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  1. #1
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    FFRK - Dawn over the Big Bridge (Ultimate Boss Gauntlet) Event & Strategies

    "Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men!" - Gilgamesh

    Event Start Date: Part 1: June 25 Part 2: July 2
    Event End Date: Part 1: July 1 Part 2: July 6

    All Information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/big-bridge-event/

    Notable Rewards
    Soul of a Hero
    MC 1/2 Lodes
    Various 5* Accessories

    Boss Fights (only Void Version info is covered)

    (FF6) 7th Gate
    Kefka (Void)
    HP: ~174700
    Target Score:
    • Exploit Kefka's weakness to holy attacks.
    • Defeat Kefka before he uses "Puppet" 8 times.
    • Hit Kefka with a Black Magic.

    Weak: Holy
    Absorbs: None
    Vulnerabilities: None

    Abilities

    ► Normal

    Attack: Deal physical damage to one target.
    Blizzaga/Thundaga: Deal heavy ice/lightning damage to one target.
    Drain: Deal moderate damage to one target and absorb some HP.
    Absolute Zero: Deal special ice damage to all targets.
    Puppet (Counter): Deal heavy non-elemental magic damage and Confuse + Sap one target. (trigger: physical attacks)

    ► Weak

    Attack: Deal physical damage to one target.
    Blizzaga/Thundaga: Deal heavy ice/lightning damage to one target.
    Drain: Deal moderate damage to one target and absorb some HP.
    Absolute Zero: Deal special ice damage to all targets.
    Freezing Dust: Deal ranged physical damage and Stop one target. (ignores DEF)
    Puppet (Counter): Deal heavy non-elemental magic damage and Confuse + Sap one target. (trigger: physical attacks)

    ► Very Weak

    Magitek Injection: Grant self Haste and temporarily increase MAG.
    Blizzaga/Thundaga: Deal heavy ice/lightning damage to one target.
    Drain: Deal moderate damage to one target and absorb some HP.
    Absolute Zero: Deal special ice damage to all targets.
    Freezing Dust: Deal ranged physical damage and Stop one target. (ignores DEF)
    Puppet (Counter): Deal heavy non-elemental magic damage and Confuse + Sap one target. (trigger: physical attacks)

    Commentary
    • When Kefka enters its Very Weak state (~40%), he uses Magitek Injection as an interrupt.

    His “Puppet” counter will annoy you more than anything if your team is mainly physical. You can use Retaliate to play around this counter, or go full YOLO and zerg him down with a Scream RW. Otherwise use a mage team

    Recommended abilities: Shellga, Retaliate, Magic Break(down)
    Recommended RW: SG/SS2, Scream, Mighty Guard (VIII), etc


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    (FF13) 6th Gate
    Odin (Void)
    HP: ~257900
    Target Score:
    • Reduce Odin's ATK.
    • Reduce Odin's DEF.
    • Stun Odin.

    Weak: None
    Absorbs: None
    Resist: None
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    ► Normal

    Attack: Deal physical damage to one target.
    Flourish of Steel: Deal physical damage four times to one target.
    Seismic Strike: Deal physical damage to all targets.
    Thundara: Deal moderate lightning damage to all targets.
    Doom: Doom all targets.
    Skyward Swing (Counter): Deal massive physical damage to one target. (trigger: physical attacks)

    ► Weak

    Flourish of Steel: Deal physical damage four times to one target.
    Skyward Swing: Deal massive physical damage to one target.
    Seismic Strike: Deal physical damage to all targets.
    Thundara: Deal moderate lightning damage to all targets.
    Ullr’s Shield: Grant Barrier to one target.

    ► Very Weak

    Flourish of Steel: Deal physical damage four times to one target.
    Skyward Swing: Deal massive physical damage to one target.
    Seismic Strike: Deal physical damage to all targets.
    Thundara: Deal moderate lightning damage to all targets.
    Doom: Doom all targets.
    Skyward Swing (Counter): Deal massive physical damage to one target. (trigger: physical attacks)

    Commentary

    Personally I think Odin’s easier than Kefka, at least there’s no Confuse/Sap shenanigans here.

    The usual, mitigate against physical attacks (do note Odin has an AoE Thundara, but not used as often) and beat him down. Remember to Stun! Having a 100% Stun SB like Zack’s is very useful.

    Recommended abilities: Protectga, Power Break(down), Dismissal
    Recommended RW: SG/SS2, Scream, Lunatic High, etc


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    (FF4) 5th Gate[/U]
    Golbez (Void)
    HP: ~? (Golbez) ~? (Black Dragon)
    Target Score:
    • Exploit Golbez's weakness to ice attacks when he is weak to ice.
    • Exploit Black Dragon's weakness to holy attacks.
    • Reduce Black Dragon's ATK.

