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  1. #1
    D. Ring
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    FFRK - In the Footsteps of Greatness (FFVII-CC) Event & Strategies

    "I want to become a hero too!" - Zack

    "If you want to be a hero you have to hold on to your dreams, and also--your pride." - Angeal

    Event Start Date: December 14
    Event Bonus Battle: December 17
    Event End Date: December 24

    All information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: https://www.reddit.com/r/FFRecordKee...jp_megathread/

    Notable Rewards

    • Life and Death
    • 4* Darkness Ability
    • 1 hit (1.80) Single Target Dark PHY and Self Light Doom: 45 and ATK +30% for 50 seconds.


    • Scythe of Death
    • 5* Darkness Ability
    • 2 hit (1.05 per hit [1.90 per hit if user has any Doom]) Single Target Dark PHY.


    New Characters Acquired
    Angeal (Spellblade:3, Combat:5, Knight:5)

    Old Characters Acquired
    Zack
    Reno
    Sephiroth
    Yuffie
    Cid

    New Memory Crystals
    Angeal MC1/MC2

    Old Memory Crystals
    Zack MC1/MC2
    Reno MC1/MC2
    Yuffie MC1/MC2
    Sephiroth MC1
    Cid MC1

    New Record Materia
    Angeal MC1: 10% chance to counter PHY attacks with an ability that grants Protect to the user.
    Angeal MC2: DEF +20% when equipping a sword.

    New Record Sphere
    Angeal

    Characters Needed for Battles
    None

    Cid Missions
    Defeat the Ultimate+ Dungeon with a party consisting of only FFVII Characters.

    Relics

    Banner 1
    Spoiler: show
    Ragnarok: OSB, Cloud, 1 hit (12.00) Single Target Wind/Non-Elemental PHY and Breaks DMG Cap (DMG can go up to 99,999)
    Rune Blade (CC): BSB, Zack, 8 hit (0.96 per hit) Ranged Random Target Wind/Earth PHY and Enemy Imperil Wind for 25 seconds & Self Haste + Burst Mode [Attack: 4 hit (0.47 per hit) Single Target Wind/Non-Elemental PHY with short charge time Defend: 2 hit (0.60 per hit) All Target Wind/Non-Elemental PHY with short charge time]
    Magic Shuriken: BSB, Yuffie, 5 hit (1.02 per hit) Ranged All Target Water/Non-Elemental PHY and Self En-Water for 25 seconds & Self Haste + Burst Mode [Attack: 4 hit (0.47 per hit) Ranged Single Target Water/Non-Elemental PHY with short charge time Defend: 2 hit (0.86 per hit) Ranged Single Target Water/Non-Elemental PHY and Enemy ATK/DEF -20% for 20 seconds and Self ATK/DEF +20% for 20 seconds]
    Hewley Buster Sword (CC): SSB, Angeal, 6 hit (1.24 per hit) Single Target Holy/Non-Elemental PHY and All Allies DEF +100% and High Regen for 25 seconds
    Javelin: SSB, Cid, All Allies Hastega and ATK +50% for 25 seconds
    Cid's Goggles: SSB, Cid, 12 hit (0.65 per hit) Ranged Random Target Wind PHY and Self No Air Time for 3 turns
    Crystal Cross: SSB, Yuffie, 3 hit (2.00 per hit) Instant Cast Ranged All Target Non-Elemental PHY and All Allies Blink x1
    Cloud's Guise: SB, Cloud, 7 hit (0.73 per hit) Single Target Wind PHY and Self En-Wind for 25 seconds


    Banner 2
    Spoiler: show
    Ragnarok: OSB, Cloud, 1 hit (12.00) Single Target Wind/Non-Elemental PHY and Breaks DMG Cap (DMG can go up to 99,999)
    Wizer Rod: BSB, Aerith, 5 hit (1.90 per hit) All Target Holy MAG and All Allies Curaga (h85) & Self Haste + Burst Mode [Attack: Single Target Curaja (h105) and MND +30% for 25 seconds Defend: All Allies Cure (h25)]
    Shinra Bombshell: BSB, Reno, 6 hit (0.82 per hit) Ranged All Target Lightning/Non-Elemental PHY and Self En-Thunder for 25 seconds & Self Haste + Burst Mode [Attack: 1-8 hit [increases with every use] (0.52 per hit) Ranged Single Target Lightning/Non-Elemental PHY Defend: 4 hit (0.49 per hit) Ranged Single Target Lightning/Non-Elemental PHY and Enemy Stun Status (9%)]
    Sephiroth's Gloves: SSB, Sephiroth, 10 hit (0.77 per hit) Single Target Dark PHY and Self En-Dark for 25 seconds
    Shotbarrel: SSB, Vincent, 8 hit (2.21 per hit) Single Target Fire MAG and Self En-Fire for 25 seconds
    Green Megaphone: SSB, Cait Sith, All Target Enemy Full Breakdown and All Allies High Regen
    Barret Bracers: SSB, Barret, 10 hit (0.78 per hit) Ranged Random Target Non-Elemental PHY and Enemy ATK/DEF -50% for 25 seconds
    Atomic Scissor: SB, Barret, 3 hit (1.38 per hit) Ranged All Target Lightning PHY and Enemy Imperil Lightning for 25 seconds

