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  1. #1
    D. Ring
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    FFRK - Abyss Dungeon 04 - Summoning Magic Event & Strategies

    Remember that you do NOT need to worry about completing this, if you are a newer player and don't have the hones/gear/chars leveled needed to clear, you can wait for the abyss dungeon to open up again next month and complete both this one and the next one then.

    Event Start Date: June 18
    Event End Date: July 2

    All Information is taken from a mixture of Reddit/Spreadsheets/Kongbakpao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/abyss-4/

    Notable Rewards

    6 star Accessory: Storm Armlet (High Resistance to Wind Attacks)
    1x Soul of Hero
    1x Memory Crystal
    1x Memory Crystal II
    1x Neo Bahamut Memory Crystal

    Neo Bahamut
    • 6 Star Summoning ability
    • 3 hit (6.00 per hit) All Target Non-Elemental MAG (Minimum DMG: 2000)


    Relics

    Spoiler: show
    Core: Tyro: Sentinel Grimoire (SB), Healing Grimoire (SB), Cyclone Grimoire (SB), Last Judgment Grimoire (SSB)
    FF3: Arc: Holy Wand (SB), Elder Staff (SSB)
    FF4: Rydia: Ice Whip (SB), Dragon Whisker (SB), Mystic Whip (SSB)
    FF5: Krile: Magus Rod (SB)
    FF6: Terra: Enhancer (SB), Minerva Bustier (SB), Maduin's Horn (SSB)
    FF7: Aerith: Cypress Pole (SB), Keepsake Ribbon (SB), Aurora Rod (SB), Wizard Staff (SSB)
    FF8: Rinoa: Valkyrie (SB), Rising Sun (SB), Cardinal (SSB), Party Dress (SB)
    FF9: Garnet: Storm Staff (SB), Asura's Rod (SB), Wizard Rod (SSB)
    FF10: Yuna: Magistral Rod (SB), Lullaby Rod (SB), Full Metal Rod (SSB), Tiny Bee (BSSB)
    FF12: Ashe: Runeblade (SB), Demonsbane (SB)
    FF13: Hope: Skycutter (SB), Airwing (SB), Hawkeye (SSB)


    Dungeon Bosses

    Odin (FF3)
    HP: ~193000
    Target Score:
    • Defeat Odin without being KO'd.
    • Defeat Odin before he uses Zantetsuken three times.
    • Reduce Odin's DEF.

    Weak: None
    Absorb: None
    Vulnerabilities: Stun Abilities

    Commentary

    None

    Recommended abilities: Draw Fire + Retaliate, Power Breakdown, Protectga
    Recommended RW: Any



    TOTAL medals = 18 medals
    , meaning you can only lose a max of 3 medals to get Mastery.

    Sacred & Minotaur (FF8)
    HP: ~131700 (Sacred) ~121700 (Minotaur)
    Target Score:
    • Defeat the Brothers without being KO'd.
    • Exploit Sacred's weakness to poison attacks.
    • Exploit Minotaur's weakness to wind attacks.

    Weak: Wind and Poison
    Absorb: Earth (Minotaur)
    Resists: Earth (Sacred)
    Vulnerabilities: Blind Abilities

    Commentary

    Sacred is the big red guy; Minotaur is the small blue guy.

    Mad Cow Special is only used when both of them are alive. You can focus one down ASAP or use AoEs.

    Recommended abilities: Magic Breakdown, Shellga
    Recommended RW: SG/SS2, Scream (Ramza)


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Magus Sisters (FF10)
    HP: ~104000 (Sandy), ~99500 (Cindy), ~92700 (Mindy)
    Target Score:
    • Defeat the Magus Sisters without being KO'd.
    • Defeat the Magus Sisters before they use Delta Attack three times.
    • Reduce Sandy's ATK.

    Weak: None
    Null: None
    Vulnerabilities: Slow Abilities and Sap Abilities

    Commentary
    • After a set number of turns, if all three sisters are alive, they will perform the Delta Attack.
    • Cindy will use Raise when either Sandy or Cindy are defeated.

    It is wise to take down Cindy first for obvious reasons. Carbuncle is great against Mindy’s magic attacks, and Draw Fire + Retaliate is great in general since they all have physical attacks. If you have well honed AoE magic/summons this fight will be quick.

    Recommended abilities: Multi-Break, Draw Fire + Retaliate, Breakdowns, Carbuncle, AoE
    Recommended RW: SG/SS2, Scream (Ramza), Mighty Guard (VIII)


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Ark (FF9)
    HP: ~257900
    Target Score:
    • Defeat Ark without being KO'd.
    • Reduce Ark's ATK.
    • Exploit Ark's weakness to wind attacks.

    Weak: Wind
    Null: Earth
    Resists: None
    Vulnerabilities: None

    Commentary

    Use defensive Breakdowns or defensive buffs coupled with a defensive Soul Break like SG/SS2. Exploit the Ark’s elemental weaknesses for a quick fight

    Recommended abilities: defensive Breakdowns, Protectga
    Recommended RW: SG/SS2, Scream (Ramza)


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Neo Bahamut (Abyss)
    HP: ~260000 (Neo Bahamut) ~40000 (Energy Sphere)
    Target Score:
    • Hit Neo Bahamut with Summon magic.
    • Do not use Physical attacks on Neo Bahamut.
    • Do not use Black magic on Neo Bahamut.

