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  1. #1
    D. Ring
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    FFRK - Heir of the Dawn (FF5) Event & Strategies

    "Never tell Bartz about the crystals..." - Dorgann

    "Dad's from this world!?" - Bartz

    Event Start Date: December 20
    Event Bonus Battle: December 23
    Event End Date: December 30

    All information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: https://www.reddit.com/r/FFRecordKee...jp_megathread/

    Notable Rewards

    None

    New Characters Acquired
    Dorgann (Spellblade:3, Combat:5, Support:4, Knight:5, Samurai:2)

    Old Characters Acquired
    Galuf
    Lenna
    Krile
    Bartz
    Gilgamesh

    New Memory Crystals
    Dorgann MC1/MC2

    Old Memory Crystals
    Galuf MC1/MC2
    Krile MC1/MC2
    Gilgamesh MC1/MC2
    Bartz MC1
    Lenna MC1

    New Record Materia
    Dorgann MC1: Increases Holy damage dealt by 10%.
    Dorgann MC2: Knight abilities deal 30% more damage.

    New Record Sphere
    Exdeath
    Dorgann

    Characters Needed for Battles
    None

    Cid Missions
    Defeat the Ultimate+ Dungeon with a party consisting of only FFV Characters.

    Relics

    Banner 1
    Spoiler: show
    Gilgamesh's Naginata: OSB, Gilgamesh, 1 hit (10.80 [13.20 if all allies are alive]) Single Target Non-Elemental PHY and Breaks DMG Cap (DMG can go up to 99,999)
    Sledgehammer: BSB, Galuf, 6 hit (1.27 per hit) Single Target Fire/Earth PHY and Enemy Imperil Fire for 25 seconds & Self Haste + Burst Mode [Attack: 4 hit (0.47 per hit) Single Target Fire/Earth PHY and restores HP to the lowest HP% ally for 25% of their maximum HP Defend: 2 hit (0.67 per hit) All Target Fire/Earth PHY and restores HP to the lowest HP% ally for 30% of their maximum HP]
    Asura's Rod: BSB, Krile, 6 hit (1.99 per hit) All Target Fire/Non-Elemental MAG and Self En-Fire for 25 seconds & Self Haste + Burst Mode [Attack: 4 hit (2.17 per hit) Single Target Fire/Non-Elemental MAG and Enemy Stun Status (9%) Defend: 2 hit (3.04 per hit) All Target Fire/Non-Elemental MAG and Enemy Slow Status (16%)]
    Dorgann's Sword: SSB, Dorgann, 6 hit (1.28 per hit) Random Target Wind PHY and Self DEF -30% for 25 seconds and All Allies ATK/MAG +30% for 25 seconds
    Fire Lash: SSB, Krile, All Allies Hastega and High Regen and MAG +30% for 25 seconds
    Excalibur: SSB, Bartz, 5 hit (1.58 per hit) Single Target Non-Elemental PHY and All Allies DEF +50% for 25 seconds
    Titan's Gloves: SSB, Galuf, 4 hit (1.95 per hit) Single Target Non-Elemental PHY and Self Unyielding Fist and ATK +50% for 25 seconds
    Bartz's Cloak: SB, Bartz, 5 hit (0.83 per hit) Ranged All Target Wind PHY and Self En-Wind for 25 seconds
    Moore Branch: SB, Exdeath, 4 hit (2.37 per hit) All Target Non-Elemental MAG and Self Grand Cross for 25 seconds