    Weak: Fire or Lightning or Ice (depending on his weakness form), Holy (Golbez), Holy (Black Dragon)
    Absorbs: Holy
    Vulnerabilities: None

    Abilities

    ► Golbez (weak to Fire)

    Attack: Deal physical damage to one target.
    Firaga: Deal heavy fire damage to one target.
    Blaze: Deal special fire damage to one target.
    Bio: Deal poison damage to one target.
    Blaze (Counter): Deal special fire damage to one target. (trigger: ice attacks)

    ► Golbez (weak to Ice)

    Blizzaga: Deal heavy ice damage to one target.
    Blizzard: Deal moderate ice damage to all targets.
    Dispel: Remove buffs from one target.
    Binding Cold: Paralyze all targets.
    Blizzard (Counter): Deal moderate ice damage to all targets.

    ► Golbez (weak to Lightning)


    Attack: Deal physical damage to one target.
    Thundaga: Deal heavy lightning damage to one target.
    Lightning: Deal special lightning damage to all targets.
    Bio: Deal poison damage to one target.

    ► Black Dragon

    Attack: Deal physical damage to one target.
    Black Fang: KO one target.
    Dark Breath: Deal special dark damage to all targets.
    Haste: Grant Haste to one target.
    (JP Word Ability): Deal heavy physical damage to one target.

    Commentary
    • Black Dragon is summoned at the start of battle.

    A pretty easy boss overall. Take down Black Dragon ASAP as it is able to buff with Haste. Use Dispel or Banishing Strike where necessary. As usual set up your mitigation, this time more towards magic.

    Recommended abilities: Shellga, Magic Break(down), Dispel or Banishing Strike
    Recommended RW: SG/SS2, Scream, Mighty Guard (VIII)


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    (FFX) 4th Gate
    Yunalesca (Void)
    HP: ~?
    Target Score:
    • Do not use holy attacks against Yunalesca.
    • Afflict Yunalesca with Silence.
    • Reduce Yunalesca's MAG.

    Weak: None
    Absorbs: Holy
    Resists: None
    Null: None
    Vulnerabilities: Silence Abilities

    Abilities

    ► First form

    Attack: Deal physical damage and remove Protect/Shell/Haste from one target.
    Absorb: Deal physical damage and drain HP from one target.
    Double Attack: Deal very heavy physical damage two times to one target.
    Sonic Wave: Deal special non-elemental magic damage to all targets.

    ► Second form

    Attack: Deal physical damage and remove Protect/Shell/Haste from one target.
    Hellbiter: Deal physical damage and Sap all targets.
    Holy: Deal massive holy damage to one target.
    Double Attack: Deal very heavy physical damage two times to one target.
    Sonic Wave: Deal special non-elemental magic damage to all targets.

    ► Third form

    Attack: Deal physical damage and remove Protect/Shell/Haste from one target.
    Hellbiter: Deal physical damage and Sap all targets.
    Holy: Deal massive holy damage to all targets.
    Double Attack: Deal very heavy physical damage two times to one target.
    Mind Blast: Deal special magic damage and Confuse all targets.
    Mega Death: KO one target.

    Commentary
    • When Yunalesca goes below a certain amount of HP, she changes into her Second form, and and then subsequently her Third form (after going below a certain amount of HP).
    • Yunalesca (in her Second and Third form) will use Holy on any character affected by Sap caused by Hellbiter.
    • Mega Death, used by Yunalesca in her Third form, will KO any character not affected by Sap.
    • FYI, Regen cures Sap status. Beware when using Regen SBs like Hymn of The Fayth.

    If you’re gonna bring any form of Heavy Regen SB into the fight, just make sure to not use it at all once Yunalesca goes into her third form.

    Other than that, the first two forms are easy to manage. Just mitigate the damage with relevant buffs and Break(downs).

    For the last form, there are a couple of things that may annoy you and they are namely Mind Blast and Holy. This Holy hits all targets and she uses it quite frequently. If you don’t have any access to SG/SS2 you’re gonna have to defeat her ASAP.

    Recommended abilities: Shellga
    Recommended RW: SG/SS2, Scream


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  2. #2
    D. Ring
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    (FF8) 3rd Gate
    Adel (Void)
    HP: ~?
    Target Score:
    • Hit Adel with Summon magic.
    • Reduce Adel's MAG.
    • Reduce Adel's RES.

