When I was young I loved the shit out of FFTA but hated FFT.
Now I just dislike them both. (I felt like i needed to vent this somewhere)
When I was young I loved the shit out of FFTA but hated FFT.
Now I just dislike them both. (I felt like i needed to vent this somewhere)
there are people who hate FFT?
I did not know that was even a thing.
I have shit tastes, shit opinions, and am just an all around awful person.
I can understand not liking FFT but liking FFTA. FFT has a much steeper learning curve, and the translation didn't really make sense the first time around. It was a very intricate political storyline (especially for a kid who's just trying to play a fun game) and it could be pretty confusing. FFTA and A2 really made it more accessible and easier. Less of a complicated storyline, more cute characters, everything got much clearer.
But then not liking both of them, idk man.
The thing that boggled me more was enjoying the Judge system from FFTA over the base FFT system. I don't like the 4x strategy games as a whole going across FFT, TA, and Tactics Ogre.
I thought it was common knowledge that FFT taught us young kids the power of saving often/multiple save files. Riovannes Castle was a mother fucker, let me tell you.
i learned my lesson after the second or third red chocobo/soulflayer party random encounter.
Oh yeah, when I *did* get a saving card, I'd save like a motherfucker, usually multiple files too. But having those games rented (stolen from Blockbuster lul) or borrowed from friends created that struggle. I remember putting books or a towel just right over my PSX so my old lady wouldn't see the light on while I was at school or at a friend's house. Or leaving that shit on all night. Things like that.
I've beaten both games without saving once at all and know a few friends who did the same. Real heart racing shit, lol
Also fuck red chocobos, ha.
So I won't be surprised if it's the same 1.0 maps, but maybe they've redone them since then but A LOT of people didn't get the map or passage certificate.
@Return to Ivalice - Just look at Crystal Tower and Void Ark and you have an idea exactly how the content will be. They hyped up Void Ark pretty well and we even seen it in the overworld, but at the end of the day, it was still a reskinnned Crystal Tower. Though with guest designers, maybe, maybe it'll be an interesting series, but most likely be more of a fan service dump with items designed after Ivalice even more so. I wouldn't mind it, but considering Alliance raid content tends to be "hold over" in itemization and rarely something you'd actually use on a main job, unless 4.x changes significantly, we might see more ivalice themed items in the leveling dungeon. It's already pretty much accepted XIV's world is the same/connected to the previous FF worlds in some way, even if they try to change the storyline, it's definitely a 'portal' world.
I dislike Ivalice and any call back to it. I dislike most games that take place in the Ivalice realm as they are generally boring and constantly have a brown filter all over the artwork. It always came off as a very bland, lifeless world. I didn't really care for the politics, story, or characters. I got into FFTA(the one with banga/viera\moogle units) more since it was a bit more eye pleasing, but I just lost interest somewhere half through and never finished.
I'm not expecting much to be honest from the Return to Ivalice content. Putting it as a 24-man already gives it the "I really don't wanna do this again" feel I get from the current 24-man. I don't expect them to stray at all from how current content is done so the whole guest designer aspect is probably just lip service to build some hype. Especially after being let down with how Diadem was implemented though if the new Diadem actually feels fresh, it might be a step in the right direction.
What does that mean in Canada-speak? Let's hug?
All I want from the 24mans is variable size when queueing like Diadem
I had a memory card but you forget how faceroll easy FFT is and there's no reason to save. Also i was 11 years old so i wasn't thinking ahead. In FFT you dont expect to get into a random battle with 8 Lv99 fucking Calculators. Usually a chocobo and some black goblins or some shit, so I didn't expect to get rocked in a 1 hour battle of Level 3 Raise 2's or Height 3 Flares that annihilated me. I didnt save because I was grinding JP, and I already had all the Deep Dungeon gear. But those 10 hours of JP grinding I would never get back. I had already taught everyoe Blade Grasp and I was trying to teach everyone Teleport too so they were all unarmed Level 2 Time Mages with no spells learned (to conserve JP)
Yeah..it's kind of sad with this game you can be excited but at the same time, not because yoshida refuses to have the players want to improve themselves or dare I say..challenge people, but casuals will cry and SE lose money, so stick to what works.
@Memcard
See..I grew up with games like Ys and such so I already had "best fucking save every time you can" ingrained in my mind long before I touched FF games lol. They weren't hard, but depending on how you played you can go from facerolling one section to getting curb stomped in a heart beat.