    Banner 2
    Spoiler: show
    Nirvana: BSB, Lenna, All Allies Cura (h50) and Reraise (40% HP) and Self Haste + Burst Mode [Attack: 4 hit (2.63 per hit) Single Target Holy MAG and Self MND +15% for 25 seconds Defend: All Allies Cure (h25)]
    Masamune: BSB, Gilgamesh, 8 hit (0.98 per hit) Single Target Non-Elemental PHY and Self Sentinel for 25 seconds & Self Haste + Burst Mode [Attack: 2 hit (1.30 per hit) Single Target Non-Elemental PHY and Dispel Defend: 2 hit (1.30 per hit) Single Target Non-Elemental PHY and Self Retaliate for 15 seconds]
    Enuo's Scourge: SSB, Exdeath, 6 hit (2.93 per hit) Single Target Dark/Non-Elemental MAG and All Allies MAG/RES +30% for 25 seconds
    Genji Blade: SSB, Gilgamesh, 3 hit (2.00 per hit) All Target Non-Elemental PHY and All Allies High Regen
    Exdeath's Cuirass: SSB, Exdeath, All Allies Curaga (h85) and High Regen
    Faris's Bracers: SSB, Faris, 4 hit (1.46 per hit) Ranged All Target Wind/Lightning PHY and Enemy Imperil Wind for 25 seconds
    Bartz's Cloak: SB, Bartz, 5 hit (0.83 per hit) Ranged All Target Wind PHY and Self En-Wind for 25 seconds
    Moore Branch: SB, Exdeath, 4 hit (2.37 per hit) All Target Non-Elemental MAG and Self Grand Cross for 25 seconds

  2. #2
    D. Ring
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    Bonus Battles
    Strongest Summons +
    • Leviathan
      HP: ~119,123
      Target Score: Defeat Leviathan without being KO'd, Exploit Leviathan's weakness to thunder attacks.
      • Weak: Thunder Abilities
      • Absorbs: Water Abilities
      • Null: Fire Abilities and Earth Abilities
      • Vulnerabilities: Slow Abilities, Blind Abilities, and Stun Abilities
    • Bahamut
      HP: ~132,359
      Target Score: Defeat Bahamut without being KO'd, Reduce Bahamut's MAG.
      • Weak: None
      • Null: Earth Abilities
      • Absorbs: None
      • Vulnerabilities: Slow Abilities, Blind Abilities, and Stun Abilities


    Commentary

    Silence doesn't do much to Leviathan, so I wouldn't bother with it unless you're using a Machinist. Both enemies rely mostly on magical attacks and can be Blinded to mostly negate their token physical attacks, so try to take advantage of that.

    Mimic in the Water ++
    Famed Mimic Gogo
    HP: ~203,922
    Target Score:
    • Defeat Gogo without being KO'd.
    • Reduce Gogo's ATK.
    • Reduce Gogo's MAG.

    Weak: None
    Null: Water Abilities
    Vulnerabilities: Silence Abilities, Slow Abilities, and Stun Abilities

    Commentary

    If not attacked, Gogo will pass his first several turns. If you attack him three times before he starts actually taking turns (he gives a speech when you're clear), he'll switch to Angry Mode and start pummeling you with magic. You can safely do anything which doesn't directly affect Gogo himself, such as setting up buffs on the party. Once he starts talking to you, he'll start acting normally and you're free to do the same.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Eidolon of Bal Castle +++
    Odin
    HP: ~197,678
    Target Score:
    • Defeat Odin without being KO'd.
    • Win before Odin's 10th turn.
    • Reduce Odin's DEF.

    Weak: None
    Absorbs: Holy Abilities
    Resist: None
    Null: None
    Vulnerabilities: Silence Abilities, Slow Abilities and Stun Abilities

    Commentary
    • Odin only uses the second form of Zantetsuken when his countdown reaches 0.

    Pure physical fight here, so pack all the physical mitigation you can muster. If you're not confident of your DPS, bring Slowga to buy yourself a lot more time.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    The 12 Sealed Weapons (U)
    Shield Dragon & Exdeath's Soul
    HP: ~183,450 (Shield Dragon), ~180,527 (Exdeath's Soul)
    Target Score:
    • Reduce the Shield Dragon's DEF.
    • Reduce Exdeath's Soul's MAG.
    • Exploit Exdeath's Soul's weakness to holy attacks.

