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  1. #721
    Strider/Doom/Cyclops
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    Yes, that's what I was saying.

  2. #722
    Sandworm Swallows
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    Syaoran Li
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    Weren't they just making Aetherial Manipulation do that when you have no target or am I imagining that that was said at some point?

  3. #723
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Quote Originally Posted by Eleven19 View Post
    Should have made it an action change so that as long as Leylines is on cooldown, the button is AM to Leylines when pressed. If off cooldown, it puts down Leylines. Like how the Use Ninjutsu changes etc.
    Just like how Fell Cleave and Inner Beast should be combined into one button, since its impossible to use both at the same time. Common sense, SE. Once you obtain Fell Cleave, you can simply roll it into Inner Beast's icon and have the actual icon switch based on your stance.

  4. #724
    Sandworm Swallows
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    Quote Originally Posted by Lucavi View Post
    Common sense
    Quote Originally Posted by Lucavi View Post
    SE

  5. #725
    Ridill
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    Lol'd so much at that gif
    And it's so true, both when playing this and XI (which I love coming back to from time to time), you can't help constantly thinking JESUS CHRIST how can you screw up and complicate something that could be so simple.
    But then it's something you get used to in general when playing jRPGs

  6. #726
    Chram
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    Poor decision-making seems more a hallmark of their MMO teams than the single-player games.

  7. #727

    I'm so bothered by the fact that magical leylines drop shadows... Been since day 1.

  8. #728
    Ridill
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    Quote Originally Posted by Edelweiss View Post
    Poor decision-making seems more a hallmark of their MMO teams than the single-player games.
    I dunno, did you play XV?

  9. #729
    Hyperion Cross
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    I'm in favor of more dynamic buttons actually. Thanks to the anal 1-2-3 system. If they're button squishing I would prefer this approach.

    Besides MNK, for DRG PLD WAR DRK NIN all their combo buttons should be dynamic. As the subsequent buttons are absolutely useless anyway unless combo'd.

  10. #730
    Sandworm Swallows
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    Quote Originally Posted by Gokulo View Post
    I dunno, did you play XV?
    Currently playing XV and loving it actually...it does suffer from camera troubles in battles but otherwise the design has been quite good for me. Though the camera troubles are pretty huge issues in some areas. I never knew I could hate shrubbery so much. I was surprised that XV didn't fall prey to many of the same kinds of inconveniences that other open world games and JRPGs do (there is a button to warp to the entrance of a dungeon and one to return to the car from far afield, THANK YOU). The game's systems are simple and nothing is confusing for very long, even if you don't look up tips online. You might be able to call the rampant product placement a poor decision too, but the way they deadpanned that fucking ridiculous Cup Noodle quest made me laugh more than cringe so I'd call it a win. The mixed media approach to the story further hooked me in rather than driving me away and now I feel like that damn boy band is my own family.

    XIV on the other hand is always a mess of coulda shoulda woulda.

  11. #731
    Ridill
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    I mean I enjoyed playing it too, but some things just screamed for some QoLs and let's not get started on the X button

    As for XI, some more recent examples for me would be trusts and mounts, I don't understand why they require you to trade their items to an npc instead of using them like a scroll... Granted, the game went above and beyond in recent years with making stuff more accessible so there's that

  12. #732
    Relic Weapons
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    Justina Suntail
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    Quote Originally Posted by The Stig View Post
    I'm in favor of more dynamic buttons actually. Thanks to the anal 1-2-3 system. If they're button squishing I would prefer this approach.

    Besides MNK, for DRG PLD WAR DRK NIN all their combo buttons should be dynamic. As the subsequent buttons are absolutely useless anyway unless combo'd.
    I disagree 1-2-3 exists for a reason. it feels better to me then what you have in wow.dynamic button presses for combo's reduces back to wow basically.

  13. #733
    BG Content
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    Quote Originally Posted by Takiwaki View Post
    youtubed


  14. #734
    Strider/Doom/Cyclops
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    Quote Originally Posted by Alisha View Post
    I disagree 1-2-3 exists for a reason. it feels better to me then what you have in wow.dynamic button presses for combo's reduces back to wow basically.
    Dynamic button presses is a better option than having 40 different buttons you need to press in a fight.

  15. #735
    Ridill
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    New dynamic theme for PS4 and minions:
    https://twitter.com/FF_XIV_JP/status/867922042997284864

  16. #736
    Sandworm Swallows
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    You got me really excited for a fraction of a second.

  17. #737
    Ridill
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    Lol, didn't notice that, must be because I'm playing XI currently

  18. #738
    Relic Shield
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    Read dynamis and greatly let down

  19. #739
    Absolute Messenger of Promathia
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    Quote Originally Posted by Shaano View Post
    Read dynamis and greatly let down
    It used to say Dynamis lol, I was confused but assumed it was a cheap rip off. Nah

  20. #740
    Bagel
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    Quote Originally Posted by Edelweiss View Post
    Poor decision-making seems more a hallmark of their MMO teams than the single-player games.
    Remember HW Relic? Look forward to SB relic where they will release it with 40 iLv less than the 1st Tomes weapon, on top they will share the same skin!

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