Originally Posted by
Kaiyoko
I'm not saying more end game fights per patch is a bad thing and wouldn't keep the hardcore raiding audience busy, but 4 fights per patch works with the general audience if they incentivise it properly. The average player of this game had a difficult enough time memorizing 4 fights in the coil days. Average players were just barely clearing the final fights before the next patch which is what you want. I've seen in this thread that 35% is the FCoB clear rate when it was current, which I believe is pretty damn good and is what SE should be aiming for.
I prefer Savage content and I want more Savage content. I just don't see adding more difficult fights that are out of the general players reach helps anyone but players similar to me ( which is an insignificant portion of the player base ) and that doesn't improve the game and it's population. Unless the average skill level of players increases, more difficult content similar to Gordias/Midas wont make players better, they need people cycling through easier raiding content similar to the Coils 1st.