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  1. #1
    D. Ring
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    FFRK - The Coil's Light (Mobius Collaboration) Event & Strategies

    "For you are the warrior who crossed time. You are the bringer of light..." - Ending Credits (Final Fantasy)

    Event Start Date: September 10
    Event Bonus Battle: September 13
    Event End Date: September 20?

    All Information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from these sites: http://ffrk.kongbakpao.com/mobius-collab/
    https://www.reddit.com/r/FFRecordKee...th_boss_guide/

    Notable Rewards
    None

    New Characters Acquired
    Wol
    Echo
    Serah

    Old Characters Acquired
    Warrior of Light
    Garland


    New Memory Crystals

    Serah MC1/MC2
    Wol MC1/MC2
    Echo MC1/MC2

    Old Memory Crystals
    Garland MC1/MC2


    New Record Materia

    Wol MC1: DEF +10% when equipping light armor.
    Wol MC2: 16% chance to turn Attack into a single Ability (2.80, physical).
    Echo MC1: Increases lightning DMG dealt by +10%
    Echo MC2: Causes Blind at the beginning of battle, MAG +10%
    Serah MC1: MND+20%, MAG -20%
    Serah MC2: Attack turns into a single cure (h26)

    Record Sphere
    None

    Characters Needed for Battles
    None

    Cid Missions
    None

    Relics

    Banner 1
    Spoiler: show
    Braveheart: SSB, Warrior of Light, 8 hit (0.75 per hit) All Target Non-Elemental PHY and All Allies Blink
    Soulrender: SSB, Garland, 4 hit (1.95 per hit) Random Target Dark PHY and Self Heal (50% of DMG Dealt)
    Blank Gear: SB, Wol, 12 hit (0.44 per hit) Single Target Non-Elemental PHY and Stun (100%)
    Mogurumi: SB, Echo, 4 hit (2.40 per hit) All Target Lightning/Non-Elemental MAG
    Healing Staff: SB, Sarah, All Allies Cura (h50) and High Regen
    Diamond Shield: Shared SB, All Allies Protectga
    Vanguard


    Banner 2
    Spoiler: show
    Blank Blade: SSB, Wol, 4 hit (1.50 per hit) All Target Non-Elemental PHY and ATK/MAG -40% for 25 seconds
    Seraphic Rod: SSB, Echo, All Allies Shellga + Hastega + RES +50% for 25 seconds
    Helm of Light: SB, Warrior of Light, 4 hit (1.30 per hit) Single Target Holy PHY and Self RES +100% for 25 seconds
    Dark Plate: SB, Garland, 3 hit (1.38 per hit) Ranged All Target Dark PHY and Imperil Dark for 25 seconds
    White Robe: SB, Sarah, All Allies ATK/DEF +30% for 25 seconds
    Diamond Shield: Shared SB, All Allies Protectga
    Vanguard

  2. #2
    D. Ring
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    Bonus Battles
    Death Dragon's Tomb +
    • Red Dragon
      HP: ~82,745
      Target Score: Defeat the Red Dragon without being KO'd, Exploit the Red Dragon's weakness to ice attacks, Exploit the Red Dragon's weakness to water attacks.
      • Weak: Water and Ice
      • Resists: Fire
      • Null: None
      • Vulnerabilities: Slow Abilities and Stun Abilities
    • Cockatrice
      HP: ~25,414 each
      Target Score: Defeat the Cockatrice without being KO'd, Reduce the Cockatrice's MAG, Exploit the Cockatrice's weakness to earth attacks.
      • Weak: Earth
      • Resists: Wind
      • Absorbs: None
      • Vulnerabilities: Poison Abilities


    Commentary

    These are the same fights as earlier except with much higher stats. Bring mixed mitigation as they both have attacks of both types.

    Sand Rune Temple Basement ++
    Imperial Lich
    HP: ~???
    Target Score:
    • Defeat the Imperial Lich without being KO'd.
    • Reduce Imperial Lich's MAG.
    • Reduce Imperial Lich's ATK.

