1. FFXIV Reset Timers
    Last daily reset was 8 hours, 20 minutes ago / Next daily reset is in 15 hours, 39 minutes
    Last weekly reset was 2 days, 1 hours, 20 minutes ago / Next weekly reset is in 4 days, 8 hours, 39 minutes
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  1. #61
    Can you spare some gil?
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    They mentioned it a number of times that it was going to happen with the step after hyperconductive.

  2. #62
    Can you spare some gil?
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    This UI makes me think of trainers that people would make before CE was better understood thing.

  3. #63
    Lostbane
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    Raidfinder Q&A

    Raid Finder

    This is a party matching matching system for high-difficulty raids for players of the same Data Center, and it will work with the following content:

    Alexander Midas: Fist of the Son (Savage), Cuff of the Son (Savage), Arm of the Son (Savage), Burden of the Son (Savage)

    Raid Finder Overview Part 1: Matching conditions

    There are two different options for matching conditions: “Duty Complete” and “Duty Incomplete”. Only if you’ve cleared the content once before will you be able to select “Duty Complete.” The system will determine this, so if you haven’t cleared it, you won’t be able to select this option.

    Raid Finder Overview Part 2: Objective
    Next you will have to select your objective. “Duty Completion” will only be selectable by those who have not yet received their weekly reward. By selecting “Practice” you will be able to go into the raid to practice strategies. Only by selecting “Practice” will you be able to select which phase to focus on.

    So, you can decide to go all out and try to clear the content, or you can use the practice mode to repeat the battle to get used to it.

    In the event that you’ve already cleared a particular area for the week, you will not be able to enter that area. This is because the number of treasure caskets upon completion are reduced if there are players who have already received rewards present. However, since you can still get tokens, we are awaiting feedback for those of you who still wish to go.

    Raid Finder Overview Part 3: Setting phases for practice mode.
    Phases can only be set while practice mode is selected. Players will be able to select from first phase, middle phase, and final phase; however, this does not mean players will start from that phase. Also, I’m sure players can decide which part is first phase, middle phase, and final phase on their own, we didn’t set anything specific on development side.

    Raid Finder Overview Part 4: Role Structure
    When participating in a content via the Raid Finder, the role structure is set to 2 Tanks, 2 Healers, 1 melee DPS, 1 ranged DPS, and one other DPS (wild card). There will be no other matchings outside of this role structure.

    Until now, players had to speak with the NPC to enter Savage mode of raid dungeons; however, players will now use this Raid Finder to enter the content, so you do not have to gather around the NPC anymore.

    When the mode is set to “Duty Completion,” players will not be matched with the same DPS class/job. This was done to avoid causing the Limit Break gauge to accumulate slower.

    When “Practice” is selected, the same DPS class/job may be matched in the last spot.

    Since it’s only practice, we made it so the matching can be done quickly rather than being too strict on the jobs. Please try it out and give us feedback, such as you would like to set the main Tank or off Tank, or prioritize the matching speed.

  4. #64
    A. Body
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    Caitsith

    They need her to be the MS writer for the whole game honestly >.>

  5. #65
    Sea Torques
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    Quote Originally Posted by Destinye View Post
    They need her to be the MS writer for the whole game honestly >.>
    I was thinking that same thing. She's written like all the best plotlines in the game.

  6. #66
    Lostbane
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    They added more info about the Gatherers/Crafters
    Gatherer/Crafter
    We mentioned this previously, but gatherers and crafters will receive a boost in the item level. If you would like to craft new equipment planned to be introduced in Patch 3.4, please be sure to collect these new pieces of gear. There are two major types of equipment, one which can be crafted, and another which can be exchanged with red scrips. The item level from the red scrips are set higher, but the crafted version can be melded, so that’s a strong point. New primary tools will also be introduced. Belts, and accessories are planned for Patch 3.4.
    Crafter and Gatherer Scrips
    Since there are classes where it’s easier and harder to obtain blue scrips, we’ll be making adjustments so that the harder classes are brought to the level of the easier to earn classes. We’ll also be making adjustments to make it easier to earn red scrips.

    We’ll be increasing the gathering spots for the items used for collectables, increasing the scrips earned when turning in items on a level 60 class, boosting experience points when turning in items on a class that is level 59 or lower, and other all-around adjustments.

  7. #67
    Prime Minister of Salt

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    Wasted moogles best moogles

  8. #68
    Impossiblu
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    Valefor



    i had to

  9. #69
    Sea Torques
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    Phoenix

    Nero returning.

    Fuck, I can die in peace.

  10. #70
    Sandworm Swallows
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    However, when opening the treasure chest a special portal could open....There's also a chance that a golden goblin will spawn. These goblins are not aggressive and they’ll flee from players. If you’re able to defeat them within 30 seconds, they will drop a lot of gil. The further into the dungeon that you are in, the more gil the golden goblin will drop.
    Nice straight-up ripoff of Diablo3 there.

  11. #71
    Impossiblu
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    yeah map portals are effectively a straight rip of treasure goblins and Vault portals

  12. #72
    The Once and Future Wamoura
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    second half as boring as always

    see you friday for trailer

  13. #73
    Lostbane
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    Added it to the first post but here's a link to Marko's translation doc

  14. #74
    Ridill
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    Honestly the map dungeons sound like another good idea and shitty implementation. The entire RNG doors is a sad way to gate content. Make it challenging to gate content like EX primal a for example (not talking about savage level difficulty)

  15. #75
    Can you spare some gil?
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    Can't have anything that might be hard, so no boss rush gauntlet on a timer that the faster you get through it the greater the reward is at the end. Fuck no that might actually take more than a weeks worth of time to actually program and the budget doesn't allot for paying someone a full week of work.

  16. #76
    Relic Horn
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    When we first heard about a dungeon where you needed to be lucky to progress, I pictured something else entirely... like FFXI's Nyzul where your luck with the floor objectives had an effect on the difficulty of the run. This whole "50% chance of being able to enter the next room" setup is the most boring and unimaginative shit they could've come up with and the ilevel cap is just laughable.

    Not even going to bother.

  17. #77
    Ridill
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    A boss rush mode would of been great. And I also pictures a Nyzul isle type of thing where you can low man stuff for currency to buy stuff even.

    But as of now you duo maps and then have to shout, ask in LS's or FCs to get people to come for a dungeon where you might get kicked out 3 minutes because if unimaginative gating. The Ilv sync means you will never be able to over power it. At least they should of made it current Ilv, why the hell is it 180 (and why wasn't it released when 180

    No update to Diadum also makes me go wtf

  18. #78
    CoP Dynamis
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    It's basically just HQ treasure maps. You do treasure maps and randomly get more loot. Except they wasted a bunch of time making it overly complicated.

    They should have had maps drop keys to the Aquapolis, instead of a portal that you only have 10 minutes to enter. That way you could save up keys and organize it like a FC event, instead of this 20% chance off treasure maps so you might get a group together to map and not have any aquapolis pops at all.

  19. #79

    Quote Originally Posted by solracht View Post
    When we first heard about a dungeon where you needed to be lucky to progress, I pictured something else entirely... like FFXI's Nyzul where your luck with the floor objectives had an effect on the difficulty of the run. This whole "50% chance of being able to enter the next room" setup is the most boring and unimaginative shit they could've come up with and the ilevel cap is just laughable.

    Not even going to bother.
    This is just the treasure map thing. There is still deeper dungeons where you start low lv. Don't know rewards though

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