I need to figure out something with Ultra Wide because the display of the guns keeps getting cut off at the top and I'm actually hating it.
I need to figure out something with Ultra Wide because the display of the guns keeps getting cut off at the top and I'm actually hating it.
Hotfix out that globally nerfs drop rate on Mayhem + Chupa, and the Jakobs Estate Loot Tink is no longer a guaranteed spawn.
Seems like you need to be connected to the internet for the hotfix to stay applied tho, so I guess if you wanna drown in loot just play offline until it's baked into the main game. Hotfixs requiring an online connection also explains the disconnect between online/offline guardian ranks too
Edit : drop rate nerfs are apparently insanely overboard. Mayhem 3 Chupa specifically sounds like maybe 1 legendary per 4 or 5 runs, bosses are like 2 legendaries at best, with zero dropping more often then not
The perfect Zane weapon?
And another fun one of the same effect. Highest item level I've seen
the foursom is legit. the lucian, however...
Nerfs happened, hope you got a lot of loot before the changes!
Yellow paint has been added to the Marsh Fields to mark a more obvious path to complete the Sabotage Crew Challenge.
The New-U Station in front of the Halcyon Suborbital Spaceport (used during the “Space-Laser Tag” Mission) in the Meridian Metroplex now has a larger activation range.
The New-U Station in front of Titian’s Gate (used during the “Atlas, At Last” Mission) in the Meridian Metroplex now has a larger activation range.
The first Guardian a player runs into during the “Beneath the Meridian” mission is no longer over-leveled.
The Eridian chest by the Grotto in the Jakob’s Estate is no longer invisible.
Balance
Eridium crystals in Voracious Canopy grow less frequently.
Scaled down the amount of loot drops in Mayhem Mode.
Torgue shotgun sticky damage has been reduced.
Reduced E-Tech shotgun elemental damage from “flesh off your bones” to “a lot”.
Chupacabratch dropped too much of his hard-earned loot.
Adjusted spawn rate of Loot Tinks in Mansion. They’re special again.
Removed pain-sounds from Troy for his boss fight.
Reduced E-Tech shotgun elemental damage from “flesh off your bones” to “a lot”.
is this referring to the 2000 dot dmg per second shotgun i found at lvl 24? lol
Finally finished my normal mode playthrough, almost made it to 50. Will do some circle of slaughter then start TVHM
Well I'm still level 14 and haven't completed Promethea lol. Was planning on getting some time in last night while my wife took the baby and went clothes shopping for her, but she ditched the baby and just went on her own which left me unable to play. (I had the baby, she didn't leave the baby somewhere)
Wanted to get on tonight. If anyone sees me on and wants to play coop at noob levels just join up.
So take it with a grain of salt, but apparently we won't be seeing any new vault hunters via DLC according to some streamers.
One of my favorite guns for flying things. Hit them once and just watch them drop without having to aim.
Science bitches.
Figured out this really dope Moze build while I've been bored on duty. Requires zero thought or effort (doesn't even use her action skill, you literally just hold down fire and spam grenades, don't even aim because it interferes with your ability to throw grenades) and is entirely unkillable as long as there's something to hit with the Stormfront Grenade (so probably not so great on the Eden-6 boss since he's too far away from the ground to hit with the grenades effect)
Required Gear
Spoiler: show
Spec
Spoiler: show
The class mod giving you 2 points in Thin Red Line leaves you at 1 HP to proc Desperate Measures and the Grave artifact, giving a nice permanent damage boost. I'm also sitting at around 28k shields before any proc effects kick in.
Combination of the class mod + shield + Stormfront + the proper perks gives you infinite grenades that will constantly restore your shields and continually refresh your ammo + grenades to just keep spamming.
Can basically use whatever the fuck weapons you want because Stormfront by itself can cover all the procs required to refill your shields/ammo/grenades, tho splash damage weapons with bigger magazines are preferable given all the perks/procs tied into splash damage and refreshing ammo.
Note that this shit is absolute fucking murder on performance. My computer is usually staying in the 90-100 fps range and will drop down to the 40s depending on how many grenades are out.
First content update is Free Halloween content, only available for a month
Announced during today's livestream;
Go to https://youtu.be/BtoSTEJ062s?t=2909
CHKB3-FJT9J-SK3K5-T33JJ-95J56
I would suggest a Cloning Hex grenade if you can get one. Each grenade splits in two and will follow targets around constantly zapping them with an elemental effect so you don't have to worry about the enemy being grounded like you would with the storm front. Edit: Also, the grenade will zap multiple surrounding targets, not just the one it's following.
Spoiler: show
I do something similar to the build you suggest, but I don't have all of those items and I'm not fully relying on the grenades to do damage, just for the survivability.
That's a shame because I mained Gaige when she came out and dropped playing zer0 for her.
Word, I'll dig around on my mules and see if I have any.
I'm not really relying on the grenades as my primary source of damage per say (well, they are for Shock damage to take down shields), the lack of action skill just frees me from worry about specific annointed weapons, can just use whatever has the best damage numbers.
Good call on the Hex, had a 3x MIRV Hex.
Not being shock isn't 100% ideal, but it still keeps me alive and is actually doing more damage then the stormfront