Well Folks, this event marks the dawn of a major change to how events are released and the introduction of the Ultimate + difficulty! Ultimate + fights cost 1 stamina (not a typo) and they are usually at Difficulty: 160.
With the introduction of this new tier of difficulty, DeNa will also change how events are released. normal & elite fights as well as boss rush+, ++, +++ will come out Day 1 of the event, with Ultimate & Ultimate + coming out 3 days after the event starts. So you will be able to grab the character's MC2 on day 1 of the release instead of having to wait 3 days.
Event Start Date: April 18
Event Bonus Battles: April 21
Event End Date: April 28
All Information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.
Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/vincent-event/
Notable Rewards
Box Step Sarabande
- 4 star DNC ability
- All Targets
- DEF-40% for 15 secs
Heathen Frolic Sarabande
- 4 Star DNC ability
- All Targets
- MAG-50% for 15 secs
Multi Break
- 5 Star DNC ability
- All Targets
- ATK/MAG/DEF/RES -30% for 15 secs
New Characters Acquired
Vincent (BLM:5, SMN:4, Support:4)
Old Characters Acquired
Zack
Yuffie
Reno
Memory Crystals
Vincent: MC1/MC2
Zack: MC1/MC2
Reno: MC1/MC2
Yuffie: MC1
New Record Materia
Vincent RM1: Small increase in MAG when equipping Gun.
Vincent RM2: Moderate DMG increase when equipping Gun.
Zack RM2: Chance to slightly reduce DMG taken.
Reno RM2: Moderate increase in PHY and MAG DMG when equipping Rod.
Characters Needed for Battles
Vincent - Jenova's Curse + (Jenova - DEATH).
Relics
Banner 1
Spoiler: show
Banner 2
Spoiler: show
Bonus Battles
Jenova's Curse +
- Jenova LIFE
HP: ~110000.
Target Score: Defeat Jenova LIFE without being KO'd, Afflict Jenova LIFE with Sleep.
- Weak: Earth
- Absorbs: Water
- Vulnerabilities: Poison/Stop/Sleep/Interrupt
- Jenova DEATH
HP: ~115000.
Target Score: Defeat Jenova DEATH without being KO'd, Win without Vincent being KO'd.
- Weak: None
- Absorbs: None
- Vulnerabilities: Poison/Stop/Sleep/Interrupt
Commentary
Jenova LIFE: Sleep and follow up with magic. Otherwise reduce her damage with defensive Breakdowns and buffs. Unlike other versions of Jenova, this one only acts once per turn.
Jenova DEATH: Sleep and follow up with magic. Otherwise reduce her damage with defensive Breakdowns and buffs. Unlike other versions of Jenova, this one only acts once per turn.
Recommended abilities: Protectga/Shellga, defensive Breakdowns, Sleep Buster, Stop
Recommended RW: SG/SS2
TOTAL medals = 30 medals, meaning you can only lose a max of 5 medals to get Mastery.
Turks Pride & Spirit ++
Turks: Reno, Rude & Elena
HP: ~160000 each
Target Score:
- Defeat the Turks without being KO'd.
- Inflict Elena with Sleep.
- Inflict Rude with Silence.
Weak: Fire (Elena), Ice (Reno), Lightning (Rude)
Absorb: Ice (Elena), Lightning (Reno), Fire (Rude)
Vulnerabilities: Poison/Slow/Interrupt (Reno), Poison/Silence/Slow/Interrupt (Rude), Poison/Slow/Sleep/Interrupt (Elena)
Commentary
- The battle ends when any one of the Turks is defeated.
- The battle starts with a dialogue and Elena will attack the party with AoE attacks twice in succession.
Heal up where necessary to gain back momentum. Since you need to Sleep Elena, do just that and ignore her for the rest of the fight, focus on one of the other two Turks remaining.
Recommended abilities: Sleep Buster, Silence Buster / Silencega, defensive Breakdowns.
Recommended RW: SG/SS2
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
Ultimate Battle +++
Ultima Weapon
HP: ~195000
Target Score:
- Defeat Ultima Weapon without being KO'd.
- Afflict Ultima Weapon with Slow.
- Reduce Ultima Weapon's MAG.
Weak: None
Absorbs: None
Null: Earth/Water
Vulnerabilities: Slow/Interrupt
Commentary
- Shadow Flare is used as a final attack when Ultima Weapon is defeated.
Reduce his magic and keep it slowed as much as you can throughout the fight. Make sure to have at least some mitigation to tank the Shadow Flare.
