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  1. #1
    D. Ring
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    FFRK - Glimmer of Hope (FF7) Event & Strategies

    "But I can't remain trapped in an illusion anymore... I'm going to live my life without pretending." - Cloud Strife

    "I'll come back when its all over." - Aerith


    Event Start Date: October 6
    Event Bonus Battle: October 9
    Event End Date: October 16

    All Information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: https://www.reddit.com/r/FFRecordKee...jp_megathread/

    Notable Rewards
    None

    New Characters Acquired
    None

    Old Characters Acquired
    Aerith
    Barret
    Cid
    Red XIII


    New Memory Crystals

    None

    Old Memory Crystals
    Cloud MC1/MC2
    Aerith MC1/MC2
    Barret MC1
    Cid MC1
    Red XIII MC1


    New Record Materia

    None

    New Record Sphere
    Aerith
    Red XIII
    Reno
    Zack
    Vincent

    Characters Needed for Battles
    None

    Cid Missions
    Defeat Ultimate++ Dungeon with a party including a party of only FFVII Characters.

    Relics

    Banner 1
    Spoiler: show
    Ragnarok: OSB, Cloud, 1 hit (12.00) Single Target Wind/Non-Elemental PHY and Breaks DMG Cap (SB can do 99999 max DMG instead of 9999)
    Wizer Rod: BSB, Aerith, 5 hit (1.90 per hit) All Target Holy MAG and All Allies Curaga (h85) and Self Haste + Burst Mode [Attack: Single Target Curaja (h105) and MND +30% for 25 seconds Defend: All Allies Cure (h25)]
    Crystal Comb: SSB, Red XIII, All Allies ATK/DEF/MND +30% for 25 seconds
    Cid's Goggles: SSB, Cid, 12 hit (0.65 per hit) Random Target Wind PHY and Self No Air Time for 3 turns
    Apocalypse: SSB, Zack, 4 hit (1.50 per hit) All Target Non-Elemental PHY and All Allies Hastega
    Crystal Cross: SSB, Yuffie, 3 hit (2.00 per hit) Ranged All Target Non-Elemental PHY and All Allies Blink
    Cloud's Guise: SB, Cloud, 7 hit (0.73 per hit) Single Target Wind PHY and Self En-Wind for 25 seconds


    Banner 2
    Spoiler: show
    Oversoul: BSB, Tifa, 8 hit (0.83 per hit) Single Target Earth PHY and Self En-Earth and Self Haste + Burst Mode [Attack: 2 hit (0.75 per hit) All Target Earth/Non-Elemental PHY Defend: 4 hit (0.54 per hit) Single Target Earth/Non-Elemental PHY]
    Masamune-Shinuchi: BSB, Sephiroth, 4 hit (1.54 per hit) All Target Non-Elemental PHY and Self Haste + Burst Mode [Attack: 2 hit (12.25 per hit) Single Target Non-Elemental PHY and ignores DEF Defend: 4 hit (0.63 per hit) Single Target Fire/Non-Elemental PHY]
    Shortbarrel: SSB, Vincent, 8 hit (2.21 per hit) Single Target Fire MAG and Self En-Fire for 25 seconds
    Barret Bracers: SSB, Barret, 10 hit (0.78 per hit) Random Target Non-Elemental PHY and Enemy ATK/DEF -50% for 25 seconds
    Green Megaphone: SSB, Cait Sith, Enemy ATK/DEF/RES/MAG -40% for 25 seconds, All Allies High Regen for 25 seconds
    Light Rod: SSB, Reno, 3 hit (4.80 per hit) All Target Non-Elemental MAG and Enemy Silence and Sleep (100%)
    Partisan: SB, Cid, 4 hit (1.29 per hit) Ranged Single Target Wind PHY and Enemy Imperil Wind for 25 seconds

