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  1. #1
    Nidhogg
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    FFRK - Window on the Past (FF10) Event & Strategies

    "Auron, I am honored that you care for me so. But I have come to kill grief itself. I will defeat Sin, and lift the veil of sorrow covering Spira." - Braska

    Event Start Date: June 20
    Event Bonus Battle: June 23
    Event End Date: June 30

    All Information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/braska-event/

    Notable Rewards
    Auron Dress Record

    Full Charge
    • 5* Combat Ability
    • 4 Single Attacks (1.17 per attack)
    • Charge Time: 3.30 seconds

    Powerchain
    • 5* Celerity Ability
    • 1 2.00 Single Attack
    • Grants Cast Speed *999 to User for 1 turn (makes next casting action instant)

    New Characters Acquired
    Braska (SMN:5 BLM:5 WHM:4)

    Old Characters Acquired
    Auron
    Jecht


    Memory Crystals

    Braska: MC1/MC2
    Jecht: MC1/MC2
    Auron: MC1
    Rikku: MC2
    Kimahri: MC2
    Soul of a Hero x1
    MC Crystal Lode x1
    MC II Crystal Lode x1


    New Record Materia

    Braska RM1: MAG increases but RES decreases.
    Braska RM2: Moderate increase in Summon DMG.
    Jecht RM2: 14% chance to turn attack into Exploding Fist.
    Rikku RM2: Moderate DMG increase when using THF abilities.
    Kimahri RM2: Attack will often become "Jump".

    Characters Needed for Battles
    None

    Cid Missions
    Defeat the Part 2 dungeon "Sanubia Desert" with Jecht Solo.
    Defeat the Part 2 dungeon "Palace of Saint Bevelle" with a party consisting of only Jecht, Auron, Braska.
    Defeat the Bonus Battle dungeon "Sin's Interior (Ultimate +)" with a party consisting of only FF10 characters AND Tidus, Yuna, and Auron.

    Relics

    Banner 1
    Spoiler: show
    Braska's Staff: SSB, Braska, 6-9 hits (6) Below 562 MAG, (7) 562+ MAG, (8) 681+ MAG, (9) 723+ MAG (2.40 per hit) All Target Non-Elemental/Fire (whichever one is more effective) MAG
    Riot Blade: SSB, Auron, 5 hit (1.56 per hit) Ranged Single Target Non-Elemental PHY and ATK/DEF -50% for 25 seconds
    Songstress Rod: SB, Yuna, 3 hit (3.93 per hit) Single Target Holy MAG and self En-Light for 25 seconds
    Flexible Arm: SB, Rikku, 4 hit (1.29 per hit) Single Target Non-Elemental PHY and Enemy ATK-50% and Self ATK+50% for 25 seconds.
    Lightning Steel: SB, Tidus, 6 hit (0.85 per hit) Single Target Non-Elemental PHY
    Warrior's Bracer: Shared SB, All Allies Protectga
    Red Armlet


    Banner 2
    Spoiler: show
    Sin's Fang: SSB, Jecht, 7 hit (1.13 per hit) Ranged Single Target Non-Elemental PHY and All Allies Crit +25% for 25 seconds
    Force Saber: SSB, Tidus, 3 hit (2.63 per hit) Ranged Single Target Water PHY
    Auron's Grasp: SB, Auron, 4 hit (1.05 per hit) Ranged All Target Non-Elemental PHY and Self Sentinel for 25 seconds
    Jecht's Bandana: SB, Jecht, 4 hit (1.28 per hit) Single Target Non-Elemental PHY and Stun (100%)
    Hunter's Spear: SB, Kimahri, 4 hit (1.29 per hit) Ranged Single Target Non-Elemental PHY and Self High Regen & ATK/DEF +35% for 25 seconds
    Warrior's Bracer: Shared SB All Allies Protectga
    Red Armlet

  2. #2
    Nidhogg
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    Bonus Battles
    Cavern of the Stolen Fayth +
    • Nidhogg
      HP: ~102500
      Target Score: Defeat Nidhogg without being KO'd, Exploit Nidhogg's weakness to ice attacks.
      • Weak: Ice
      • Absorbs: None
      • Resists: None
      • Vulnerabilities: Confuse Abilities and Stop Abilities
    • Yojimbo & Daigoro
      HP: ~116300
      Target Score: Defeat Yojimbo without being KO'd, Reduce Yojimbo's ATK.
      • Weak: None
      • Null: None
      • Absorbs: None
      • Vulnerabilities: None

    Commentary
    Nidhogg: Pretty easy boss, just exploit its weakness for a quick kill.
    Yojimbo: Power Break + Protectga should keep Yojimbo’s damage at bay.

    Recommended abilities: Protectga/Shellga, defensive Breakdowns
    Recommended RW: SG/SS2, Scream


    TOTAL medals = 30 medals
    , meaning you can only lose a max of 5 medals to get Mastery.