    Weak: Holy Abilities (Exdeath's Soul)
    Null: Earth Abilities (Exdeath's Soul)
    Vulnerabilities: Stun Abilities (All), Poison Abilities (Shield Dragon)

    Abilities

    Moveset (Shield Dragon, >50% HP: Default):
    40% chance: Attack (PHY: deal 180% physical damage to one target)
    35% chance, unlocks turn 3: Hard Hit (PHY: deal 180% physical damage to one target, with a 30% chance to Confuse them)
    25% chance, unlocks turn 3: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
    20% chance to activate in response to physical attacks: Hard Hit (PHY: deal 180% physical damage to one target, with a 30% chance to Confuse them)

    Moveset (Shield Dragon, <50% HP: Weak):
    20% chance: Attack (PHY: deal 180% physical damage to one target)
    25% chance: Hard Hit (PHY: deal 180% physical damage to one target, with a 30% chance to Confuse them)
    20% chance: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
    35% chance: Bless (NAT: deal 294% magical non-elemental damage to all targets)
    20% chance to activate in response to physical attacks: Hard Hit (PHY: deal 180% physical damage to one target, with a 30% chance to Confuse them)

    Moveset (Exdeath's Soul, >50% HP: Default):
    20% chance: Attack (PHY: deal 180% physical damage to one target)
    20% chance, unlocks turn 3: Critical (PHY: deal 266% physical damage to one target)
    15% chance, unlocks turn 3: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
    15% chance, unlocks turn 3: Firaga (BLK: deal 450% magical fire damage to one target)
    15% chance, unlocks turn 3: Blizzaja (BLK: deal 294% magical ice damage to all targets)
    15% chance, unlocks turn 3: Flare (BLK: deal 650% magical non-elemental damage to one target)

    Moveset (Exdeath's Soul, <50% HP: Weak):
    10% chance: Attack (PHY: deal 180% physical damage to one target)
    10% chance: Critical (PHY: deal 266% physical damage to one target)
    20% chance: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
    20% chance: Firaga (BLK: deal 450% magical fire damage to one target)
    20% chance: Blizzaja (BLK: deal 294% magical ice damage to all targets)
    20% chance: Flare (BLK: deal 650% magical non-elemental damage to one target)

    Commentary
    • Shield Dragon has permanent Reflect status.
    • Exdeath's Soul acts twice per turn in its Weak phase.

    This pair has a pretty even split of physical and magical attacks between them, so you should probably aim for mixed mitigation. Shield Dragon leans more towards physical attacks (with only physicals until <50% HP and then a roughly 1-in-3 chance to use a magical attack), while Exdeath is roughly 50-50 on physical or magical attacks in his default phase and 3 magical attacks for every physical attack in his weak phase.

    As for kill order, Exdeath's attacks unquestionably deal more damage, especially since Shield Dragon's Hard Hit is vulnerable to Draw Fire + Retaliate, so you may want to focus on Exdeath first. Do note that while Exdeath has a little lower HP than Shield Dragon, his defenses are much higher, so it's faster to kill the dragon first. Shield Dragon also doesn't doublecast in his weak phase. Up to you which route you choose to take.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Looming Warrior of Light (U+)
    Bartz
    HP: ~308,836
    Target Score:
    • Remove Bartz's Haste status.
    • Reduce Bartz's ATK.
    • Reduce Bartz's DEF.

    Weak: None
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (>70% HP: Default):
    4/81 chance, unlocks turn 3: Attack (PHY: deal 110% physical damage to one target)
    20/81 chance, unlocks turn 8: Monk: Kick (PHY: deal 206% physical damage to all targets)
    10/81 chance, unlocks turn 6: Spellblade: Firaga Strike (PHY: deal 344% physical fire damage to one target)
    10/81 chance, unlocks turn 5: Spellblade: Blizzaga Strike (PHY: deal 344% physical ice damage to one target)
    10/81 chance, unlocks turn 6: Spellblade: Thundaga Strike (PHY: deal 344% physical thunder damage to one target)
    2/81 chance: Blue Mage: Multi-Missile (BLK: 303% chance to deal 40% current HP damage to all targets, resisted via Instant KO resistance)
    25/81 chance, unlocks turn 10: Ranger: Barrage (PHY: deal 184% long-range physical damage four times to random targets)
    Special: Dancer: Sword Dance (NAT: deal 162% physical damage to all targets)

