Originally Posted by
haroldsaxon
I never played FFXI, but how did they deal with Elemental resistances? I personally think it can be a bit lazy, and as a BLM i'd be worried that the class may be completely useless against something that has a high fire resistance. It would be interesting if there was a mechanic for a BLM change its aspected damage type mid fight, but I doing it pre-fight with say trait points or something would be lazy imo.
I actually really enjoy the combat in FFXIV. Sure it sucks at low levels, but its really fun at 60 imo. If you think the end game fights are needless button mashing, I question how many of these fights you've actually done. That said I would like to see some more choice in regards to rotation depending on situation. They've improved on that in 3.x (at least with BLM and differing mechanics in fights)
And I also don't have any problem communicating mid fight. But I can understand your point about there being too many flashy abilities.