Coming to Switch Spring 2017
Coming to Switch Spring 2017
Today, SEGA released footage of a new Act, as well as revealing a brand new boss, that will be featured in the upcoming classic 2D platformer Sonic Mania. Green Hill Zone Act 2 presents an all-new area exclusive to Sonic Mania, expanding upon the tropical setting of Act 1, now with new mechanics, obstacles, and secrets to uncover. You like fire, right? Now you can use it to burn log bridges and collect rings and power-ups! Green Hill Zone Act 2’s boss is also notably different from the original, but we won’t be spoiling that yet.
Also revealed today is the first in a series of new bosses, called the “Hard-Boiled Heavies”. These unique foes are part of Eggman’s new arsenal, each equipped with special skills designed to make a blue hedgehog’s life much harder.
The first of these, “Heavy Gunner”, will appear at the end of the Hollywood-inspired Studiopolis Act 1, and is a large, decorated robot who can take to the sky with his helicopter. Heavy Gunner is armed with a powerful rocket launcher that he uses to discourage “speeding”. (Sources from Studiopolis confirm this method is, generally, highly effective.)
Sonic Mania is the ultimate celebration of past and future, blending Genesis-era Sonic platforming with New Zones, Powerful Bosses, and 3 Playable Characters, all presented at a gorgeous 60 FPS. In the span of 25 years, Sonic has collected countless rings across various Zones, and Sonic Mania revisits what it was that first made Sonic great, all while building upon that foundation and giving old and new fans alike an experience that will leave them smiling.
Sonic Mania is developed by SEGA of America in collaboration with Christian Whitehead, PagodaWest Games, and Headcannon.
Forces Off-Screen gameplay
Sonic Mania delay to Summer 2017
But the HD doesn't have all of the Sanic fans cheering.
Mania is looking good from the preview and teasers, don't have time to take a look at what Forces is turning out to be stupid work.
Mania looks good, but Forces looks dumb to me. Never been a fan of the on-rails sonic games of late.
Exactly how I feel. Exactly how most of the fanbase feels I think. Its going to be really interesting seeing the sales numbers on both games. 10 rings says Mania destroys Forces.
Mania is Day 1. I liked Generations okay but I never liked how they handled 3D Sonic after SA2. The speed was like a crappy drifting racing game and it never felt right.
I've enjoyed the on-rails gameplay of Unleashed, Colors, Generations, and Lost World. But that's just me, and really its best when it can do both on-rails and traditional 2D throughout levels.
Forces looks like something a fan whipped up in UE4, not a fan of how the movement looks.. Just looks like the camera is zipping through the level and your character is stuck in some janky run animation to give you the sense of movement..
Today, SEGA released brand new footage from the highly anticipated new Sonic title, Sonic Forces. Teased during the recent Nintendo Direct presentation, the video highlights the beloved Classic Sonic as he blazes through Green Hill Zone.
Oh no. All of those OC sonics can be canon now.
God help us all.
At least we still have Sonic Mania to look forward to........
this is not going to end well lol
I legit don't understand the developers thought process behind this. "You know what the fans have been craving that we haven't done yet?" "A sonic game that's simply made like the originals without new gimmicks?" "No! The ability to create your own custom Sonic character!" "I.... guess that could work? I don't really know if that's what they want" "Also tools. Gadgets they can use in the sonic levels like grappling hooks and flame throwers! Where is the sonic game with flame throwers?!" ".........."
I can't wait to play as Sonichu.
Seriously though, what the actual hell...
Needs more Sonic Racer. Sonic driving a car is the best Sonic.