Recommended abilities: Tempo Flurry/Slowga, Magic Breakdown, Shellga
Recommended RW: SG/SS2, Mighty Guard (VIII), etc
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
Overflowing Ambition (U)
Rufus & Dark Nation
HP: ~249500 (Rufus) ~74850 (Dark Nation)
Target Score:
- Defeat Rufus Last.
- Reduce Rufus Defense.
- Reduce Dark Nation's Defense.
Weak: None
Absorbs: None
Vulnerabilities: Interrupt
Abilities
► Rufus
Shotgun: Deal ranged physical damage to one target.
Double Shotgun: Deal ranged physical damage two times to one target.
Gatling: Deal very heavy ranged physical damage to all targets.
Flamethrower: Deal massive ranged fire physical damage to all targets.
Mako Bullet: Deal massive ranged fire physical damage to one target.
Mako Cannon: Deal massive ranged physical damage to all targets.
► Dark Nation
Chew: Deal very heavy physical damage to one target.
Rampage: Deal very heavy special physical damage to all targets.
Slow: Slow one target.
Haste: Grant Haste to one target.
Dispel: Remove buffs from one target.
Commentary
Dark Nation’s first turn seems to always be Haste to either itself or Rufus. No matter who it is, I recommend that Dispel / Banish Raid be used immediately. Alternatively, you can cast Reflect on both of them so you get the buffs instead. Break Fever is especially good here since it effectively fulfills two target scores. If you can, stack that with other Breakdowns to take less damage from them and also do more damage to them.
Rufus begins spamming Mako Cannon as the fight goes on. Basically it is a race at this point, kill him before he kills you, unless you can outheal his damage every turn.
Recommended abilities: Dispel / Banishing Strike, Reflect, AoE, defensive/offensive Breakdowns, Break Fever, Protectga, Shellga.
Recommended RW: SG/SS2, Lunatic High, any Attack boosting SB, etc
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
The Eternal Slumber (U+)
Lifeform-Hojo N
HP: ~350000
Target Score:
- Reduce Lifeform-Hojo N's ATK.
- Use Black Magic on Lifeform-Hojo N.
- Use Dispel on Lifeform-Hojo N to remove his buffs.
Weak: None
Absorbs: None
Vulnerabilities: None
Abilities
► Normal
Attack: Deal physical damage to one target.
Slow: Slow all targets.
Confuse: Confuse one target.
Sleep: Sleep one target.
Bio Gas: Deal massive special ranged physical damage and Poison all targets.
Runaway: Deal very heavy special physical damage to all targets.
Counterattack: Deal massive physical damage two times and Poison one target. (trigger: physical attacks)
► Weak
Attack: Deal physical damage to one target.
Slow: Slow all targets.
Combo: Deal physical damage four times and Poison one target.
Combo: Deal physical damage four times and Sleep one target.
Bio Gas: Deal massive special ranged physical damage and Poison all targets.
Runaway: Deal very heavy special physical damage to all targets.
Regen: Grant Regen to one target.
Haste: Grant Haste to one target.
Shell: Grant Shell to one target.
Counterattack: Deal massive physical damage two times and Poison one target. (trigger: physical attacks)
► Very Weak
Attack: Deal physical damage to one target.
Confuse: Confuse one target.
Combo: Deal physical damage four times and Poison one target.
Combo: Deal physical damage four times and Sleep one target.
Combo: Deal physical damage four times and Blind one target.
Bio Gas: Deal massive special ranged physical damage and Poison all targets.
Blind Gas: Deal massive special ranged physical damage and Blind all targets.
Counterattack: Deal massive physical damage two times and Poison one target. (trigger: physical attacks)
Commentary
- First boss to be immune to Interrupt (hence Dismissal has no effect)
- At a certain HP threshold (50%-55%) it will grant itself Regen, Haste and Shell.
- At low HP it will use Blind Gas.
The Tauntaliate strategy is highly recommended here, not so much for the free damage, but mainly to nullify all single target damage, including Hojo’s counterattacks.
Hojo uses Bio Gas very often when he’s very weak, make sure to top up your party as much as possible where necessary.
If you have a physical heavy team, I recommend saving your Soul Breaks for the last 10%-15% of his health, where your party will most likely be Blinded. Soul Breaks will bypass Blind. If you have Y’shtola’s Medica II, you are at a huge advantage!
Also, since there are no KO target scores, you can let 1 character die and still retain full Targets KO’d medals.
Recommended abilities: Draw Fire + Retaliate, Power Breakdown, Dispel, Protectga, Esuna
Recommended RW: SG/SS2, Lunatic High, etc
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.