    Moveset (70%-40%: Weak):
    Special: Trublade of Legend (NAT: deal 266% physical damage five times to random targets and increase own defense by 50% for 25 seconds)
    20% chance: Monk: Kick (PHY: deal 206% physical damage to all targets)
    10% chance: Spellblade: Firaga Flurry (NAT: deal 190% fire damage four times to random targets)
    10% chance: Spellblade: Blizzaga Flurry (NAT: deal 190% ice damage four times to random targets)
    10% chance: Spellblade: Thundaga Flurry (NAT: deal 190% thunder damage four times to random targets)
    10% chance: Blue Mage: Multi-Missile (BLK: 303% chance to deal 40% current HP damage to all targets, resisted via Instant KO resistance)
    20% chance: Ranger: Barrage (PHY: deal 184% long-range physical damage four times to random targets)
    20% chance: Dancer: Sword Dance (NAT: deal 162% physical damage to all targets)
    20% chance to activate in response to black magic attacks: Blue Mage: Multi-Missile (BLK: 303% chance to deal 40% current HP damage to all targets, resisted via Instant KO resistance)
    20% chance to activate in response to physical attacks: Knight: Double Cut (PHY: deal 188% physical damage twice to one target)

    Moveset (<40%: Very Weak):
    Special: Four Radiances (NAT: deal 266% physical damage six times to random targets and increase own attack, defense, magic, and resistance by 50% for 25 seconds and Haste self)
    40/80 chance: Monk: Kick (PHY: deal 206% physical damage to all targets)
    10/80 chance: Spellblade: Firaga Flurry (NAT: deal 190% fire damage four times to random targets)
    10/80 chance: Spellblade: Blizzaga Flurry (NAT: deal 190% ice damage four times to random targets)
    10/80 chance: Spellblade: Thundaga Flurry (NAT: deal 190% thunder damage four times to random targets)
    10/80 chance: Blue Mage: Multi-Missile (BLK: 303% chance to deal 40% current HP damage to all targets, resisted via Instant KO resistance)
    20% chance to activate in response to black magic attacks: Blue Mage: Multi-Missiles (BLK: 303% chance to deal 40% current HP damage to all targets, resisted via Instant KO resistance)
    20% chance to activate in response to physical attacks: Knight: Double Cut (PHY: deal 188% physical damage twice to one target)

    Commentary
    • Bartz uses Trublade of Legends and Four Radiances as interrupts when switching to Weak and Very Weak phases, respectively.

    The buffs from Trublade of Legends and especially Four Radiances are extremely strong; this is a fight where its very important to have a Full Break effect on call just to remove Four Radiance's buff. Beyond that, Bartz's damage is 100% physical/gravity so don't bother with any magical defense. In addition, only Ranger: Barrage is long-ranged, so sticking people in the back row helps a lot. Thankfully this version of Bartz is much kinder with his initial attacks than our previous U+ incarnation, starting off with two Multi-Missiles then following up with two basic Attacks, giving you tons of time to get set up.

    Event Quest Notes: Not much to say here which wasn't said above, except that if you're relying on Faris BSB to privide your Full Break status for this fight, make sure to have it ready as soon as he hits 40%. You really don't want to be eating Spellblade Flurries from a final phase Ultimate+ boss with a +50% Attack buff for longer than strictly needed.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Battle for Dawn (U++)
    Exdeath of 30 Years Ago
    HP: ~73,194 (Wind Phase), ~84,751 (Water Phase), ~96,308 (Fire Phase), ~123,274 (Earth Phase)
    Target Score:
    • Reduce Exdeath's DEF.
    • Reduce Exdeath's MAG.
    • Exploit Exdeath's weakness to wind attacks while he is weak to wind.