    Weak: Wind (Earth Element), Fire (Water/Ice Element)
    Resists: Earth (Earth Element), Water and Ice (Water/Ice Element)
    Null: None
    Vulnerabilities: None

    Commentary
    • Imperial Lich switches to Water state at roughly 50% HP and uses Refine Water as an interrupt.

    This Lich has a mixed magical and physical offense. Bring heavy mitigation for both because it can really mess you up. Tauntaliate will eliminate the threat of its most dangerous attack (Decapitator).

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Chaos Battlefield +++
    Chaos
    HP: ~249,551
    Target Score:
    • Defeat Chaos without being KO'd.
    • Reduce Chaos's MAG.
    • Exploit Chaos's weakness to holy attacks.

    Weak: Ice and Water (Default), Fire (Fire Weak), Ice (Ice Weak), Wind (Wind Weak), Earth (Earth Weak) Holy (All)
    Absorbs: None
    Resist: None
    Null: All but Weakness (all Phases except Default)
    Vulnerabilities: Stun Abilities

    Commentary
    • Chaos changes his weakness randomly when he uses Flood of Despair.

    I recommend just focusing on his holy weakness. A knight or two with Saint's Cross and/or Banishing Strike plus a white mage with Diaga can make short work of Chaos. That said, be very careful because Flood of Despair into Requiem can deal some serious damage even through Sentinel's. Bring heavy mitigation.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Three Lichs (Ultimate)
    Evil Lich, Dual Lich, Imperial Lich
    HP: ~80,203 each
    Target Score:
    • Exploit Evil Lich's weakness to fire attacks while it is weak to them.
    • Exploit Dual Lich's weakness to fire attacks while it is weak to them.
    • Exploit Imperial Lich's weakness to fire attacks while it is weak to them.

    Weak: Wind (Earth Aligned), Fire (Ice/Water Aligned)
    Resists: Earth (Earth Aligned), Ice and Water (Ice/Water Aligned)
    Vulnerabilities: None

    Abilities
    Moveset (Evil Lich, Earth aligned):
    9.5% chance: Attack (deal 190% physical earth damage to one target)
    4.8% chance: Stone (deal 350% magical earth damage to one target)
    23.8% chance, unlocks on turn 3: Stonega (deal 450% magical earth damage to one target)
    23.8% chance, unlocks on turn 3: Stone Magic Bullet (deal 250% magical earth damage to a random target three times, ignoring Reflect)
    14.3% chance: Dark Prayer (increase own magic by 30% for 15 seconds)
    23.8% chance: True Power is Awakened (???)
    0% chance: Stonaja (deal 390% magical earth damage to all targets)

    Moveset (Evil Lich, Water/Ice aligned):
    0% chance: Water Leadership (alter attributes)
    10% Blizzard (deal 250% magical ice damage to one target)
    25% chance: Blizzaga (deal 450% magical ice damage to one target)
    25% chance: Water Magic Bullet (deal 250% magical water damage to a random target three times, ignoring Reflect)
    15% chance: Dark Prayer (increase own magic by 30% for 15 seconds)
    25% chance: True Power is Awakened (???)
    0% chance: Blizzaja (deal 390% magical ice damage to all targets)

    Moveset (Dual Lich, Earth aligned):
    10% chance: Attack (deal 150% physical earth damage to one target)
    30% chance: Shock Thrust Earth (deal 190% physical earth damage to and 21% chance to Slow a random target twice)
    20% chance: Haste (grant Haste to one target)
    40% chance: True Power is Awakened (???)
    0% chance: Armor Crush Earth (deal 162% physical earth damage to all targets, reducing their defense by 30% for 10 seconds)

    Moveset (Dual Lich, Water/Ice aligned):
    0% chance: Dread of Water (Lower all targets' magic by 30% for 10 seconds)
    10% chance: Fight (deal 150% physical water damage to one target)
    30% chance: Shock Thrust Water (deal 190% physical water damage to and 21% chance Slow a random target twice)
    20% chance: Haste (grant Haste to one target)
    40% chance: True Power is Awakened (???)
    0% chance: Armor Crush Water (deal 162% physical water damage to all targets, reducing their defense by 30% for 10 seconds)