    Weak: Ice (P2: Fire Stage), Fire (P2: Ice Stage), Water (P2: Lightning Stage)
    Resists: Fire (P2: Fire Stage), Ice (P2: Ice Stage), Lightning (P2: Lightning Stage)
    Immunities: All Break Effects
    Vulnerabilities: None

    Abilities

    ► Phase 1

    Dragon Fang: Deal physical damage twice to one target.
    Firestorm: Deal special wind damage to all targets.
    Flare: Deal massive non-elemental damage to one target.
    Megaflare: Deal moderate non-elemental damage to all targets.
    Gigaflare: Deal very heavy non-elemental damage to all targets.

    ► Phase 2

    Tail: Deal moderate physical damage to one target.
    Dragon Fang: Deal physical damage twice to one target.
    Lunge: Deal ranged physical damage to all targets.
    Firestorm: Deal special wind damage to all targets.
    Flare: Deal massive non-elemental damage to one target.
    Megaflare: Deal moderate non-elemental damage to all targets.
    Gigaflare: Deal very heavy non-elemental damage to all targets.
    Gigaflare (Nightmare): Deal fixed non-elemental damage to all targets. (5555 fixed + 1111 per “consumed” Energy Sphere)
    Megaflare (Counter): Deal moderate non-elemental damage to all targets. (trigger: physical attacks, black & white magic)

    ► Phase 3


    Lunge: Deal ranged physical damage to all targets.
    Flare: Deal massive non-elemental damage to one target.
    Megaflare: Deal moderate non-elemental damage to all targets.
    Gigaflare: Deal very heavy non-elemental damage to all targets.
    Gigaflare (Nightmare): Deal fixed non-elemental damage to all targets. (5555 fixed + 1111 per “consumed” Energy Sphere)

    ► Energy Sphere

    Energy Bullet: Deal special non-elemental damage to one target.
    Energy Bullet: Deal moderate special non-elemental damage to one target.
    Energy Bullet: Deal heavy special non-elemental damage to one target.

    Commentary

    PHASE 1 (100%-80%):

    No special mechanics in this phase. Just beat the boss down until Phase 2 starts. One thing worth noting is that you can use Ninja or White Magic abilities to deal damage in Phase 1. This lets you save some summon uses for Phase 2 and 3 which are the critical phases.

    PHASE 2 (79%-50%):

    • Neo Bahamut gains Reflect at the start of this phase.
    • You’ll notice the background will change. This changes throughout Phase 2 and it will indicate the element Neo Bahamut is currently weak to and also what element it currently resists (this is important).
    • Red fiery background (Fire stage): Weak to Ice; Resists Fire
    • Blue icy background (Ice stage): Weak to Fire; Resists Ice
    • Stormy grassfield background (Lightning stage): Weak to Water; Resists Lightning
    • After every two turns, the background will change. Background cycle is as follows: F → I → L → F → I → L (in other words after 12 turns have elapsed, if Neo Bahamut’s HP isn’t brought down to 50% yet, Phase 2 ends prematurely and Phase 3 will begin)
    • IMPORTANT: If you use an element that Bahamut resists, an Energy Sphere will spawn, they are immune to damage. Energy spheres come in 3 main colours: Red, Blue, Yellow (using a fire summon when Bahamut is currently resisting fire elements will spawn a Red Energy Sphere, and so on). Note that ONLY SUMMONS will trigger Energy Sphere spawns. (using Ninja abilities won’t work)
    • Energy Spheres have three “Levels” of power, and they are indicated by its size. Power levels are determined by damage you deal from summons: 1-3999 = Level 1; 4000-9999 = Level 2; 10000 and above = Level 3.
    • (So let’s say in the Fire stage, Ifrit deals 2.5k per hit, the Energy Sphere spawned will be Level 2.)
    • You can spawn multiple Energy Spheres (maximum of 3 Spheres). You can only spawn 1 Sphere for each element. (You cannot spawn 2 Red Spheres, for instance)
    • You need to have at least one Energy Sphere spawned before going into Phase 3.


    PHASE 3 (49%-0%):

    • Energy Spheres become targetable now. They have an invisible timer. If the timer runs out and the Spheres are still alive, it is a wipe.
    • If you destroy Spheres within the timer, the Spheres will damage Bahamut. A Level 1 Sphere will deal 1×9999 damage to Bahamut; Level 2 = 2×9999; and Level 3 = 3×9999
    • Therefore, the more Spheres you spawn in P2, and the more times you charge it, then you’ll have a very quick P3 (assuming you are able to nuke all Spheres down in time)
    • Other than that, it’s a race to the finish line. Neo Bahamut will be spamming Gigaflare a lot.
    • Energy spheres must be destroyed with a Summon attack. Failure in doing so will trigger Gigaflare NIghtmare.
    • If there are multiple Energy Spheres, all of them has to be defeated simultaneously. If one Sphere is defeated before the other(s), all other Spheres will be consumed, and any Spheres that are alive will trigger Gigaflare Nightmare.


