Remember that you do NOT need to worry about completing this, if you are a newer player and don't have the hones/gear/chars leveled needed to clear, you can wait for the abyss dungeon to open up again next month and complete both this one and the next one then.
Event Start Date: October 18
Event End Date: November 1
All Information is taken from a mixture of Reddit/Spreadsheets/Kongbakpao Site.
Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/abyss-8/
Notable Rewards
6 star Accessory
1x Soul of Hero
1x Memory Crystal
1x Memory Crystal II
1x Curada Memory Crystal
Curada
- 6 Star White Magic ability
- Single Target Curaja (h105) and grants HP Stock for 2000 HP for 25 seconds, can also DMG undead
Relics
Spoiler: show
Dungeon Bosses
Imperial Shadow (FF2)
HP: ~175000
Target Score:
- Attack Imperial Shadow with white magic.
- Reduce Imperial Shadow's ATK.
- Reduce Imperial Shadow's DEF.
Weak: None
Absorbs: None
Null: Ice/Poison
Vulnerabilities: Stun Abilities
Commentary
None
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
Earth Guardian (FF9)
HP: ~190000
Target Score:
- Defeat Earth Guardian without being KO'd.
- Attack Earth Guardian with white magic.
- Exploit Earth Guardian's weakness to holy attacks.
Weak: Wind/Holy
Absorbs: Earth
Resist: Dark
Null: None
Vulnerabilities: Slow Abilities, Blind Abilities, Sleep Abilities, and Stun Abilities
Commentary
None
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
Defender Z (FF10)
HP: ~230000
Target Score:
- Defeat Defender Z without being KO'd.
- Afflict Defender Z with Berserk.
- Reduce Defender Z's DEF.
Weak: None
Absorbs: None
Resists: None
Vulnerabilities: Berserk Abilities, Sap Abilities, and Stun Abilities
Commentary
None
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
Lich (FF1)
HP: ~240000
Target Score:
- Afflict Lich with slow.
- Reduce Lich's RES.
- Exploit Lich's weakness to holy attacks.
Weak: Holy
Absorbs: None
Resist: None
Null: Ice
Vulnerabilities: Slow Abilities, Stop Abilities, and Stun Abilities
Commentary
Highly recommend STOPPING Lich. His AoE Flare is very unforgiving. Have a dedicated character with high MND on chain Stop / Halting Rumba duty.
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
Guardian (Nightmare)
HP: ~144000 (Body), ~10000 each (Parts)
Target Score:
- Use white magic against Nightmare Guardian.
- Use white magic against Nightmare Launcher.
- Remove Regen from Nightmare Wave Cannon.
Weak: None
Absorbs: None
Resists: None
Break Resistance: Null
Vulnerabilities: Stun Abilities (Launchers/Guardian)
Abilities
? Wave Cannon
Lock On: Locks on to a target.
Surge Beam: Deal special ranged physical attack to a target that is Locked On.
Accidental Explosion: Deal special ranged physical attack to a target that is Locked On.
? Launcher A/B (Phase 1)
Rainbow Wind: Blind and Sap one target.
Missile: Deal damage to one target, proportional to HP.
Mustard Bomb: Deal moderate ranged physical damage and Sap one target.
Flash: Blind all targets.
Mustard Bomb (Counter): Deal moderate ranged physical damage and Sap one target. (trigger: black magic, physical attacks, ninja attacks)
? Launcher A/B (Phase 2/ Phase 3)
Rainbow Wind: Blind and Sap one target.
Missile: Deal damage to one target, proportional to HP.
Mustard Bomb: Deal moderate ranged physical damage and Sap one target.
Flash: Blind all targets.
Rocket Punch: Deal damage to one target, proportional to HP, and sometimes Confuse the target.
Mustard Bomb (Counter): Deal moderate ranged physical damage and Sap one target. (trigger: black magic, physical attacks, ninja attacks)
? Guardian (Phase 1/ Phase 2)
Gravity: Deal damage to one target, proportional to HP.
Atomic Ray: Deal moderate special fire magic damage to all targets.
Gamma Ray: Reduce one target’s DEF & RES temporarily.
Electric Shock: Deal moderate special lightning magic damage to one target.
Atomic Ray (Counter): Deal moderate special fire magic damage to all targets. (trigger: black magic, physical attacks, ninja attacks)
? Guardian (Phase 3)
Graviga: Deal damage to one target, proportional to HP.
Atomic Ray: Deal moderate special fire magic damage to all targets.
Gamma Ray: Reduce one target’s DEF & RES temporarily.
Electric Shock: Deal moderate special lightning magic damage to one target.
Atomic Ray (Counter): Deal moderate special fire magic damage to all targets. (trigger: black magic, physical attacks, ninja attacks)
Commentary
No real info available on KBP, only info is the following blurb about using an all Ninja strategy:
The following strategy is taken from junigless’s post on reddit, strategy adapted from Keytsang:
(refer to Video #6)
So I decided to try this one with a couple of ninjas. The mastery conditions did not state that we weren’t allowed to use ninja magic, however ninja magic does trigger 100% counterattacks. Using a ninja is only possible if you have Sentinel’s Grimoire/Stoneskin II. Beyond that, it’s a matter of giving people Fire-resistant accessories, since the main body counters ninja magic with an AoE Fire-elemental magic attack.
The real reason I decided to try this was because the hot potato game doesn’t really appeal to me, it’s just an exercise in frustration trying to reset again and again if I even drop one bomb. Brute forcing is definitely possible, and that’s at least the saving grace of this Abyss dungeon, compared to Abyss Kaiser Dragon.
I kinda went overboard on the hones as I was worried that I wouldn’t have enough hones, after trying a full White Mage party with three copies of R4 Diaga. Turned out that the hones on Whirlwind were absolutely unnecessary, seeing as it did roughly as much damage as Water Veil did (which was cheaper to hone).
Eiko could also have done with Curaga instead of Diaga, since I ran Selphie’s BSB as my RW, and thus I had access to both Dispel for the Launcher, and for hitting the main body with a White Magic attack (Selphie’s 2nd command counts as a White Magic attack, and it does come with a Dispel effect as well).
Soul Break charges weren’t a problem here – the counters did little damage, and every hit taken helped to charge SB bars. Ramza is one of the best choices for a non-synergy ninja here if you have his Tailwind SB, since that at least gives him something to do with his bar.
Video 6: https://www.youtube.com/watch?v=mt_oRg4ahhY
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.