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  1. #1
    D. Ring
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    FFRK - A Brewing Nightmare (FF7) Event & Strategies

    Well Folks, this event marks the dawn of a major change to how events are released and the introduction of the Ultimate + difficulty! Ultimate + fights cost 1 stamina (not a typo) and they are usually at Difficulty: 160.

    With the introduction of this new tier of difficulty, DeNa will also change how events are released. normal & elite fights as well as boss rush+, ++, +++ will come out Day 1 of the event, with Ultimate & Ultimate + coming out 3 days after the event starts. So you will be able to grab the character's MC2 on day 1 of the release instead of having to wait 3 days.

    Event Start Date: April 18
    Event Bonus Battles: April 21
    Event End Date: April 28

    All Information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/vincent-event/

    Notable Rewards

    Box Step Sarabande
    • 4 star DNC ability
    • All Targets
    • DEF-40% for 15 secs


    Heathen Frolic Sarabande
    • 4 Star DNC ability
    • All Targets
    • MAG-50% for 15 secs


    Multi Break
    • 5 Star DNC ability
    • All Targets
    • ATK/MAG/DEF/RES -30% for 15 secs


    New Characters Acquired
    Vincent (BLM:5, SMN:4, Support:4)

    Old Characters Acquired
    Zack
    Yuffie
    Reno


    Memory Crystals

    Vincent: MC1/MC2
    Zack: MC1/MC2
    Reno: MC1/MC2
    Yuffie: MC1


    New Record Materia

    Vincent RM1: Small increase in MAG when equipping Gun.
    Vincent RM2: Moderate DMG increase when equipping Gun.
    Zack RM2: Chance to slightly reduce DMG taken.
    Reno RM2: Moderate increase in PHY and MAG DMG when equipping Rod.

    Characters Needed for Battles
    Vincent - Jenova's Curse + (Jenova - DEATH).

    Relics

    Banner 1
    Spoiler: show
    Shotgun: SSB, Vincent, 4 hit (3.60 per hit) All Target Non-Elemental MAG (Minimum DMG: 500) and All Allies MAG +20% for 25 secs
    Light Rod: SSB, Reno, 3 hit (4.80 per hit) All Target Non-Elemental MAG and Causes Sleep/Silence (100%)
    Pinwheel: SB, Yuffie, 8 hit (0.66 per hit) Single Target Non-Elemental PHY and Causes Sap (9%)
    Sephiroth's Coat: SB, Sephiroth, 4 hit (1.00 per hit) All Target Ranged Fire PHY and Enfire (DMG+50-80% & fire resistance +2) to User
    Zack's Glove: SB, Zack, 3 hit (1.37 per hit) All Target Ranged Non-Elemental PHY and Causes Stun (100%)
    Gold Armlet: Shared SB, All Allies Protectga
    Striking Staff


    Banner 2
    Spoiler: show
    Apocalypse: SSB, Zack, 4 hit (1.50 per hit) All Target Ranged Non-Elemental PHY and All Allies Hastega
    Master Fist: SSB, Tifa, 4 hit (1.95 per hit) Single Target Non-Elemental PHY and ATK+50% to User.
    Vincent's Cape: SB, Vincent, 4 hit (1.29 per hit) Single Target Ranged Non-Elemental PHY and ATK & MAG +35% to User for 25 secs (Unique Stackable Buff)
    Wutai Headband: SB, Yuffie, Instant Cast All Allies HP40% Heal
    Pole Axe: SB, Cid, 4 hit (1.28 per hit) Single Target Ranged Non-Elemental PHY and Haste + ATK & DEF +35% to User
    Gold Armlet: Shared SB, All Allies Protectga
    Striking Staff


    Bonus Battles
    Jenova's Curse +
    • Jenova LIFE
      HP: ~110000.
      Target Score: Defeat Jenova LIFE without being KO'd, Afflict Jenova LIFE with Sleep.
      • Weak: Earth
      • Absorbs: Water
      • Vulnerabilities: Poison/Stop/Sleep/Interrupt
    • Jenova DEATH
      HP: ~115000.
      Target Score: Defeat Jenova DEATH without being KO'd, Win without Vincent being KO'd.
      • Weak: None
      • Absorbs: None
      • Vulnerabilities: Poison/Stop/Sleep/Interrupt


    Commentary
    Jenova LIFE: Sleep and follow up with magic. Otherwise reduce her damage with defensive Breakdowns and buffs. Unlike other versions of Jenova, this one only acts once per turn.
    Jenova DEATH: Sleep and follow up with magic. Otherwise reduce her damage with defensive Breakdowns and buffs. Unlike other versions of Jenova, this one only acts once per turn.

    Recommended abilities: Protectga/Shellga, defensive Breakdowns, Sleep Buster, Stop
    Recommended RW: SG/SS2


    TOTAL medals = 30 medals
    , meaning you can only lose a max of 5 medals to get Mastery.

