Originally Posted by
Chipmunkys
Gonna throw a crazy idea out there for the Master BCNM, but has anyone tried using FF14 play style mechanics? SE has been pushing its raging boner over FF14 onto FF11 for a little bit now, and if people have stated X mob uses X move/spell every X amount of time, maybe try running away, kiting, etc to avoid it? We've gotten so used to just playing FF11 as: stand at mob, auto-attack, WS @ 1000 TP, repeat. Mages: Stand out of AoE Range Cure/support repeat. The GEO/RUN/RDM Valk seems to be easily avoidable if PLD Super Tank starts running when spell is due to be casted vice versa other DD run away. Since -ra spells center from the caster with a relative smaller AoE range, it is possible to out run it. Also with -ra spells the correlation of direction from the mob (North, South, East, West, SW, NW etc etc) also plays a factor into what boost in damage the spell does do to enemies (in this case you/ or players). Although during Chainspell might prove more difficult for the Super Tank to escape in time, has anyone tried Sleeping it during chainspell? Moving the unslept hoard away from it has a precaution till it wears off? Also has anyone tried 'Ultimate Skillchains' on these mobs? iirc SE developers posted a video of them clearing the BCNM in ~45mins ish, so this isn't a stand at mob spam WS and easy victory in <5~10mins. Now saying that I'm sure the developers had the best of the best gear wise because they can give themselves anything they want, and further more they know the mechanics of the battle because you know they made it lol, but to me this fight seems you need to let go of the FFXI concept and think outside the box, where just auto attacking and WS'ing while WHM keeps you alive isn't the best strat. Further observation from what people have been posting, to me, looks like Ranger just made a HUGE come back lol. Shadowbind anyone? safely do dmg at range distance, and even if pull hate mob runs back to Odin's target seconds later regardless. When a mob 2-hours, Shadowbind and Super tank runs the hoard safely out of range.
Just some thoughts, but for me seeing these posts this BCNM screams the usual PLD,WHM,GEO,BLU bandwagon setup up is complete shit. I think this is SE's way of giving other jobs some sort of purpose and usefulness again. Which in defense is almost always the case. Bandwagon jobs/setups come and go, and although the current PLD/SCH/BLM/WHM/GEO or PLD/WHM/GEO/BLU has endured, its been long over due to get pegged down in newer content to make the forgotten jobs more appealing to re-gear and cp. Perhaps its time to break out that job from retirement, dust off the gear, and get some CP. Either some group with the <1% who have Mastered Forgotten Jobs will succeed in clearing the BCNM, or like everyone did with Herald Gaiters and Ambuscades(for those wishing to play solo and "taking up space" for the more deserved entitled PT setups) SE will impliment a 'Crier's Difficulty' and or nerf it completely to where a sparks i117 Master job PT will have some difficulty clearing it. Only time will tell I suppose.
Also just to throw it out there, SE has already stated the Master Trials BCNM is just like Ambuscades, with new rewards and/or battlefields coming often. (Each Month?) So these "Trophy Items" may seem like crap, but SE intended this to not be easily rewarded. i.e "Trophy Item".. Judgment Day Furnishing is a Trophy Item, does nothing for you, but its something only a select few have and can showcase to others saying "Look at me! I'm better/cooler than you!" You may have your Afterglow REMA, but how many people can say they have a Judgment Day or by the looks of it as of right now a Fermion Sword (I'd say <5 ppl, and 0 for the sword).