  2. #2
    D. Ring
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    Bonus Battles
    Desperation of AVALANCHE +
    • Guard Scorpion
      HP: ~102,834
      Target Score: Defeat Guard Scorpion without being KO'd, Exploit Guard Scorpion's weakness to lightning attacks.
      • Weak: Lightning
      • Absorbs: None
      • Resists: None
      • Vulnerabilities: Slow Abilities, Stop Abilities, Sap Abilities, and Stun Abilities
    • Air Buster
      HP: ~109,162
      Target Score: Defeat Air Buster without being KO'd, Reduce Air Buster's ATK.
      • Weak: Lightning
      • Null: Earth
      • Resists: Fire
      • Vulnerabilities: Slow Abilities, Stop Abilities, Sap Abilities, and Stun Abilities


    Commentary

    Guard Scorpion: Guard Scorpion enters Guard Mode after every 3rd turn. While in Guard Mode it will counter all attacks with Tail Laser (AOE version). Air Buster has 4 shots for its Big Bomber and will switch to Ammo Depleted mode after firing its fourth Big Bimber.

    Materia Keeper ++
    Materia Keeper
    HP: ~193,188
    Target Score:
    • Defeat Materia Keeper without being KO'd.
    • Reduce Materia Keeper's ATK.
    • Afflict Materia Keeper with Slow.

    Weak: None
    Absorbs: Fire
    Resists: None
    Vulnerabilities: Poison Abilities, Slow Abilities, Stop Abilities, Sap Abilities, and Stun Abilities

    Commentary

    None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Waiting in the Far North +++
    Schizo
    HP: ~122,991 each
    Target Score:
    • Defeat Schizo without being KO'd.
    • Reduce Schizo's MAG.
    • Reduce Schizo's DEF.

    Weak: None
    Absorbs: Fire (Right), Ice (Left)
    Resist: None
    Null: None
    Vulnerabilities: Blind Abilities and Stun Abilities

    Commentary
    • Each head uses Dragon Fang as an interrupt when it dies.


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Chasing Sephiroth (U)
    Midgar Zolom
    HP: ~???
    Target Score:
    • Exploit Midgar Zolom's weakness to wind attacks.
    • Reduce Midgar Zolom's ATK.
    • Reduce Midgar Zolom's MAG.

    Weak: Wind
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (Default):
    % chance: Attack (PHY: deal % physical damage to one target)
    % chance, unlocks turn : Attack (PHY: deal % physical damage to all targets)
    % chance, unlocks turn : Bite (PHY: deal % physical damage to one target)
    % chance, unlocks turn : Tail (NAT: deal % physical damage to all targets)

    Moveset (Weak):
    % chance: Attack (PHY: deal % physical damage to one target)
    % chance: Attack (PHY: deal % physical damage to all targets)
    % chance: Bite (PHY: deal % physical damage to one target)
    % chance: Tail (NAT: deal % physical damage to all targets)
    % chance to activate in response to any attack: Beta (NAT: deal % magical fire damage to all targets)

    Moveset (Very Weak):
    % chance: Attack (PHY: deal % physical damage to one target)
    % chance: Attack (PHY: deal % physical damage to all targets)
    % chance: Bite (PHY: deal % physical damage to one target)
    % chance: Tail (NAT: deal % physical damage to all targets)
    % chance to activate in response to any attack: Beta (NAT: deal % magical fire damage to all targets)

    Commentary

    None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Dragon Zombie (U+)
    Dragon Zombie
    HP: ~???
    Target Score:
    • Exploit Dragon Zombie's weakness to fire attacks.
    • Do not use fire attacks against the second Dragon Zombie.
    • Reduce Dragon Zombie's MAG.

    Weak: Fire/Holy
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (First):
    % chance: Attack (PHY: deal % physical damage to one target with a % chance to poison them)
    % chance, unlocks turn : Body Tail (PHY: deal % physical damage to all targets)
    % chance, unlocks turn : Shadow Flare (NAT: deal % magical non-elemental damage to all targets)
    % chance, unlocks turn : Abnormal Breath (NAT: deal % magical non-elemental damage to one target with a % chance to poison them)
    Special: Pandora's Box (NAT: deal % magical non-elemental damage to all targets, ignoring resistance)