    Turks Pride & Spirit ++
    Turks: Reno, Rude & Elena
    HP: ~160000 each
    Target Score:
    • Defeat the Turks without being KO'd.
    • Inflict Elena with Sleep.
    • Inflict Rude with Silence.

    Weak: Fire (Elena), Ice (Reno), Lightning (Rude)
    Absorb: Ice (Elena), Lightning (Reno), Fire (Rude)
    Vulnerabilities: Poison/Slow/Interrupt (Reno), Poison/Silence/Slow/Interrupt (Rude), Poison/Slow/Sleep/Interrupt (Elena)

    Commentary

    • The battle ends when any one of the Turks is defeated.
    • The battle starts with a dialogue and Elena will attack the party with AoE attacks twice in succession.


    Heal up where necessary to gain back momentum. Since you need to Sleep Elena, do just that and ignore her for the rest of the fight, focus on one of the other two Turks remaining.

    Recommended abilities: Sleep Buster, Silence Buster / Silencega, defensive Breakdowns.
    Recommended RW: SG/SS2


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Ultimate Battle +++
    Ultima Weapon
    HP: ~195000
    Target Score:
    • Defeat Ultima Weapon without being KO'd.
    • Afflict Ultima Weapon with Slow.
    • Reduce Ultima Weapon's MAG.

    Weak: None
    Absorbs: None
    Null: Earth/Water
    Vulnerabilities: Slow/Interrupt

    Commentary

    • Shadow Flare is used as a final attack when Ultima Weapon is defeated.


    Reduce his magic and keep it slowed as much as you can throughout the fight. Make sure to have at least some mitigation to tank the Shadow Flare.

    Recommended abilities: Tempo Flurry/Slowga, Magic Breakdown, Shellga
    Recommended RW: SG/SS2, Mighty Guard (VIII), etc


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Overflowing Ambition (U)
    Rufus & Dark Nation
    HP: ~249500 (Rufus) ~74850 (Dark Nation)
    Target Score:
    • Defeat Rufus Last.
    • Reduce Rufus Defense.
    • Reduce Dark Nation's Defense.

    Weak: None
    Absorbs: None
    Vulnerabilities: Interrupt

    Abilities
    ► Rufus
    Shotgun: Deal ranged physical damage to one target.
    Double Shotgun: Deal ranged physical damage two times to one target.
    Gatling: Deal very heavy ranged physical damage to all targets.
    Flamethrower: Deal massive ranged fire physical damage to all targets.
    Mako Bullet: Deal massive ranged fire physical damage to one target.
    Mako Cannon: Deal massive ranged physical damage to all targets.

    ► Dark Nation
    Chew: Deal very heavy physical damage to one target.
    Rampage: Deal very heavy special physical damage to all targets.
    Slow: Slow one target.
    Haste: Grant Haste to one target.
    Dispel: Remove buffs from one target.

    Commentary

    Dark Nation’s first turn seems to always be Haste to either itself or Rufus. No matter who it is, I recommend that Dispel / Banish Raid be used immediately. Alternatively, you can cast Reflect on both of them so you get the buffs instead. Break Fever is especially good here since it effectively fulfills two target scores. If you can, stack that with other Breakdowns to take less damage from them and also do more damage to them.

    Rufus begins spamming Mako Cannon as the fight goes on. Basically it is a race at this point, kill him before he kills you, unless you can outheal his damage every turn.

    Recommended abilities: Dispel / Banishing Strike, Reflect, AoE, defensive/offensive Breakdowns, Break Fever, Protectga, Shellga.
    Recommended RW: SG/SS2, Lunatic High, any Attack boosting SB, etc


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    The Eternal Slumber (U+)
    Lifeform-Hojo N
    HP: ~350000
    Target Score:
    • Reduce Lifeform-Hojo N's ATK.
    • Use Black Magic on Lifeform-Hojo N.
    • Use Dispel on Lifeform-Hojo N to remove his buffs.

    Weak: None
    Absorbs: None
    Vulnerabilities: None

    Abilities

    ► Normal

    Attack: Deal physical damage to one target.
    Slow: Slow all targets.
    Confuse: Confuse one target.
    Sleep: Sleep one target.
    Bio Gas: Deal massive special ranged physical damage and Poison all targets.
    Runaway: Deal very heavy special physical damage to all targets.
    Counterattack: Deal massive physical damage two times and Poison one target. (trigger: physical attacks)

    ► Weak

    Attack: Deal physical damage to one target.
    Slow: Slow all targets.
    Combo: Deal physical damage four times and Poison one target.
    Combo: Deal physical damage four times and Sleep one target.
    Bio Gas: Deal massive special ranged physical damage and Poison all targets.
    Runaway: Deal very heavy special physical damage to all targets.
    Regen: Grant Regen to one target.
    Haste: Grant Haste to one target.
    Shell: Grant Shell to one target.
    Counterattack: Deal massive physical damage two times and Poison one target. (trigger: physical attacks)

