Complaining that it doesn't look or feel like a Resident Evil game? Yes.
Complaining that it looks like a fun horror game? No.
Scoring is really easy guys.
Complaining that it doesn't look or feel like a Resident Evil game? Yes.
Complaining that it looks like a fun horror game? No.
Scoring is really easy guys.
Does it just not seem RE cuz the last iterations we've had had things that we automatically identify as RE?
Would it be more RE if they had I dono. Jill making a phone call to someone at the beginning of the game and maybe something more sprinkled throughout?
My issue with this game is it came at a time of Indie Horror games capitalizing on many similar elements with I guess Outlast/Amnesia being one of the more complete games that came out since many indie horror games are usually just like a 20-30 minute jumpscare A-B type game or "escape the hallway" type of game and it ends. So this being an actual game using the same elements is refreshing.
It's a good game, it definitely feels like a resident evil game (get an item later go back damn near to the beginning to solve a fucking puzzle/open a door) but I guess just the timing is kind of weird for this particular style after the flood of shitty indie horror games that's done similar. I like it though, I just...wish I could sit in on the meeting where they were like:
"Okay, we have herbs like usual, lets add in a pseudo crafting system."
"How will players heal in this game?"
"By washing their hands with jesus juice."
"What if they get dismembered?"
"The jesus juice will repair severed limbs."
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Could be wrong, but even if I am, I'm not exactly interested in the realism of healing items in video games, especially in a series where mashing herbs together heals chainsaws to the neck.
Yeah, I don't mind realism or completely out there, it's just the most...odd choice I've seen in terms of healing in a survival horror lol.
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Dunno about this one, but most RE games actually had some good replayability
Well Resident Evil 5 is probably just behind Portal in terms of number of times replayed, so.
Also $60 for 10 hours is an absolutely reasonable price if the 10 hours are good.
Hm, honestly I'd say it's worth it. I kind of found the main difficulties (normal/madhouse) a sort of "Side A/Side B" kind of deal but more in the sense there's obvious differences. It's definitely worth at least 2 playthroughs.
Yeah, it has about the same amount of replayabilty as other REs. Lots of unlockables for beating the game on Madhouse mode and under 4 hours. Slightly different endings.
Keep in mind there's a difficulty change after you beat it on normal and the replayability seems pretty good.
I will say my favorite part was
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Beat it. Had 10 hours on it. Enjoyed most of it. Was legit scared a bunch of times through the game. Gets a bit more actiony with plenty of ammo/herbs near the end. Can we talk about the ending a minute?
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