    Moveset (Second):
    % chance: Attack (PHY: deal % physical damage to one target with a % chance to poison them)
    % chance: Body Tail (PHY: deal % physical damage to all targets)
    % chance: Shadow Flare (NAT: deal % magical non-elemental damage to all targets)
    % chance: Abnormal Breath (NAT: deal % magical non-elemental damage to one target with a % chance to poison them)
    Special: Pandora's Box (NAT: deal % magical non-elemental damage to all targets, ignoring resistance)
    % chance to counter fire damage: Body Tail (PHY: deal % physical damage to all targets)

    Moveset (Third):
    % chance: Bone (PHY: deal % physical damage to one target)
    % chance: Body Tail (PHY: deal % physical damage to all targets)
    % chance: Shadow Flare (NAT: deal % magical non-elemental damage to all targets)
    % chance: Abnormal Breath (NAT: deal % magical non-elemental damage to one target with a % chance to poison them)
    Special: Pandora's Box (NAT: deal % magical non-elemental damage to all targets, ignoring resistance)
    % chance to counter any attack: Body Tail (PHY: deal % physical damage to all targets)

    Moveset (Fourth):
    % chance: Bone (PHY: deal % physical damage to one target)
    % chance: Body Tail (PHY: deal % physical damage to all targets)
    % chance: Shadow Flare (NAT: deal % magical non-elemental damage to all targets)
    % chance: Abnormal Breath (NAT: deal % magical non-elemental damage to one target with a % chance to poison them)
    Special: Pandora's Box (NAT: deal % magical non-elemental damage to all targets, ignoring resistance)

    Commentary
    • Dragon Zombie uses Pandora's Box as an interrupt each time it dies.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Regain Truth (U++)
    Diamond Weapon
    HP: ~309,249
    Target Score:
    • Reduce Diamond Weapon's ATK.
    • Reduce Diamond Weapon's MAG.
    • Defeat Diamond Weapon before it uses Diamond Flash 4 times.

    Weak: Holy (Core Closed), Fire/Thunder/Holy (Core Open)
    Absorbs: None
    Resists: None
    Null: Bio
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (Default):
    3% chance: Attack (PHY: deal 110% physical damage to one target)
    30% chance, unlocks turn 3: Foot Stamp (NAT: deal 344% physical damage to one target)
    30% chance, unlocks turn 3: Diamond Fire (NAT: deal 490% magical fire damage to one target)
    20% chance, unlocks turn 5: Foot Stamp (NAT: deal 206% physical damage to all targets)
    20% chance, unlocks turn 5: Multi Diamond Fire (NAT: deal 330% magical fire damage three times to random targets)

    Moveset (Core Closed, Weak)
    10/110 chance: Foot Stamp (NAT: deal 344% physical damage to one target)
    25/110 chance: ? Diamond Fire (NAT: deal 530% magical fire damage to one target)
    35/110 chance: Foot Stamp (NAT: deal 206% physical damage to all targets)
    40/110 chance: ? Multi Diamond Fire (NAT: deal 410% magical fire damage two times to random targets)
    Special: ? Diamond Flash (NAT: deal 520% magical fire/non-elemental damage to all targets, ignoring resistance)

    Moveset (Core Open, Weak):
    30% chance: Foot Stamp (NAT: deal 344% physical damage to one target)
    30% chance: ? Diamond Fire (NAT: deal 530% magical fire damage to one target)
    20% chance: Foot Stamp (NAT: deal 206% physical damage to all targets)
    20% chance: ? Multi Diamond Fire (NAT: deal 410% magical fire damage two times to random targets)

    Moveset (Core Closed, Very Weak):
    10/110 chance: Foot Stamp (NAT: deal 344% physical damage to one target)
    25/110 chance: ? Diamond Fire (NAT: deal 530% magical fire damage to one target)
    35/110 chance: Foot Stamp (NAT: deal 206% physical damage to all targets)
    40/110 chance: ? Multi Diamond Fire (NAT: deal 410% magical fire damage two times to random targets)
    Special: ? Diamond Flash (NAT: deal 520% magical fire/non-elemental damage to all targets, ignoring resistance)

    Moveset (Core Open, Very Weak):
    25% chance: Foot Stamp (NAT: deal 344% physical damage to one target)
    25% chance: ? Diamond Fire (NAT: deal 530% magical fire damage to one target)
    25% chance: Foot Stamp (NAT: deal 206% physical damage to all targets)
    25% chance: ? Multi Diamond Fire (NAT: deal 410% magical fire damage two times to random targets)
    Special: ? Diamond Flash (NAT: deal 520% magical fire/non-elemental damage to all targets, ignoring resistance)

    Commentary
    • Diamond Weapon's Core is opened by hitting it with 8 physical attacks.