    ► Very Weak

    Attack: Deal physical damage to one target.
    Confuse: Confuse one target.
    Combo: Deal physical damage four times and Poison one target.
    Combo: Deal physical damage four times and Sleep one target.
    Combo: Deal physical damage four times and Blind one target.
    Bio Gas: Deal massive special ranged physical damage and Poison all targets.
    Blind Gas: Deal massive special ranged physical damage and Blind all targets.
    Counterattack: Deal massive physical damage two times and Poison one target. (trigger: physical attacks)

    Commentary

    • First boss to be immune to Interrupt (hence Dismissal has no effect)
    • At a certain HP threshold (50%-55%) it will grant itself Regen, Haste and Shell.
    • At low HP it will use Blind Gas.


    The Tauntaliate strategy is highly recommended here, not so much for the free damage, but mainly to nullify all single target damage, including Hojo’s counterattacks.

    Hojo uses Bio Gas very often when he’s very weak, make sure to top up your party as much as possible where necessary.

    If you have a physical heavy team, I recommend saving your Soul Breaks for the last 10%-15% of his health, where your party will most likely be Blinded. Soul Breaks will bypass Blind. If you have Y’shtola’s Medica II, you are at a huge advantage!

    Also, since there are no KO target scores, you can let 1 character die and still retain full Targets KO’d medals.

    Recommended abilities: Draw Fire + Retaliate, Power Breakdown, Dispel, Protectga, Esuna
    Recommended RW: SG/SS2, Lunatic High, etc


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  2. #2
    D. Ring
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    Edit: All Done, Time to Discuss!

  3. #3
    Relic Shield
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    Turk bomb's? Hell!

  4. #4
    D. Ring
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    Quote Originally Posted by hyoton View Post
    Turk bomb's? Hell!
    I know right? lol, dammit Reno! damn terrorist Turks!

  5. #5
    BG Medical's Student of Medicine
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    The era of FUCKYOU battles is about to begin.

  6. #6
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    NEw event format will make shit much faster to do, won't need to keep saving stamina for BB since they'll be only 61 stamina

    Would be able to do something like save stamina at 1PM on monday and do most i can before bed, and do the rest thursday before BB

  7. #7
    Member since 2006 and still can't think of a title.
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    Kil'jaeden

    With the amount of 5*+ FF7 Synergy I have, I have hopes I can demolish this.

  8. #8
    BG Medical's Student of Medicine
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    I don't even think I'll be blinking at this.

  9. #9
    Ridill
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    Gilgamesh

    Isn't Rufus + Dark Nation the most recent DPS check for global? I don't have the greatest FF7 synergy, but I'm not too worried about being able to handle that or Hojo.

  10. #10
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    yeah rufus will start spamming mako canon near the end

  11. #11
    Ridill
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    Gilgamesh

    I wonder how much damage Mako Cannon will do with Protect, SSII, Cleansing Strike, and Fullbreak up.

  12. #12
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Don'T forget stealpower/power breakdown

  13. #13
    Ridill
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    Oh shoot, all their attacks are physical. I had anticipated being relegated to Magic BD + Fullbreak on Ramza and Reflect or Dispel on Yshtola.

    Protect, Wall, Power BD, Cleansing Strike, Full Break. FUN!

  14. #14
    BG Medical's Student of Medicine
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    Agrias, Ramza, Ysht, Cloud, Auron. That looks like my team.

  15. #15
    Ridill
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    Quote Originally Posted by Kirin View Post
    I wonder how much damage Mako Cannon will do with Protect, SSII, Cleansing Strike, and Fullbreak up.
    From what I've read he can do up to 1400 damage with Protect, Wall and breaks up.

  16. #16
    Salvage Bans
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    https://www.youtube.com/watch?v=9SMbrR6zYMc is a vid I found on that fight, looks like that mako cannon was doing around 800-1k with protect, wall and triple stacked atk debuffs.

  17. #17
    Ridill
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    Gilgamesh

    All I can think of when looking at the event banner is "Psh, Nothing personal, kid."

    The internet is a terrible place, corrupting minds like ours. I even liked Vincent in FFVII.

    Reno's SSB would be nice for a reliable AoE sleep, but not tempting enough to pull my mythril off of Basch 1 or BSBFest. Also seems like we have buffed Vincent as opposed to his paper thin original stats. Not a bad support character if you don't have one yet.

  18. #18
    D. Ring
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    Seems we got the post-buff Vincent (jp had him at blk5/smn4 originally then later on buffed him with support4), will update OP to reflect it.

  19. #19
    E. Body
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    Actually wondering, does Full Break fulfill the conditions for "reduce magic"? Or does it have to be Magic Breakdown?

  20. #20
    BG Medical's Student of Medicine
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    Full Break works.

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