  2. #2
    D. Ring
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    Bonus Battles
    Shinra Building +
    • G Eraser
      HP: ~94,924
      Target Score: Defeat G Eraser without being KO'd, Reduce G Eraser's ATK.
      • Weak: None
      • Absorbs: None
      • Resists: None
      • Vulnerabilities: Stun Abilities
    • Bahamut Fury
      HP: ~114,983
      Target Score: Defeat Bahamut Fury without being KO'd, Reduce Bahamut Fury's ATK.
      • Weak: None
      • Resists: All Element Abilities
      • Absorbs: None
      • Vulnerabilities: Stun Abilities


    Commentary

    Both of these fights are primarily physical with one magical attack to keep you honest, so prepare accordingly.

    Monster vs. SOLDIER ++
    Vajradhara Wu & Vajradhara Tai
    HP: ~89,935 (Wu), ~99,935 (Tai)
    Target Score:
    • Defeat the bosses without being KO'd.
    • Reduce Vajradhara Wu's ATK.
    • Reduce Vajradhara Tai's DEF.

    Weak: None
    Absorbs: None
    Vulnerabilities: Poison Abilities, Silence Abilities, and Stun Abilities (Both)

    Commentary

    Once again, pure physical damage. They can be Poisoned for a little extra DPS if you're struggling.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Descended to Summon +++
    Ifrit
    HP: ~195,181
    Target Score:
    • Defeat Ifrit without being KO'd.
    • Reduce Ifrit's ATK.
    • Reduce Ifrit's MAG.

    Weak: Ice Abilities
    Absorbs: Fire Abilities
    Resist: None
    Null: None
    Vulnerabilities: Poison Abilities and Stun Abilities

    Commentary

    The same things which work on his earlier incarnation should work just as well here. It's the same fight, just with higher stats.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Large Weapons (U)
    Guard Spider
    HP: ~257,895
    Target Score:
    • Reduce Guard Spider's ATK.
    • Reduce Guard Spider's MAG.
    • Exploit Guard Spider's weakness to thunder attacks.

    Weak: Thunder Abilities
    Absorbs: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (>70% HP: Default):
    Special: Attack (PHY: deal 110% physical damage to one target)
    Special: Spider Web (NAT: 225% chance to Stop all targets for 12 seconds minus 1 seconds per 50 Mind of the target)
    20/70 chance, unlocks turn 2: Robo Claw (PHY: deal 270% physical damage to one target, ignoring defense)
    10/70 chance: Type-97 Cannon (NAT: deal 159% ranged physical damage to one target)
    40/70 chance, unlocks turn 4: EM Field (NAT: deal 390% magical thunder damage to all targets)

    Moveset (70%-40% HP: Weak):
    Special: Spider Web (NAT: 225% chance to Stop all targets for 12 seconds minus 1 seconds per 50 Mind of the target)
    25/105 chance: Robo Claw (PHY: deal 270% physical damage to one target, ignoring defense)
    20/105 chance: Type-97 Cannon (NAT: deal 159% ranged physical damage to one target)
    60/105 chance: EM Field (NAT: deal 390% magical thunder damage to all targets)

    Moveset (<40% HP: Very Weak):
    Special: Spider Web (NAT: 225% chance to Stop all targets for 12 seconds minus 1 seconds per 50 Mind of the target)
    30% chance: Type-97 Cannon (NAT: deal 159% ranged physical damage to one target)
    70% chance: EM Field (NAT: deal 390% magical thunder damage to all targets)

    Commentary
    • Guard Spider uses Attack on its first two turns, Spider Web on its third turn, and then at a set interval (every 3 turns?) thereafter.

    Spider Web is EXTREMELY ANNOYING. Especially for physical parties who won't even have any Mind on their weapons. If you can, I'd recommend a mage party here just for that reason. Aside from Spider Web, EM Field is his most dangerous and common attack, so lean a little heavier on the magical mitigation side of things (or wear thunder resistance armor/accessories).

