To go with the Job guide, full notes are up too
http://na.finalfantasyxiv.com/lodest...e7c51abfa95055
they did increase enmity for all tanks aggro skill. Knowing SE though probably 0.5x more.
I don't play healers but all those SCH nerfs/changes seem pretty heavy-handed to me. Particularly the increased Adloquiem cost compared to AST's shield.
All hail King AST, baby.
But yeah, both SCH and WHM got the shaft and AST is still sitting pretty. SCH does get that +15% crits buff and I understand the nerfs to their dots was probably in line with SMN. But AST is better at buffing and shielding and generally everything at this point, so it makes little sense to nerf SCH's shielding capabilities even more. Yoshi can tell people to calm down all he wants, but unless the new endgame content is going to require healers to be curing absolutely constantly, AST is in a far better place than the other two. It makes me wonder how in touch with the way people actually play healers the team who was balancing this shit is.
I just think it's hilarious that we got 1 less job and no tank/healer so that they could spend more time "balancing existing tanks and healers". Went great. What happened, did they play with AST and PLD then run out of time to work on the others....?
Dat arrapago reef dungeon
Awww, heavy thrust still exists.
As does Straight Shot, but at least there's an extra purpose to keeping that up (to activate the level 70 skill)
lolClericStance ... 5% pretty much rules it out for a precious slot compared to the other actions, depending on activity.
For most content healer actions are gonna be pretty much locked to protect, lucid dreaming, esuna, swiftcast and largesse.
5% isn't enough dps to lose any of those slots for, unless you're counting on the 2nd healer always having protect (which I wouldn't).
Of course you can switch it around in a premade party, but 95% sure this is what I'll be running with randos. There's the possibility that healing has been tuned up enough that you can drop largesse for cleric's though, but I wouldn't risk it at the beginning when everyone's new to content and not several ilvls overgeared.
At this point, I don't want them to ever add a 4th tank. They're too incompetent at even achieving the easy-mode relative balance they had with 3.X DRK and WAR as being good and nearly perfect, respectively, to bring PLD up to par with. They opted for this shitshow. They actually thought what we got on the media tour, and nearly unchanged for launch, was a good idea. lol
Do they even play their own game?
Shit's up.
The World is currently full...
Balmung hard mode log-in boss time.
I already cant figure out how to turn the gauge off.
According to what I've been reading(more so on the tank forums at the OF), DRK is the worst class in online gaming history.
I saw the changes myself and it didn't surprise me and I feel indifferent about it. Coming from a career DRK.
Although I can say, SE stuck to their work ethic of buffing the hell out of something and nerfing the shit out or something else.
AOEs for all jobs appear be nerfed. There seems to be clear indication that big pulls are to be discouraged, which is a turn around from before.
My brain heat gauge reached max lv after reading those guides, that was too much to take in at once.
Also I don't play blm so that's probably the reason, but I found its gauge explanation pretty confusing.
Oh my god the ast quest.
Spoilers, obviously.
Spoiler: show
Has anyone found the level 50 gear vendors in any town?
Everyone who plays this, enjoy the 2 months worth of content before getting bored and unsubbing
Going to be 2 months just to get past Raubahn, got plenty of content after that!