    Recommended abilities: Shiva/Ifrit/Ramuh/Valefor/Maduin/Leviathan, Water Veil, Fire Veil, Swift Bolt
    Recommended RW: SG/SS2


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  2. #2
    Ridill
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    Gilgamesh

    Forgot this was coming. Damn this 25 mythril cutting into my hopes to have 200 for Burst Fest.

    At least my summon hones are ready.

  3. #3
    Member since 2006 and still can't think of a title.
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    Acanis Lindri
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    Midgardsormr
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    Bismarck
    WoW Realm
    Kil'jaeden

    I don't think I can justify a lucky pull on this as much as I'd love a native wall.

  4. #4
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    BG Level
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    i'll need to check my summons hones

  5. #5
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,802
    BG Level
    10

    Current summons

    Leviathan R2
    Valefor R4
    Carbuncle R2
    Ixion R2
    Alexander R4
    Quezt R1
    Bahamut R2
    Cactuar R1
    Orthros R1
    Fat Chocobo R1
    Shiva R4
    Ramuh R5
    Ifrit R5

    What should i hone for this?

  6. #6
    Ridill
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    Gilgamesh

    Ive got Ifrit/Ramuh/Shiva at R5, Valduin at R4. Between those, Ninja Scrolls at R4 and Tyro I'm feeling pretty safe.

  7. #7
    BG Medical's Student of Medicine
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    I'm not sure you'll need to worry much; some of your summoners will need heals/mitigation spells. You probably should have enough to cover it all.

    I'm working with R4 3*s, R4 Val/Maduin/Alex, R3 Leviathan, R2 Bahamut, R2 Quetz, R2 Orthros

    plus all scrolls at R4.

  8. #8
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    37,802
    BG Level
    10

    Honed Bahamut to R3 so

  9. #9
    Relic Shield
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    Jan 2016
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    6

    I know I should pull but I don't really want most of that gear...

  10. #10
    D. Ring
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    Diabolos

    I'm gonna pull anyway, good chance at cheap synergy gear and I still barely have any mage SBs other then Edea.

  11. #11
    Ridill
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    Asura

    I'm gonna get shit anyway so might as well try XD

  12. #12
    Ridill
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    Gilgamesh

    I think Terra items are nice enough that its worth the pull.

    And theres enough blm stat sticks or good armors (keepsake ribbon) in there that it isnt Serah banner 1 bad.

  13. #13
    BG Medical's Student of Medicine
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    Casting sword prz

    Looks like my setup is:

    Yuna
    Rinoa
    Tyro
    Eiko
    Hope or Aerith

  14. #14

    Fuck this Bahamut shit.

  15. #15
    I would prefer not to.
    Moms Spaghetti
    Philly Special

    Join Date
    May 2006
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    31,457
    BG Level
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    1/1, was prepared for this for a while

    Spoiler: show


    only had two spheres, one at level 1 and one at level 2 for only 3 quad 9s, but it didn't matter. phase 1 used Alex, maduin, valefor; phase 2 ele summons; phase 3 bahamut with valefor and maduin

  16. #16

    Hones are what's doing me in, and it's not like I can just make summon orbs come out of nowhere, either.

  17. #17
    E. Body
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    Kirby Prime
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    Hyperion

    Cheesed it by charging SB. Unfortunately I couldn't use Terra's trance flood since it still counted as black magic =/ but the extra 3 Wishing Star and Ramuh barely got me past it. I was out of summons right at the very end.

  18. #18
    D. Ring
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    Made Maduin R4 to make sure everyone had a summon, went in and had a fucking terrible time getting him even to the halfway point......... when I realized that Optimize likes to gear Tyro for melee and some of my whm/smns as whm, left the fight, regeared them for max MAG, and barely scrapped by (went in with no heals including SBs) with a master.

  19. #19
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Valefor

    Quote Originally Posted by arus2001 View Post
    Hones are what's doing me in, and it's not like I can just make summon orbs come out of nowhere, either.
    Same. Getting him sub 10% every time with R4 Ifrit/Shiva/Ramuh, R3 Maduin, R2 Bahamut, R1 Orthros, R5 Swift Bolt, Wishing Star, and Magitek Missile. Cheesing SSBs might work but otherwise I need to find some 4* orbs and hone ultros.

    edit: got him down but only got expert because at the end i accidentally used an auto attack with tyro. fml. will do it again another time since those crystals aren't necessary right now anyway. all i had to do was push ultros to r2, was enough.

  20. #20
    Ridill
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    Asura

    Quote Originally Posted by arus2001 View Post
    Hones are what's doing me in, and it's not like I can just make summon orbs come out of nowhere, either.
    You could buy them from the Fat Chocobo store. Do you have any greens left?

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