    Weak: None
    Absorbs: None
    Vulnerabilities: None

    Abilities

    ► Normal

    Shell: Grant Shell to one target.
    Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to all targets.
    Drain: Deal damage and steal HP from one target.
    Energy Bomber: Deal special non-elemental damage to one target.
    Drain (Counter): Deal damage and steal HP from one target. (trigger: magic attacks)

    ► Weak

    Shell: Grant Shell to one target.
    Flare: Deal massive non-elemental damage to one target.
    Quake: Deal earth damage to all targets.
    Ultima: Deal massive non-elemental damage to all targets.
    Drain: Deal damage and steal HP from one target.
    Energy Bomber: Deal special non-elemental damage to one target.
    Drain (Counter): Deal damage and steal HP from one target. (trigger: magic attacks)

    ► Very Weak

    Shell: Grant Shell to one target.
    Flare: Deal massive non-elemental damage to one target.
    Quake: Deal earth damage to all targets.
    Holy: Deal massive holy damage to one target.
    Meteor: Deal massive non-elemental damage to all targets.
    Ultima: Deal massive non-elemental damage to all targets.
    Drain: Deal damage and steal HP from one target.
    Energy Bomber: Deal special non-elemental damage to one target.
    Drain (Counter): Deal damage and steal HP from one target. (trigger: magic attacks)

    Commentary
    • Adel starts by granting herself Shell, and uses Shell during every phase change.

    This fight is a straight up a DPS check. Whether your source of damage comes from spells or Soul Breaks, you need to be able to defeat Adel so that you won’t be overwhelmed by her magic attacks, especially once she becomes weak.

    If you have access to top tier Soul Breaks like Cloud’s BSSB, or Squall’s/Locke’s/Bartz’s SSB, all you need is Lifesiphons on said characters and spam your Soul Breaks.

    Carbuncle is a viable option, but you’ll need to pick a party heal RW like Yuna’s/Lenna’s. Carbuncle is decent because it nullifies Adel’s Drain (including her counter Drain), and it also bounces back the single target nukes (Flare/Holy).

    Like other magic inclined bosses, Magic Breakdown (stacked with Full Break if possible) + Shellga are essentials. For mage parties you may want to consider bringing Dispel to remove Adel’s Shell.

    Recommended abilities: Shellga
    Recommended RW: SG/SS2, Scream


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    (FF7) 2nd Gate
    Bahamut SIN (Void)
    HP: ~?
    Target Score:
    • Reduce Bahamut SIN's ATK.
    • Defeat Bahamut SIN before he uses Gigaflare.
    • Exploit Bahamut SIN's weakness to water attacks when he is charging Gigaflare.

    Weak: Water (only during Charging State), Fire (Shadow Creeper)
    Absorbs: None
    Resist: None
    Null: None
    Vulnerabilities: None

    Abilities

    ► Bahamut SIN (Normal)

    Attack: Deal physical damage to one target.
    Scratch: Deal physical damage to one target.
    Wing Buffet: Deal physical damage to all targets.
    Megaflare: Deal massive non-elemental damage to all targets.
    Flare: Deal massive non-elemental damage to one target.
    Lighting Bolt: Deal heavy lightning damage to all targets.
    Ray: Deal lightning damage three times to one target.

    ► Bahamut SIN (Charging)

    Gigaflare: Deal very heavy non-elemental damage to all targets.
    Petaflare: Deal massive non-elemental damage to all targets.
    Scratch: Deal physical damage to one target.
    Wing Buffet: Deal physical damage to all targets.
    Flare: Deal massive non-elemental damage to one target.
    Lighting Bolt: Deal heavy lightning damage to all targets.

    ► Shadow Creeper A

    Rush: Deal physical damage and reset ATB of one target.
    Bite: Deal physical damage and Sap one target.
    Lunge: Deal physical damage to all targets.
    Attack: Deal physical damage to one target.

    ► Shadow Creeper B

    Rush: Deal physical damage and reset ATB of one target.
    Bite: Deal physical damage and Sap one target.
    Lunge: Deal physical damage to all targets.
    Dark: Deal dark damage to one target.