    Moveset (Imperial Lich, Earth aligned):
    10% chance: Attack (deal 150% physical earth damage to one target)
    30% chance: Issen-Earth (deal 162% physical earth damage to all targets)
    30% chance: Earth Decapitator (deal 270% physical earth damage to a random target twice)
    0% chance: Debarrier (reduce all targets' defense by 40% for 10 seconds)
    30% chance: True Power is Awakened (???)
    0% chance: Earth Wave (deal 330% magical earth damage to all targets)

    Moveset (Imperial Lich, Water/Ice aligned):

    0% chance: Refine Water (raise own magic)
    10% chance: Attack (deal 150% physical water damage to one target)
    30% chance: Issen-Water (deal 162% physical water damage to all targets)
    30% chance: Water Decapitator (deal 270% physical water damage to a random target twice)
    0% chance: Debarrier (reduce all targets' defense by 40% for 10 seconds)
    30% chance: True Power is Awakened (???)
    0% chance: Water Wave (deal 330% magical water damage to all targets)

    Commentary

    Each Lich comes one at a time starting with the Evil Lich. When you defeat the Evil Lich, the Dual Lich will immediately spawn. When you defeat the Dual Lich, the Imperial Lich will immediately spawn. All three Liches switch to their water/ice aligned state and use their transition skill (Water Leadership, Dread of Water, Refine Water) as an interrupt at 50% HP.
    This is much easier than it should be since you fight them one at a time instead of all together. Tauntaliate nullifies most of their truly dangerous attacks, but bring mixed mitigation anyway because there are a couple AOE physical and AOE magical attacks in there. Remember to hit them with fire after they buff themselves at 50% HP. All three Liches have a high chance to use "True Power is Awakened" on their turn, which appears to do nothing (except possibly alter stats? not sure).
    Note that 0% chance abilities don't mean they never get used, it just means they aren't used randomly. I wasn't able to figure out exactly what caused Debarrier, Earth/Water Wave, Armor Crush Earth/Water, or Stonaja/Blizzaja to get used, but I'm reasonably certain I did see at least some of them used.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Repose (U+)
    Chaos
    HP: ~220,551
    Target Score:
    • Reduce Chaos's ATK.
    • Reduce Chaos's MAG.
    • Exploit Chaos's weakness to holy attacks.

    Weak: Holy (All Phases), Ice and Water (Default), Fire (Fire Weak), Wind (Wind Weak), Earth (Earth Weak), Ice (Ice Weak)
    Absorbs: None
    Resists: None
    Null: All but Weaknesses (Except for Default)
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (Default):
    30% chance, unlocks turn 3: Firaga (deal 450% magical fire damage to one target)
    20% chance, unlocks turn 4: Firaja (deal 550% magical fire damage to one target)
    25% chance, unlocks turn 4: Whisper of Chaos (deal 184% ranged physical fire damage to a random target four times)
    0% chance, unlocks turn 4: Dispel (cancel one buff on one target)
    0% chance, unlocks turn 4: Flood of Despair (reduce all targets' resistance by 30% for 10 seconds)
    25% chance: Attack (deal 190% physical fire damage to one target)

    Moveset (All Elemental Weak States):

    20% chance: Firaga (deal 450% magical fire damage to one target)
    25% chance: Firaja (deal 550% magical fire damage to one target)
    35% chance: Whisper of Chaos (deal 184% ranged physical fire damage to a random target four times)
    20% chance: Dispel (cancel one buff on one target)
    0% chance: Flood of Despair (reduce all targets' resistance by 30% for 10 seconds)
    0% chance: Requiem (deal 390% magical fire damage to all targets)

    Commentary
    • Chaos switches his elemental weakness randomly whenever he uses Flood of Despair. Chaos uses Flood of Despair or Requiem as interrupts on a specific turn progression which I haven't unraveled yet.