    Remiem Temple ++
    Magus Sisters
    HP: ~70000 each
    Target Score:
    • Defeat Magus Sisters without being KO'd.
    • Afflict any one of the three with Poison.
    • Defeat the Magus Sisters before Delta Attack is used three times.
    Weak: None
    Absorbs: None
    Vulnerabilities: Poison Abilities, Confuse Abilities, Slow Abilities, Sleep Abilities

    Commentary
    • After a set number of turns, if all three sisters are alive, they will perform the Delta Attack.
    • Cindy will use Raise when either Sandy or Mindy are defeated.
    Tauntaliate + Carbuncle means they can’t touch you (other than Delta Attack). Use Bio Grenade (if you have it) to inflict Poison on multiple targets easily, and go all out with AoE attacks

    Recommended abilities: Multi-Break, Draw Fire + Retaliate, Breakdowns, Carbuncle, AoE (Bio Grenade, etc)
    Recommended RW: SG/SS2, Scream


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Baaj Temple +++
    Anima
    HP: ~179500
    Target Score:
    • Defeat Anima without being KO'd.
    • Reduce Anima's ATK.
    • Reduce Anima's MAG.
    Weak: None
    Absorbs: None
    Resist: None
    Null: None
    Vulnerabilities: None

    Commentary

    Very easy boss. Apply defensive Breakdowns (stack em if you can) and have Protectga and Shellga up. Just beware of Gravity that cannot be mitigated.

    Recommended abilities: Protectga, Shellga, defensive Breakdowns.
    Recommended RW: SG/SS2, Scream


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Yevon Dome (U)
    Yunalesca
    HP: ~?
    Target Score:
    • Exploit Yunalesca's final form's weakness to water attacks.
    • Do not use holy attacks against Yunalesca.
    • Reduce Yunalesca's MAG.
    Weak: Water (3rd Form Only)
    Absorbs: Holy
    Vulnerabilities: Silence Abilities (P1 Only)

    Abilities
    ► First form

    Attack: Deal physical damage and remove Protect/Shell/Haste from one target.
    Absorb: Deal moderate Dark physical damage and drain HP from one target.
    Sleep: Sleep one target (trigger: any attack)

    ► Second form

    Attack: Deal physical damage and remove Protect/Shell/Haste from one target.
    Hellbiter: Deal physical damage and Sap all targets.
    Holy: Deal massive holy damage to one target.
    Absorb: Deal moderate Dark physical damage and drain HP from one target.
    Osmose: Reduce number of remaining uses of an ability from all targets.
    Attack (Counter): Deal physical damage and remove Protect/Shell/Haste from one target.

    ► Third form

    Attack: Deal physical damage and remove Protect/Shell/Haste from one target.
    Hellbiter: Deal physical damage and Sap all targets.
    Holy: Deal massive holy damage to one target.
    Holy: Deal massive holy damage to all targets.
    Osmose: Reduce number of remaining uses of an ability from all targets.
    Attack (Counter): Deal physical damage and remove Protect/Shell/Haste from one target.
    Mind Blast: Deal special magic damage and Confuse all targets.
    Mega Death: KO one target.

    Commentary
    • When Yunalesca goes below a certain amount of HP, she changes into her Second form, and and then subsequently her Third form (after going below a certain amount of HP).
    • Yunalesca (in her Second and Third form) will use Holy on any character affected by Sap caused by Hellbiter.
    • Mega Death, used by Yunalesca in her Third form, will KO any character not affected by Sap.
    • In her third form, Yunalesca has a chance to cast Holy as an interrupt on at the end of every turn.
    You can silence her when she’s in her first form, and I recommend silencing Yunalesca right before phase 1 ends (~80%), so that she won’t have a chance to cast Holy in her second form. Use her second form to top up the party and/or build up SB charges.

    Phase 3 is where all the hurt happens. Expect to get hit with multiple AoE Holy. Having magic blink will be great. Otherwise, mitigate it as much as you can.

    Recommended abilities: Shellga, defensive Breakdowns, Silencega
    Recommended RW: SG/SS2, Scream


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Sin's Interior (U+)
    Braska's Final Aeon
    HP: ~300000
    Target Score:
    • Reduce BFA's ATK.
    • Reduce BFA's MAG.
    • Exploit BFA's weakness to holy attacks.
    Weak: Holy
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: None

    Abilities

    ► Normal

    Attack: Deal physical damage to one target.
    Jecht Beam: Deal heavy non-elemental magic damage to one target.
    Cleave: Deal moderate physical damage and Slow all targets.
    Jecht Finger: Deal special physical damage two times to one target (ignores DEF).

    ► Weak

    Attack: Deal physical damage to one target.
    Jecht Beam: Deal heavy non-elemental magic damage to one target.
    Jecht Bomber: Deal special physical damage to all targets (ignores DEF)
    Ultimate Jecht Shot: Deal special ranged physical damage to all targets (ignores DEF)

    Commentary
    • In the Normal phase, when BFA decides to use Jecht Finger, he will not act on the current turn. Instead, a message will show up saying that his “OVERDRIVE gauge is filled(?)”. BFA will then use Jecht Finger on the next turn as an interrupt.
    • The same goes for Ultimate Jecht Shot in BFA’s Weak phase.
    Recommended abilities: Protectga, Power Breakdown
    Recommended RW: SG/SS2, Scream


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    Relic Shield
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    That last Cid mission, I'm so screwed on lol.