    Weak: Wind Abilities (Wind Phase), Water Abilities (Water Phase), Fire Abilities (Fire Phase), Earth Abilities (Earth Phase)
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (Wind):
    Special: Doom (NAT: 225% chance to Doom one target [60 seconds])
    3/103 chance: Attack (PHY: deal 110% physical damage to one target)
    15/103 chance, unlocks turn 3: Bio (BLK: deal 350% magical bio damage to one target)
    20/103 chance, unlocks turn 3: Graviga (BLK: 303% chance to deal 50% current HP damage to one target, resisted via Instant KO resistance)
    15/103 chance, unlocks turn 3: Earthshaker (NAT: deal 450% magical earth damage to all targets)
    10/103 chance, unlocks turn 5: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
    10/103 chance, unlocks turn 5: Firaga (BLK: deal 450% magical fire damage to all targets)
    10/103 chance, unlocks turn 5: Blizzaga (BLK: deal 550% magical ice damage to one target)
    10/103 chance, unlocks turn 5: Thundaga (BLK: deal 450% magical thunder damage to all targets)
    10/103 chance to activate in response to physical attacks: Dispel (WHT: remove all positive statuses from all targets)

    Moveset (Water):
    10% chance (100% on turn 1): Attack (PHY: deal 180% physical damage to one target)
    5% chance (100% on turn 2): Bio (BLK: deal 350% magical bio damage to one target)
    10% chance: Graviga (BLK: 303% chance to deal 50% current HP damage to one target, resisted via Instant KO resistance)
    5% chance: Doom (NAT: 225% chance to Doom one target [60 seconds])
    10% chance: Earthshaker (NAT: deal 450% magical earth damage to all targets)
    10% chance: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
    10% chance: Hurricane (NAT: 303% chance to deal 60% current HP damage to one target, resisted via Instant KO resistance)
    10% chance: Vacuum (PHY: deal 159% long-ranged physical damage to one target, with a 21% chance to Sap them)
    10% chance: Firaga (BLK: deal 450% magical fire damage to all targets)
    10% chance: Thundaga (BLK: deal 450% magical thunder damage to all targets)
    10% chance to activate in response to physical attacks: Dispel (WHT: remove all positive statuses from all targets)

    Moveset (Fire):
    Special: Sword Dance (NAT: deal 230% physical non-elemental damage four times to random targets)
    Turn 1 only: Attack (PHY: deal 180% physical damage to one target)
    Turn 2 only: Bio (BLK: deal 350% magical bio damage to one target)
    10/85 chance: Graviga (BLK: 303% chance to deal 50% current HP damage to one target, resisted via Instant KO resistance)
    10/85 chance: Doom (NAT: 225% chance to Doom one target [60 seconds])
    10/85 chance: Earthshaker (NAT: deal 450% magical earth damage to all targets)
    10/85 chance: Hurricane (NAT: 303% chance to deal 60% current HP damage to one target, resisted via Instant KO resistance)
    15/85 chance: Vacuum (PHY: deal 159% long-ranged physical damage to one target, with a 21% chance to Sap them)
    10/85 chance: Blizzaga (BLK: deal 550% magical ice damage to one target)
    10/85 chance: Thundaga (BLK: deal 450% magical thunder damage to all targets)
    10/85 chance to activate in response to physical attacks: Dispel (WHT: remove all positive statuses from all targets)

    Moveset (Earth):
    Special: Maelstrom (NAT: 225% chance to deal 60% current HP damage to all targets, resisted via Instant KO resistance)
    Turn 2 only: Attack (PHY: deal 180% physical damage to one target)
    Turn 3 only: Bio (BLK: deal 350% magical bio damage to one target)
    10% chance: Flame (BLK: 225% chance to deal 25% maximum HP damage to all targets, resisted via Instant KO resistance)
    10% chance: Hurricane (NAT: 303% chance to deal 60% current HP damage to one target, resisted via Instant KO resistance)
    15% chance: Vacuum (PHY: deal 159% long-ranged physical damage to one target, with a 21% chance to Sap them)
    10% chance: Firaga (BLK: deal 450% magical fire damage to all targets)
    20% chance: Blizzaga (BLK: deal 550% magical ice damage to one target)
    10% chance: Thundaga (BLK: deal 450% magical thunder damage to all targets)
    15% chance: Sword Dance (NAT: deal 230% physical non-elemental damage four times to random targets)
    10% chance to activate in response to physical attacks: Dispel (WHT: remove all positive statuses from all targets)