    This fight is the same as the EX++ version except with different stats. I say "different" instead of "higher" because this version actually has lower HP than the EX++ version. Whichever strategy you used there will work just fine here too. One thing to note is that all of his damage is fire, so fire resistance gear is valuable here.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Was able to buy all mythrils both Sarah's mc and some greater orbs

    Still have + +++ U and U+ to do

  4. #4
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    +++ can drop MPO.

  5. #5
    BG Medical's Student of Medicine
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    I forget, anymore 1 events down the line?

  6. #6
    Ridill
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    Asura

    Quote Originally Posted by kuronosan View Post
    I forget, anymore 1 events down the line?
    There's one going on in JP right now with Matoya and Master Monk.

  7. #7
    Relic Shield
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    What should I get with seeds? Sarah mc1/2, mythril, then eggs?

  8. #8
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    Greater orbs. I have some left over currency after clearing the entire event after buying everything minus Garland's MCs, normal orbs, and some of the lesser eggs. We should get more currency for U and U+

  9. #9
    Ridill
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    Gilgamesh

    Do the U and U+ fights award prismatic seeds?

  10. #10
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    Meh, 250 for U+. Unknown for U.

    If you need more, you can run ++ for 3500 seeds 20 stam clear, or 8k for 40 stam. At least inferring that they are completion rewards and should act similarly to dailies in payout.

  11. #11
    Salvage Bans
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    Quote Originally Posted by synistar View Post
    ...8k for 40 stam.
    This^

    Cleared the entire event, and did +++ two more times, (hoping to get a Major Power Orb) and had enough seeds to buy everything, with 1500 seeds left over for gil...

  12. #12
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    Quetzalcoatl

    Quote Originally Posted by Kirin View Post
    Do the U and U+ fights award prismatic seeds?
    Yes they do, if i remember correctly it was 14.5k for U and 600 for u+. It might not be the correct numbers but the seeds/stam ratio definitely improves on the higher difficulties.

  13. #13
    E. Body
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    Are there any hidden items or w/e that's only released on the store later or something? Otherwise I think I'm done with the event already @_@

  14. #14
    Salvage Bans
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    Quetzalcoatl

    Quote Originally Posted by Kirbyprime View Post
    Are there any hidden items or w/e that's only released on the store later or something? Otherwise I think I'm done with the event already @_@
    Nah, nothing else will be added to the shop, just U and U+ fights tomorrow

  15. #15
    E. Body
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    Quetzalcoatl

    Smashed U and U+ fights. Bought everything except Garland MC1/2 and had a bit left over and said fuck it and bought 1k Gil, lol.

  16. #16
    A. Body
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    Gilgamesh

    U was difficult in that i had to sandbag a bit to make sure i didn't miss exploiting each fire phase

    U+ was pretty lol, just RW'ed shout to free ramza up for BSSB, agrias spams SC, everyone else can pretty much sit there while the boss melts in 3 turns

    also if you buy the garland MC's, you get a greater/major growth egg if you already have them. expensive compared to the other eggs but it's something to do with your leftover points.

  17. #17
    Prime Minister of Salt

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    Had to redo U since 2nd Lich didn't wanna change weakness before it died. Bodied U+ free, then went to buy everything including Garland MC1/2(sup eggs).

  18. #18
    BG Medical's Student of Medicine
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    I pretty much mowed over Chaos. I have so much holy going on (holy RM, Diaga, Saints, Banishing, blah blah) I didn't even pay attention to elemental affinities.

    In fact, the only person who died was Ysh, again, because for some reason Chaos wanted to pull a Mario Kart and started casting exclusively on her while Stoneskinga was charging.

  19. #19
    E. Body
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    lol... Ult drops Major White Orb... ;(

  20. #20
    Old Merits
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    Shiva

    Chaos went down so fast I didn't even bother curing, and everyone still ended with more than half HP. He also drops 15 prismatic seeds. I know it's only 1 stamina, but 15 still seems low lol.