    ► Shadow Creeper C


    Rush: Deal physical damage and reset ATB of one target.
    Bite: Deal physical damage and Sap one target.
    Lunge: Deal physical damage to all targets.
    Dark Breath: Deal heavy dark damage to all targets.
    Stigma: Deal non-elemental damage and Poison & Slow one target.
    Commentary
    • Bahamut SIN will enter Charging phase after reaching below certain HP thresholds.
    • During Charging phase, Bahamut SIN will conjure a targettable glowing sphere in its mouth.
    • If this sphere isn’t destroyed within a certain number of turns (3?), Bahamut SIN will cast Gigaflare/Petaflare.
    • When you successfully destroy the sphere, Bahamut SIN will take huge collateral damage.
    • This will happen twice in the fight, first one for Gigaflare, second one for Petaflare.
    • There are altogether three different types of Shadow Creepers, but only two of them will be in the encounter at any one point of time.
    • When Shadow Creepers are defeated, they will be resurrected after a few turns.
    • When the “Charging Sphere” is destroyed, not only Bahamut SIN takes the collateral damage from the explosion but also any Shadow Creepers on the field during the explosion.

    Tauntaliate will help nullify single target physical attacks, which happen to be quite a huge portion of their attacks. Other than that, simply ignore the Creepers and just focus on taking down Bahamut SIN and his sphere

    Recommended abilities: Shellga
    Recommended RW: SG/SS2, Scream


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    (FF5) 1st Gate[/U]
    Gilgamesh & Enkidu (Void)
    HP: ~? (Gilgamesh) ~? (Enkidu)
    Target Score:
    • Defeat Gilgamesh last.
    • Reduce Enkidu's MAG.
    • Exploit Enkidu's weakness to wind attacks.

    Weak: Wind (Enkidu)
    Absorbs: Earth (Enkidu)
    Vulnerabilities: Berserk Abilities (Enkidu)

    Abilities

    ► Gilgamesh (Normal)

    Attack: Deal physical damage to one target.
    Critical: Deal massive physical damage to one target.
    Missile: Deal damage to one target, proportional to HP.
    Death Claw: Deal heavy physical damage three times and Paralyze one target.

    ► Gilgamesh (Weak)

    Critical: Deal physical damage to one target.
    Missile: Deal damage to one target, proportional to HP.
    Thousand Needles: Deal 1000 damage to one target.
    (JP Text Word): Deal special magic damage to all targets proportional to their HP.

    ► Gilgamesh (Very Weak)

    Zantetsuken: Deal special physical damage to all targets. (ignores DEF)
    Protect: Grant Protect to one target.

    ► Enkidu

    Attack: Deal physical damage to one target.
    Web: Deal special non-elemental magic damage and Slow one target.
    White Wind: Restores a moderate amount of HP to all targets.
    Wind Slash: Deal wind damage to one target.
    Berserk: Berserk one target.

    Commentary
    • Gilgamesh is immune to Stun.
    • When Enkidu joins the fight, he uses White Wind immediately as an interrupt, and Gilgamesh uses (JP Text Word) immediately after.
    • 1000 Needles and Missile ignores Draw Fire. In fact, 1000 Needles is always used on the current lowest HP%.
    • When Gilgamesh becomes Very Weak (~40%), he gains Protect.

    Tauntaliate is excellent here, especially in the first phase. Everything except Missile will be taunted.

    When Enkidu appears, be prepared to heal the party as Gilgamesh will use (JP Text Word) which deals % damage to the party. You can also pre-heal before pushing for phase 2.

    Other than hard hitting magic from Enkidu, the most annoying thing in this phase is the Berserk that he tries to inflict on random party members.

    When Gilgamesh becomes Very Weak, he will only use Zantetsuken. If you’ve got physical mitigation then you should be fine. Nevertheless Gilgamesh has high SPD so you may be overwhelmed with the constant damage the party is taking. Have AoE heals ready.

    Recommended abilities: Draw Fire + Retaliate, Shellga, Multi-Break
    Recommended RW: SG/SS2, Scream


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    (FF5) Dawn Gate
    Gilgamesh (Void) (4-Arm Mode)
    HP: ~?
    Target Score:
    • Don't get hit by (JP Text Word) for more then 16 times.
    • Reduce Gilgamesh's ATK.
    • Reduce Gilgamesh's DEF.

    Weak: None
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: None

    Abilities

    ► Gilgamesh (Normal)

    Excalipoor: Deal light physical damage to all targets.
    Critical: Deal moderate physical damage to one target.
    Strongest Sword: Deal damage to one target, proportional to HP.
    Stronger Sword!!!: Deal heavy physical damage to all targets.
    Hurricane: Deal damage to one target, proportional to HP.

    ► Gilgamesh (Weak)

    Dawn Sword: Deal 2016 damage to all targets.
    Critical: Deal physical damage to one target.
    Strongest Sword: Deal damage to one target, proportional to HP.
    Stronger Sword!!!: Deal heavy physical damage to all targets.
    Hurricane: Deal damage to one target, proportional to HP.