    Commentary
    • Exdeath uses Sword Dance as an interrupt when he enters Fire phase and Maelstrom as an interrupt when he enters Earth Phase.
    • Exdeath acts twice per turn in Fire phase and Earth phase.

    Counter Dispel makes this a very risky fight to bring any physical DPS to. In fact, you might even want to go for a Dancer instead of a Support, although if you've got Wall (either natively or via RW) you can also do just fine by not buffing until your Support opens up with a Full Break on the very first phase so that a possible Dispel there doesn't mess things up, then having your Support do other non-physical-attack things, like casting Faith or Water of Strength. Another consideration is that Exdeath uses a lot of gravity attacks, so bringing moderate or major Instant KO resistance accessories may help keep the healing load down. As for his mitigatable abilities, they're mostly magical although every phase but Wind has at least one physical move to watch out for, so plan your defenses accordingly.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    BG Medical's Student of Medicine
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    Dorgann event is when the real MP starts?

  4. #4
    Relic Shield
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    Oh no, more ultimate bartz?!

  5. #5
    Ridill
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    Quote Originally Posted by kuronosan View Post
    Dorgann event is when the real MP starts?
    Yep, also the level 200/250 monthly dungeons with CM included.

  6. #6
    Queen of the Pity Party
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    Quote Originally Posted by Alkar View Post
    Yep, also the level 200/250 monthly dungeons with CM included.
    oh fuck that.

  7. #7
    Ridill
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    Quote Originally Posted by Yuri-G View Post
    oh fuck that.
    Did I mention there's waves of hard trash before the boss as well?

  8. #8
    Salvage Bans
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    Quetzalcoatl

    Quote Originally Posted by hyoton View Post
    Oh no, more ultimate bartz?!
    This version doesn't open with overpowered kicks, so the frustration factor is a lot lower.

  9. #9
    D. Ring
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    This will also be the last FF5 event we see for 7+ Months too.

  10. #10
    E. Body
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    Hummm, guess it's time to uncap my Bartz, lv 99 with BSB, should be decent.

  11. #11
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Kirbyprime View Post
    Hummm, guess it's time to uncap my Bartz, lv 99 with BSB, should be decent.
    Sadly Bartz BSB is pretty deceiving if mob has no elemental weakness, cuz you won't be using his command much, if you have his SSB, it's almost better spamming then his BSB

  12. #12
    E. Body
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    I have both. Though I found his BSB does more initial damage. But yeah, I haven't used Bartz recently since without elemental weakness, his BSB commands are a bit underwhelming.

  13. #13
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    In case you guys missed it from ingame

    Bonus Battles does start the 23rd, but event ends January 10th

  14. #14
    Ridill
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    Gilgamesh

    Quote Originally Posted by Ratatapa View Post
    In case you guys missed it from ingame

    Bonus Battles does start the 23rd, but event ends January 10th
    Wouldn't it be smart orbfest wise to leave the BB battles until after orbfest?

  15. #15
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    depends if you need the MC3 to level people

  16. #16
    Relic Shield
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    I'll have more time to get stamina to finish the gil cave!

  17. #17
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by hyoton View Post
    I'll have more time to get stamina to finish the gil cave!
    But Gil cave gives no rewards

  18. #18

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Ratatapa View Post
    But Gil cave gives no rewards
    Aside from gil :3

  19. #19
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Alvinho View Post
    Aside from gil :3
    Which orbfest does, + XP + ORBS + CHIPS

    as of today there is 0 reason to run gil cave

  20. #20

    Sweaty Dick Punching Enthusiast

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    I did it for completion; turtle sucks anyway.

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