason to think it doesn't since it isn't actually DT and plenty of other dmg reductions go farther.

    Edit: actually can't think of a dmg reduction that isn't straight DT that is capped at 87.5%. Either they go decently higher or don't get close
    Not sure what you're talking about with "plenty" of other things, only one I can think that goes further is sentinel which starts at -90% and JSE makes it start at -100%.

  6. #46
    E. Body
    Join Date
    Nov 2008
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    2,032
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    7
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    Bismarck

    Quote Originally Posted by Ramzii View Post
    It'll be 1 augment total, I promise. There's no way they'd let us get 20 INT, 20 Macc, 10 MAB on a single mage cape (or 20STR/10WSD on a melee cape,) that would be fucking insane
    Actually the 20 MAcc is listed at Magic Accuracy, Magic Damage. So you'd get both to +20 at the same time. Several augments are like this

  7. #47
    E. Body
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    Nov 2008
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    Bismarck

    Also, in red letters above the Stats chart, it says:

    "* Only one property may be obtained per item."

  8. #48
    Salvage Bans
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    The wording is vague though. It could be one property per traded item type (i.e. one from each category), or it could be one total augment per cape. The reason I think it's three augments is the same section: " The types of augmentations an item may provide varies by type. A list of items and their properties are given below."

    An **item** may provide. A list of **items** and their properties. Etc. The possibility is there, and while it's unlikely, we're going to have to wait and find out.

  9. #49

    Quote Originally Posted by Alistrianna View Post
    That really depends on the individual and their gear. Scintillating cape adds more damage to magic pacts than Conveyance depending on how much BP dmg+ you have from other sources. But doesn't really matter now that we potentially have a cape that gets +20m.acc/m.dmg in addition to whatever the +1 level benefits are.
    already outlined what this +1 level should give.

    nirvana's +2 levels gives 57 acc, 74 attack. 10 to all stats.

    this should mean 28 acc, 37 attack, 5 to all stats... and the additional 20 acc/attack or macc/mdmg from augments.

  10. #50
    Ridill
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    Quote Originally Posted by Kanriel View Post
    Not sure what you're talking about with "plenty" of other things, only one I can think that goes further is sentinel which starts at -90% and JSE makes it start at -100%.
    Sentinel, shield blocks, PD, Scherzo/EA, invincible, the run 1hr

  11. #51
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    Six person minimum for Ambuscade, there goes my dreams of soloing all the things. :U

  12. #52
    Ridill
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    So it seems you have you do daily RoV things to get the primers to enter ambuscade

  13. #53
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    Where are you seeing daily RoV stuff? It looks to me like a one-time deal for the first one.

    Edit: Oh I see, new content tab.

  14. #54
    Ridill
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    Quote Originally Posted by Kensagaku View Post
    Six person minimum for Ambuscade, there goes my dreams of soloing all the things. :U
    What you talking about Willis?

    Quote Originally Posted by update notes
    Tackling an Ambuscade

    blah blah blah\
    * Between one and six players may participate.

  15. #55
    Ridill
    Join Date
    Jun 2007
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    Teisha Linne
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    Moogle
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    Bahamut

    Quote Originally Posted by Kensagaku View Post
    Six person minimum for Ambuscade, there goes my dreams of soloing all the things. :U
    Seriously? And there goes my desire to resubscribe. Only like 3 people play in my ls, was hoping to do this stuff with them

  16. #56
    Ridill
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    Quote Originally Posted by Kensagaku View Post
    Where are you seeing daily RoV stuff? It looks to me like a one-time deal for the first one.
    Haha read what the RoE complete says after you talk to dude

  17. #57
    Old Merits
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    Sep 2007
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    Quote Originally Posted by Kensagaku View Post
    The wording is vague though. It could be one property per traded item type (i.e. one from each category), or it could be one total augment per cape. The reason I think it's three augments is the same section: " The types of augmentations an item may provide varies by type. A list of items and their properties are given below."

    An **item** may provide. A list of **items** and their properties. Etc. The possibility is there, and while it's unlikely, we're going to have to wait and find out.
    The ambiguity is lost in the Japanese notes, where a clear distinction between equipment and items (for augments) is made.

  18. #58
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    I was really hasty to read it. It says party of up to six, derp. I read it as "party of six."

  19. #59
    Campaign
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    8

    "Between one and six players may participate."
    Yes!
    Because clearly people who like alliance content already had way too many choices to choose from, inorite.

    Also the fact they say the points will release every "patch" and in another line they say "every month" kinda confirms that they are officially resuming with the monthly patches model, if anybody still had doubts.



    Overall seems a nice little patch. Surprised by the complete lack of any form of job adjustment, not even small stuff, but overall I'm happy.
    Let's see the new gear now! :D

  20. #60
    Relic Shield
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    Mar 2007
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    FFXIV Character
    Rehn Valor
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    Sargatanas
    FFXI Server
    Ragnarok

    Seems to be a limit on how many can do ambuscade at a time. No real shocker I guess, judging by previous contents like high tier BCs.

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