  4. #4
    Nidhogg
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    Quote Originally Posted by Classikmage View Post
    That last Cid mission, I'm so screwed on lol.
    Yeah sadly this is where we begin having all Ult/Ult+ cid missions that require full realm parties, thankfully the rewards for it are just simply an extra Major orb (later on when Ult++ comes, an extra 6* Orb) so its not a huge deal if you can't complete, also to fulfill the Cid Mission, you only need to clear it, don't need to master it.

  5. #5
    Nidhogg
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    Also I had to scrounge around for info on the Cid Missions as well as rely on memory since unlike other translated banners, this one doesn't have a cid mission section that explains the quests, so not 100% sure if Ult+ Cid Mission is full FF10 party WITH Jecht/Auron/Braska or just straight up full FF10 party, i'm assuming the latter since that is how the other Ult+ Cid Missions are.

  6. #6
    Absolute Messenger of Promathia
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    I'm pretty sure I'll never do that Ult+. It means losing Shout, Stoneskin, and a RW of my Major Regens/Shells/etc... Absolutely out of the realm of possibility for me, especially in a 10 realm where all my Synergy is shitty no-attack giving light armor and the Anniversary Blade

  7. #7
    Sandworm Swallows
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    Quote Originally Posted by Robertfb View Post
    Also I had to scrounge around for info on the Cid Missions as well as rely on memory since unlike other translated banners, this one doesn't have a cid mission section that explains the quests, so not 100% sure if Ult+ Cid Mission is full FF10 party WITH Jecht/Auron/Braska or just straight up full FF10 party, i'm assuming the latter since that is how the other Ult+ Cid Missions are.
    It's full sinergy party with Tidus, Yuna and Auron for Ult+.

  8. #8
    Nidhogg
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    Quote Originally Posted by Alkar View Post
    It's full sinergy party with Tidus, Yuna and Auron for Ult+.
    alrighty, will update it, thanks.

  9. #9
    Drunken Red Mage
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    Quote Originally Posted by Alkar View Post
    It's full sinergy party with Tidus, Yuna and Auron for Ult+.
    Paging Dr. Freud!

  10. #10
    Relic Shield
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    Quetzalcoatl

    For the one Cid mission we have to trio with Jecht, Auron, and Braska. Are Loner and Solitude RM's worth using with 3 people or only for 1-2 man parties?

  11. #11
    Nidhogg
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    Quote Originally Posted by Classikmage View Post
    For the one Cid mission we have to trio with Jecht, Auron, and Braska. Are Loner and Solitude RM's worth using with 3 people or only for 1-2 man parties?
    Yes, that's ATK/DEF+20% since you'll be missing 2.

  12. #12
    Relic Shield
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    Quote Originally Posted by Robertfb View Post
    Yes, that's ATK/DEF+20% since you'll be missing 2.
    Ok, thank you. I just wasn't exactly sure about the numbers on how it worked.

  13. #13
    Absolute Messenger of Promathia
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    +10% for each missing ally? Thats pretty dang potent actually. I didn't know the %'s either.

  14. #14
    BG's most likeable Québécois
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    Quote Originally Posted by Karbuncle View Post
    +10% for each missing ally? Thats pretty dang potent actually. I didn't know the %'s either.
    That's why it's the RM you give to Jecht too for his solo cid mission

  15. #15
    Salvage Bans
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    Quote Originally Posted by Classikmage View Post
    For the one Cid mission we have to trio with Jecht, Auron, and Braska. Are Loner and Solitude RM's worth using with 3 people or only for 1-2 man parties?
    As long as you're not breaking the attack soft cap, those would be ideal, otherwise weapon damage +20% is better

  16. #16

    Is it just me, or does Braskas SSB sounds really good?

  17. #17
    BG's most likeable Québécois
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    Tips for Cid Jecht Solo

    Give him Kick + Chakra, with Loner RM, and use Squall BSB RW

  18. #18
    Sandworm Swallows
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    Quote Originally Posted by Sumy View Post
    Is it just me, or does Braskas SSB sounds really good?
    It's ok. Still suffers from the usual "it's a mage SB" and lack of buffs.

  19. #19
    Nidhogg
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    Quote Originally Posted by Alkar View Post
    It's ok. Still suffers from the usual "it's a mage SB" and lack of buffs.
    That'll get fixed up in a few months when we start getting unique mage buffs up the ass, but yes pretty much this, also En-Element SSBs/BSSBs will trample over this too.

  20. #20
    Old Odin
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    Isn't there an Alexander copy given as rewards for this too?

    Yup. The + fight. Yay, we get it tonight!

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