    ► Gilgamesh (Very Weak)

    Gilgamesh Retaliate: Grant Protect & Shell to one target and counter physical attacks received for the duration of the ability.
    Critical: Deal physical damage to one target.
    Strongest Sword: Deal damage to one target, proportional to HP.
    Stronger Sword!!!: Deal heavy physical damage to all targets.
    (JP Text Word) (Counter): Deal massive physical damage to one target.

    Commentary
    • When Gilgamesh enters his Weak state (~70%), he will use Dawn Sword as an interrupt.
    • When Gilgamesh enters his Very Weak state (~40%), he will use Gilgamesh Retaliate as an interrupt.

    Gilgamesh’s attacks hit very hard, Protectga is a must here. Make sure to keep your party topped at all times. You want to be healthy going into his Very Weak state.

    One thing to note about his final phase is that Soul Breaks do not trigger Retaliate counters.

    Recommended abilities: Protectga, Power Breakdown, Full Break
    Recommended RW: SG/SS2, Scream


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Carbuncle

    Fuck... another Yuna? FML

  4. #4
    D. Ring
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    Quote Originally Posted by Kaslo View Post
    Fuck... another Yuna? FML
    At least for Bahamut SIN we don't have to kill a certain amount of Creepers .

  5. #5
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Robertfb View Post
    At least for Bahamut SIN we don't have to kill a certain amount of Creepers .
    And it seems the creepers have more HP then sin itself

  6. #6
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Even though it's not recommended, stacked my KEFKA pt with indomitable blade, banish blade Saint cross.

    Hoping rng will be on my side heh

  7. #7
    D. Ring
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    Diabolos

    Checked the official announcement and seems unlike the JP version, we're not getting 20 mythril as part of a collective effort reward (not surprised tbh), so i'm taking down that info from the OP.

  8. #8
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    rekted kefka

  9. #9
    D. Ring
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    Rekt him hard too with a full physical, I threw firaga on Arc to fulfill the blm condition, he only used slave crown once and it missed lol.

  10. #10
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Robertfb View Post
    Rekt him hard too with a full physical, I threw firaga on Arc to fulfill the blm condition, he only used slave crown once and it missed lol.
    I had so,much fun wrecking him with holy that I almost forgot to waterja him lol

  11. #11
    D. Ring
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    Quote Originally Posted by Ratatapa View Post
    I had so,much fun wrecking him with holy that I almost forgot to waterja him lol
    Saints Cross and Banishing Strike made him melt so hard lol.

  12. #12
    Chram
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    Gilgamesh

    My new shiny Pecil BSB took out like 1/3 of his health lol.

  13. #13
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    Did the mage team route. Died too quick to go Final Aeon on his ass.

  14. #14
    I would prefer not to.
    Moms Spaghetti
    Philly Special

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    went with a full physical team and had 4/5 of my party confused at one point. still mastered with a zantetsuken death.

    dropped a major black for me

  15. #15
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    P Cecil with the new sword + Saint's Cross melted him

    forgot I brought Rydia at level 53, threw a Firaga, went to town otherwise. Super easy.

  16. #16
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    Ridiculously easy with this. But then again, my 6 synergy is just ridiculous to begin with.



    If I do it again, I'll give Mog Shellga and Eiko Mana's Paen. She spent most of the fight twiddling her damn thumbs because he was broken into almost no damage.

    Edit: Is there only 2 difficulties for Kefka? The announcement says U and U+, I am assuming the only U+ is Gilgamesh at the end then?

  17. #17
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    Quote Originally Posted by Bladen Ansgar View Post
    Ridiculously easy with this. But then again, my 6 synergy is just ridiculous to begin with.

    If I do it again, I'll give Mog Shellga and Eiko Mana's Paen. She spent most of the fight twiddling her damn thumbs because he was broken into almost no damage.

    Edit: Is there only 2 difficulties for Kefka? The announcement says U and U+, I am assuming the only U+ is Gilgamesh at the end then?
    Just the 2, there is a final Greg fight at the end of the event that is U+ level.

  18. #18
    E. Body
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    Kefka U got fucked up, lol. What a wuss.

  19. #19
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    Gilgamesh

    found the one time having a second chocobrush will ever be relevant

    doing this fight with a whm abyss style team just because i can

    mastered it

    want to sell the brush out of spite now

  20. #20
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    Quote Originally Posted by Moridam View Post
    found the one time having a second chocobrush will ever be relevant

    doing this fight with a whm abyss style team just because i can

    mastered it

    want to sell the brush out of spite now
    Be thankful you have so many medicas, they'll come in handy in future Cid Missions, also there are still some people who still need a Healer Medica (like me) .

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