Yes, that's what I was saying.
Yes, that's what I was saying.
Weren't they just making Aetherial Manipulation do that when you have no target or am I imagining that that was said at some point?
Just like how Fell Cleave and Inner Beast should be combined into one button, since its impossible to use both at the same time. Common sense, SE. Once you obtain Fell Cleave, you can simply roll it into Inner Beast's icon and have the actual icon switch based on your stance.
Lol'd so much at that gif
And it's so true, both when playing this and XI (which I love coming back to from time to time), you can't help constantly thinking JESUS CHRIST how can you screw up and complicate something that could be so simple.
But then it's something you get used to in general when playing jRPGs
Poor decision-making seems more a hallmark of their MMO teams than the single-player games.
I'm so bothered by the fact that magical leylines drop shadows... Been since day 1.
I'm in favor of more dynamic buttons actually. Thanks to the anal 1-2-3 system. If they're button squishing I would prefer this approach.
Besides MNK, for DRG PLD WAR DRK NIN all their combo buttons should be dynamic. As the subsequent buttons are absolutely useless anyway unless combo'd.
Currently playing XV and loving it actually...it does suffer from camera troubles in battles but otherwise the design has been quite good for me. Though the camera troubles are pretty huge issues in some areas. I never knew I could hate shrubbery so much. I was surprised that XV didn't fall prey to many of the same kinds of inconveniences that other open world games and JRPGs do (there is a button to warp to the entrance of a dungeon and one to return to the car from far afield, THANK YOU). The game's systems are simple and nothing is confusing for very long, even if you don't look up tips online. You might be able to call the rampant product placement a poor decision too, but the way they deadpanned that fucking ridiculous Cup Noodle quest made me laugh more than cringe so I'd call it a win. The mixed media approach to the story further hooked me in rather than driving me away and now I feel like that damn boy band is my own family.
XIV on the other hand is always a mess of coulda shoulda woulda.
I mean I enjoyed playing it too, but some things just screamed for some QoLs and let's not get started on the X button
As for XI, some more recent examples for me would be trusts and mounts, I don't understand why they require you to trade their items to an npc instead of using them like a scroll... Granted, the game went above and beyond in recent years with making stuff more accessible so there's that
New dynamic theme for PS4 and minions:
https://twitter.com/FF_XIV_JP/status/867922042997284864
You got me really excited for a fraction of a second.
Lol, didn't notice that, must be because I'm playing XI currently
Read dynamis and greatly let down