    Note that you can opt to bring Mind Breakdown to reduce the duration of his Stops. It will shave about a couple seconds off the top of the Stop effect. Up to you whether that's worth the loss of damage mitigation from a different Breakdown.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Attack of the Clones (U+)
    G Eraser
    HP: ~308,836
    Target Score:
    • Reduce G Eraser's ATK.
    • Reduce G Eraser's DEF.
    • Win before Scorcher is used for the 10th time.

    Weak: None
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (>75%: Default):
    Special: Scorcher (NAT: deal 300% physical damage to all targets)
    20/80 chance: Baton Smash (PHY: deal 188% physical damage to one target)
    25/80 chance, unlocks turn 4: Shotgun (PHY: deal 275% ranged physical damage to one target)
    35/80 chance, unlocks turn 4: Combo Attack (NAT: deal 133% physical damage twice to one target, with a 93% chance to Stun it per hit)

    Moveset (75%-50%: Weak):
    40/105: Scorcher (NAT: deal 300% physical damage to all targets)
    5/105 chance: Baton Smash (PHY: deal 188% physical damage to one target)
    20/105 chance: Shotgun (PHY: deal 275% ranged physical damage to one target)
    40/105 chance: Combo Attack (NAT: deal 133% physical damage twice to one target, with a 93% chance to Stun it per hit)

    Moveset (<50%: Very Weak):
    Special: Scorcher (NAT: deal 300% physical damage to all targets)
    Special: Baton Smash (PHY: deal 188% physical damage to one target)
    5/30 chance: Shotgun (PHY: deal 275% ranged physical damage to one target)
    25/30 chance: Combo Attack (NAT: deal 133% physical damage twice to one target, with a 93% chance to Stun it per hit)

    Commentary

    This version of G Eraser loses his only magical attack, so he's pure physical. Take advantage of that fact and pack in as much physical mitigation as you can manage. Combo Attack is basically guaranteed to stun its target, and if he interrupts you when you're re-casting a buff things can go sour. Scorcher is by far his most dangerous damaging attack, but really if you have Wall + Protectga + multiple Attack debuffs active, nothing should be that threatening here. Note that only Shotgun is a ranged attack, so if you can feasibly stick everyone in the back row, do it.

    Event Quest Notes: Make sure to bring Protectga, whatever you do. Even through Wall + Full Break + Power Breakdown + Mug Morale, his Scorchers still dealt 1800+ damage to targets with 250 base Defense. Other than that, nothing really to note here.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Destructive Golden Dragon (U++)
    Bahamut Fury
    HP: ~382,309
    Target Score:
    • Reduce Bahamut Fury's MAG.
    • Reduce Bahamut Fury's DEF.
    • Win before Flare is used for the third time.

    Weak: None
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (>70%: Default):
    Special: Exaflare (NAT: 225% chance to deal 50% current HP damage to all targets, resisted via Instant KO resistance)
    15% chance, unlocks turn 4: Cleave (PHY: deal 300% physical damage to all targets)
    45% chance: Hexafang (PHY: deal 188% ranged physical damage to one target)
    15% chance, unlocks turn 4: Cluster Sphere (NAT: deal 294% magical non-elemental damage to all targets)
    25% chance, unlocks turn 4: Referee of Light (NAT: deal 330% magical non-elemental damage to one target)

    Moveset (70%-40%: Weak):
    Special: Flare (BLK: deal 390% magical non-elemental damage to all targets)
    15% chance: Cleave (PHY: deal 300% physical damage to all targets)
    10% chance: Hexafang (PHY: deal 188% ranged physical damage to one target)
    15% chance: Cluster Sphere (NAT: deal 294% magical non-elemental damage to all targets)
    20% chance: Exaflare (NAT: 225% chance to deal 50% current HP damage to all targets, resisted via Instant KO resistance)
    25% chance: Referee of Light (NAT: deal 330% magical non-elemental damage to one target)
    15% chance: Black Hole (NAT: deal 300% magical non-elemental damage three times to random targets)

    Moveset (<40%: Very Weak):
    30% chance: Flare (BLK: deal 390% magical non-elemental damage to all targets)
    3% chance: Cleave (PHY: deal 300% physical damage to all targets)
    10% chance: Cluster Sphere (NAT: deal 294% magical non-elemental damage to all targets)
    30% chance: Exaflare (NAT: 225% chance to deal 50% current HP damage to all targets, resisted via Instant KO resistance)
    10% chance: Referee of Light (NAT: deal 330% magical non-elemental damage to one target)
    17% chance: Black Hole (NAT: deal 300% magical non-elemental damage three times to random targets)

    Commentary

    Golden Boy here can spam Exaflare back to back, so it may be a good idea to hand out Instant KO resistance accessories to everyone (or, at least, to VIPs like your healer and buffing SB users). Aside from the risk of Exaflare->Exaflare->AOE Attack killing some people, he's not too dangerous. His more dangerous attacks are all magical, so lean that way in your mitigation strategy, but he does have at least one physical attack in every phase.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    BG Medical's Student of Medicine
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    Man can all this FF7 shit die already? I don't even know who Angeal is because I never played Crisis.

