Originally Posted by
Taint
Agreed. They had it right with 2.1. Multiple ways to get to capped ilvl. Diadem was a good idea executed poorly but giving BiS gear at Random was not the problem.
While I don't think capped ilvl should be handed to the population, multiple paths would make a lot of sense. I also think they need to open up the silly stat caps per ilvl.
Example:
Pvp: i260 chest 150str, 160 vit, 50 crit, 80 det
Tome: i260 chest 150 str, 160 vit, 75 acc, 100 crit
Voidark: i260 chest 150 str, 160 vit, 75 crit, 100 det
Raid: i260 chest 150 str, 160 vit, 75 acc, 120 crit, 80 det
There would be multiple paths to i260 and its major stats (STR/VIT in this example) but there would still be reason to work on the raid gear.