So turns out the bugs spawned by the antlion immediately go after whoever aggroed first. Fun times. Also antlion wasn't taking hardly any dmg until they spawned
So turns out the bugs spawned by the antlion immediately go after whoever aggroed first. Fun times. Also antlion wasn't taking hardly any dmg until they spawned
Well I meant more of what was the moghancement. Was hoping for something good but guess not
Yeah, it just gives Mog : Water. I stuck one on a mule to see if it does anything next Conquest update. Just seemed weird to put that in now.
If they can take time for digging I'm still hoping for a Monstrosity update.
well was hopeing for chocobo digging to add rare mats like etherresl squama southern peral etc. I guess not ._..
such wasted opportunity
Anyone try intense this month?
I think many people are?
Most common strategy seems to be to sleep everything on Bard with NT up, then pull stuff one by one.
Keep garuda down to remove the huge evasion and negative auras.
Astral Flow seems to be no danger at all.
That sounds like a working strategy. Mechanistically, I think the SMN's bad physical AoE move gets a substantial boost from adds being alive. Did ~2k to non-PLDs that it hit (or took 3 shadows) with all adds up, but only ~400 damage with adds down (+Wilt/Bio2).
Does the super-eva Aura (that is up when Garuda is alive) apply to all Yagudos or just the Summoner? Think it applies to everyone but asking just in case someone can confirm it.
Is there a reason the +1 has less def than the NQ?
Inyanga Tiara 99 119 0 Head DEF:91 HP+45 MP+50 STR+10 DEX+10 VIT+10 INT+26 MND+25 CHR+24 Magic Accuracy+26 Evasion+33 Magic Evasion+96 "Magic Def. Bonus"+8 Haste+4% "Regen" potency +8% Magic damage taken -3% WHM / BRD / SMN
Inyanga Tiara +1 99 119 0 Head DEF:61 HP+45 MP+50 STR+10 DEX+10 VIT+15 INT+31 MND+30 CHR+29 Magic Accuracy+38 Evasion+33 Magic Evasion+108 "Magic Def. Bonus"+8 Haste+4% "Regen" potency +12% Magic damage taken -4% WHM / BRD / SMN
Typo?
Now that's a meme I haven't seen in a long time.
The summoner did sweep for 2k on my blu in typicall DD gear, all adds were dead. We killed the bard first because he can put mambo on everyone which is really annoying. Astral flow doesn't hurt but gives the boss an afterglow effect which raises his evasion and probably other stats.
We put entrust barrier on for when we killed the boss and it prevented the huge damage from sweeps. Seemed to wipe occultation shadows like Mow did last month, so drop the spell and keep barrier tusk up.
Capped acc at ~1400 in difficult, no acc buffs used.
We tried killing the boss first but the adds remained so you have to clear them all. Adds seem really weak besides needing decent accuracy, died in 3-4 cdc's.
Tried some Normal intense and was really easy with 3 bsts... I even forgot trusts and still was able to zerg down with unleash. Tried D and everything was evading like crazy. Insane difference really.
Some interesting changes in rewards this month. Gallantry has mythic items this time instead of relic. Total hallmarks have a bunch screen temp items
They said they added RoE objectives but I don't see them. Does anybody know where they are?
Theres a new ambuscade one granting that tripler item for completing intense on any tier. I believe the new adoulin quest is RoE related as well?
Yeah the new adoulin quests is under roe quests 2
So whats the deal with Gravity Pull? Is it like an X-needles move? on VD it wipes my trusts, then next usage it wipes my pld.