  4. #4
    Relic Shield
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    I never played crisis core, I hope I won't be lost in the plot...

  5. #5
    Absolute Messenger of Promathia
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    Asura

    Idk who it is but I'm looking forward to Cid Shout! A synergy shout for FF7 will help me out with synergy clears for sure

  6. #6
    Queen of the Pity Party
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    I did play Crisis and I still don't know who Angeal is. most of the FFVII compilation stuff goes in one ear and out the other for me. every cutscene was like "something something shinra something plot twist something deep voice something materia lifestream"

  7. #7
    D. Ring
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    Quote Originally Posted by Yuri-G View Post
    I did play Crisis and I still don't know who Angeal is. most of the FFVII compilation stuff goes in one ear and out the other for me. every cutscene was like "something something shinra something plot twist something deep voice something materia lifestream"
    Angeal was a class 1 member of SOLDIER who trained cadets looking to be in SOLDIER. He was Zack's mentor until he and his buddies decided to go against Shinra.

  8. #8
    Relic Shield
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    Shiva

    Why Selphie in a FF7 event? That seems weird.

  9. #9
    E. Body
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    Is this event supposed to be playing FFRK login music on the victory screen each round where you collect EXP/items? <.<;

  10. #10
    Relic Shield
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    Dena has lost control. In the chaos, Dr. Mog will finally take over.

  11. #11
    Salvage Bans
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    Quote Originally Posted by Francisco View Post
    Why Selphie in a FF7 event? That seems weird.
    Mistake on the writeup I assume, that shoud be Yuffie, that or I'm missing some kind of joke here

  12. #12
    Ridill
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    Quote Originally Posted by Classikmage View Post
    Is this event supposed to be playing FFRK login music on the victory screen each round where you collect EXP/items? <.<;
    Nope, it's supposed to play this:

  13. #13
    E. Body
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    Quote Originally Posted by Alkar View Post
    Nope, it's supposed to play this:
    Well, as of this morning it fixed, with an apology note, but no apology mythril attached. How long before reddit ragequits over that?

  14. #14
    BG Medical's Student of Medicine
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    You have to admit it's pretty funny that with their Global office closed we no longer get apology mythril.

  15. #15
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    U and u+ were fine but I failed to master u++

    Dick spammed exflare and flare

    Lost 1 medals for actions
    2 for dmg takrn
    3 cuz he flared 4 times

  16. #16
    E. Body
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    Only done U and U+ at the moment. 1/1 on each. Only 1 medal lost for damage taken on both. Derped out on U and forgot to use Shout until like 30% lol.

  17. #17
    A. Body
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    Gilgamesh

    almost lost mastery on U because tyro spent almost the entire fight stopped while trying to cast the first full break of the fight, lol.

    u+: barrett's finally useful! as an wrath+entrust battery. super easy but i have the luxury of double wind equips, climhazzard and finishing touch now.

    u++ damage is insane. i used cloud/yuna/tyro/faris/zidane, mastered with 2 medals lost for damage taken. never saw any flares, but i think i ate like four exaflares. my team was all on a sliver of health when i killed it.

  18. #18
    Relic Shield
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    Ult: Had to s/l, I didn't take lightning res and stopga wrecked my buff timing the first time through.
    Ult+: I have fenrir overdrive (lol) and sephiroth bssb so they did lots of damage. Two healers.
    Ult++: Took KO resist, laughed maniacally at exanova flare over

  19. #19
    BG Medical's Student of Medicine
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    I only saw one flare at the end of mine, but I think I saw like four hundred Exaflares.

  20. #20
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    There are 4 scripted exaflares throughout the fight (one on turn 3, one when pushing below 70%, and 2 more below 40%) and a random chance for more below 40%. With moderate death resist the odds of being hit by exaflare are 25% and major resist is 5% so it's definitely worth considering using those accessories.

    Flare is scripted in the final 40% if you take too long to finish that phase (5th turn after pushing below 40%, then every 1-2 turns after), giving you 6-8 boss turns to finish the last 40% without losing those medals.