    (Own Notes, Nothing listed in commentary on Reddit thread)
    Pretty straightforward fight, open his core and go to town on his weakness. For an Ultimate ++, he's not really that hard to win against.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    edit :might try this


  4. #4
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    I'm thinking the hope bsb rw strat again.

    SBs are:
    Red - Shared Shellga
    Yuffie - Shared Regen
    Aeris and Cait Sith - Shared Medicas

  5. #5
    Ridill
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    I don't remember if the summon gimmick is present in the U++ or not but remember to bring a summon in the classic/Elite Diamond fights or the boss will be immune to physical attacks.

  6. #6
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    Quote Originally Posted by Alkar View Post
    I don't remember if the summon gimmick is present in the U++ or not but remember to bring a summon in the classic/Elite Diamond fights or the boss will be immune to physical attacks.
    It's not in the U++, but still a very important thing to note before blindly autobattling through all the early stages to avoid wasting stamina. The U++ has its own gimmick of being immune to physical during the weak phase until you have hit it 8 times to reopen the core.

  7. #7
    E. Body
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    Goddammit, D:28 Diamond Weapon caught me offguard and I had to retreat.... 31 stamina wasted. -_-;

  8. #8
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Classikmage View Post
    Goddammit, D:28 Diamond Weapon caught me offguard and I had to retreat.... 31 stamina wasted. -_-;
    Alkar did warned us, so did the Dungeon info ingame

  9. #9
    E. Body
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    XD Don't think anyone actually reads the in-game info until they reach the 99 dungeons. But luckily I did glimpse by this thread and read Alkar's post before I did mine... not that it would have mattered since I went in with a full party.

  10. #10
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Also Magic does work when his core is closes, so Strago one shot it with chain blizzaga

  11. #11
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    I never read the game info until + when there are target scores other than dont die, but I remember getting fucked on this in JP so I was prepared for it this time around.

  12. #12
    Relic Shield
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    Dr. Mog finally did his job!

  13. #13
    Ridill
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    Gilgamesh

    Did repeat MC2's always give major eggs, or is this the first instance of repeat MC2's and I'm crazy?

  14. #14
    BG's most likeable Québécois
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    Quote Originally Posted by Kirin View Post
    Did repeat MC2's always give major eggs, or is this the first instance of repeat MC2's and I'm crazy?
    This is the first repeat of mc2

    So yeah you're crazy

  15. #15
    E. Body
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    Just looked at the info. We have U++ now? O.o

  16. #16
    Ridill
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    Quote Originally Posted by Kirin View Post
    Did repeat MC2's always give major eggs, or is this the first instance of repeat MC2's and I'm crazy?
    Our first MC2 repeat was actually Garland's and yes, it did give Major Eggs in that case.

  17. #17
    D. Ring
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    Quote Originally Posted by Classikmage View Post
    Just looked at the info. We have U++ now? O.o
    This event introduces Ult ++, 1 stamina like Ult+ and this one is a pushover, Meltigemini next event shows how much of a douche ++ can be.

  18. #18
    BG Medical's Student of Medicine
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    MC3 is reward for U, U+, or U++?

  19. #19
    Ridill
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    Quote Originally Posted by kuronosan View Post
    MC3 is reward for U, U+, or U++?
    U+

  20. #20
    A. Body
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    looks like it's from the U+.

    not sure if i can swing CM for U++, while my physical synergy is through the roof, that means i'll be stuck auto'ing for 4 full rounds doing nothing, and i lack a native medica. not sure if i'll be able to keep up with healing.

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