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  1. #1
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    Iron Harvest (PC/PS4/XB1) Steampunk WW1 RTS - September 1, 2020

    Steampunk-ish Alternate History WW1 FPS RTS
    Spoiler: show




















    World of 1920+ is an alternate version of the world and Europe, of the turn of the XIX and XX century. Period when tradition clashed with modernity, and the world was still full of mysteries and secrets. in the era of the industrial revolution, mankind fascinated by engines, iron and steel, began to experiment and try to build a huge walking machine. The geopolitical situation is slightly different, but generally there is an alternative view of history, not a fantasy world. There is no magic here, although rumors say that the Tatars from the south can talk to animals and control the wind... but this is probably only figments of the superstitious villagers. The main difference is the alternative vision of technical development at the turn of the century, and thus the presence of powerful walking machine, both in everyday life and on the battlefields. Like in early twentieth century Europe, the world of 1920+ is full of contrasts, diversity, secrets and unexplored places to discover, world where tradition and life in harmony with nature is slowly being replaced by modernity and technology. An important aspect of creating the climate of the 1920+ world is country life, away from progress and technology, where the view of the mighty walking machines, no longer scares, but also doesn't affect significantly how people live and what they do (this situation can be compared to the first airplanes appearance of the sky, people mostly don't understand how it works, and what it is, but it was already the reality in which they lived). Mech (automachines ) of the 1920+ world, are not very advance and futuristic, they are rather crude, massive and clumsy structures, reminiscent of the first tanks from the period of WWI. Visually, the most important points of the world 1920+ are: rural landscapes and atmosphere, cavalry, and mechs.

    The whole “1920+ project” at the beginning, was based on on historical events: the Battle of Warsaw in 1920 and the Polish–Soviet War (February 1919 – March 1921). This battle is considered by many historians as one of the most important in the world’s history, since it changed the fate of Europe and stopped the Red Revolution. After the first world war, the atmosphere in Europe was filled with revolutionary thoughts. Bolsheviks decided to take advantage of this situation and started to move forward to the west with a huge army.

    Poland was the first country to really be able to show them resistance. Our independence had only been restored for two years. Even that, Polish army has defeated the Bolsheviks and pushed away the specter of the communism from the Western Europe. Anyone hardly knows about this and it is a very interesting historical period. This is also the last time cavalry was so significantly used. I love giant robots and mechs from my childhood. Those are very interesting and inspiring painting themes for me. They also give a good idea of well built scales and offer an interesting contrast of the classical landscapes and situations.

    I'm very happy to announce, that here you will also find the artworks for the board game 'Scythe', based on my 1920+ universe!
    https://www.facebook.com/Kubasa/posts/1178783125478778
    http://stonemaiergames.com/about-the-game-2/
    https://www.artstation.com/artist/jakubrozalski

  2. #2
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    Announced as Iron Harvest, RTS
    “After World War I farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while ploughing their fields. They called it the Iron Harvest.”

    Developer KING Art Games and artist Jakub Różalski today announced Iron Harvest, a real-time strategy game for PlayStation 4, Xbox One, and PC. The game takes place in the world of 1920+, an alternate version of our own world where mankind, fascinated by technology, engines and iron, invented powerful walking machines. Once mighty weapons on the battlefields of the Great War, they are now part of everyday life.

    Mighty factions fight for influence, while hidden forces are working towards the destabilization of Europe, determined to set the world on fire once again.

    1920+ was developed by Polish artist Jakub Różalski and earned him a cult-following because of his beautiful artworks painted in the style of the old masters.

    “We love games like Company of Heroes or Men at War and want to bring a similar gameplay experience to this fantastic world Jakub created,” Jan Theysen, Project Lead at KING Art Games explains. “You lead hero characters, mechs, and soldiers into epic battles in open sandbox maps. Cover mechanics and dynamic destruction play a major role in combat.”

    The game is in its early development phase and is scheduled to launch 2018.

    The World

    The game takes place in the world of 1920+, an alternate version of our own world where mankind, fascinated by technology, engines and iron, invented powerful walking machines. Once mighty weapons on the battlefields of the Great War, they are now part of everyday life.

    Mighty factions fight for influence, while hidden forces are working towards the destabilization of Europe, determined to set the world on fire once again.

    • The Saxony Empire is one of the most influential countries in Europe, with powerful industry, developed cities, modern factories and a strong military tradition. After the unfavorable conditions of surrender in the Great War, the current mood in the Empire is bad, and proud elites and humiliated aristocrats secretly oppose the Emperor’s appeasement policies.
    • The Polania Republic is a large agricultural country with a long history. It is trying to maintain its status and territory, struggling with its aggressive neighbors: The Saxony Empire in the west and Rusviet in the east. Polania initiated a program to modernize its army while a large part of the country is still occupied by Rusviet forces.
    • Rusviet is huge, powerful, and has unmatched industrial and population potential. However, the country is tired and worn out by the long war. People are frustrated, and the power of Tsar Nikolaj weakens. Mysterious Grigori Rasputin has become an extraordinarily powerful man and revolution is in the air...
    http://www.iron-harvest.com/
    https://www.facebook.com/ironharvest/

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  5. #5
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    Seeking Additional Funding through Kickstarter beginning March 13, 2018

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    As of this post, they are ~$120k from their goal.

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    Funded!

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    Alpha 2 Coming in December 2018
    Iron Harvest, the classic RTS for PC, PlayStation 4 and Xbox One, set in the alternate reality of 1920+, which collected over $1,530,000 in its crowdfunding campaign earlier this year, now has a “First Look Alpha” demo for supporters. The Alpha build features two game modes and 15 playable units.

    A second Alpha demo, focussing on multiplayer, is scheduled for December, the release of the final game is planned near the end of 2019.

    Alpha 1 is available for all backers until the release of Alpha 2. People can still get Alpha 1 and all subsequent demos by pre-ordering the game.

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  12. #12
    Fuck It, I'm Goin Deep Fan Club President
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    Keeping an eye on this. I miss playing RTS games

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    Sweaty Dick Punching Enthusiast

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    you had me at steampunk WW1 and RTS

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    Fuck It, I'm Goin Deep Fan Club President
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    https://starly.io/mr.werewolf/y3ihw4s2HNw2n2NKD6FG

    The game's lead artist Jakub Różalski is releasing an NFT collection next weekend showcasing all of the game and concept art.

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