Hype for Mega Man X, but what the fuck at that terrible early PS3 era CGI lol
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Hype for Mega Man X, but what the fuck at that terrible early PS3 era CGI lol
Sent from my Nexus 5X using Tapatalk
Yeah. The CGI was atrocious. MvC3 trailers were leagues above it lol. Disappointed how X's reveal makes him look weak and in crappy CGI no less. My only hope is that they purposely made him look that way because he can gain his ultimate armor and completely rekt shit.
Beat XV just in time to switch my PS4 to twitch, hell yeah
If the whole X-Men/FF lockdown thing was a factor then Marvel wouldn't be letting Capcom do a multi-platform re-release of a game with 9 X-Men/FF characters.
Among people you guys are likely to know of, Arturo Sanchez was the best MVC1 player in the U.S. (so, probably world) during its prime; Viscant was also a top player.
I'd get into a pre-MVC2 history lesson but I suspect you guys would think I'm lying about my own involvement.
I wasn't really part of the actual scene myself til around 1999; I didn't know any of these cats outside of shit that would be posted on IRC/oldskool SRK at the time. I do remember Viscant getting a lot of buzz back then however, so you have the right of it. The advent of Youtube really brought people to the fore however.
We are all old as shit now by gaming standards, it would be nice to see the young come ups make a name for themselves however.
I was very proud of Viscant for winning vanilla MVC3 at Evo. I think it's not an unreasonable assessment to say that he, Eddie Lee, and I are the primary reason why Marvel became accepted as a mainstream tournament game.
Prior to MVC1, Marvel games were generally regarded the same way you might regard competitive tic-tac-toe. SF players thought Marvel was basically land one c.LK and dial-a-combo to victory.
Holla Dan:
Don't worry my mans, I didn't forget about ya either. (Also I remember that MvC2 winners finals at NCR vs Wong too). MvC1 dial-a-combo is likely no more possible than the advent of Mags/Sentinel breaking MvC2, I'd wager.
Question for ya however -- how far do you think Viscant could go in this generation of MvC? I've always loved watching the man play personally since the old Marvel 2 days, and he was always about breaking down the game almost mathematically. People definitely slept on him for most of the original Marvel 3 til he swept that EVO. He has always been the true Marvel hero to me.
Listening to you makes me remember all of those Marvel 2 gods & champions as well -- Wong, Kells, Yipes, Duc, Clock, ShadyK, Desmond, Schmidt.... damn. What a time to be alive back then.
Also I hope you start playing this new Marvel as well mang. D:
I was there the day my local arcade rolled MvC 1 off the truck. Red venom and Colossus assist for life.
Let the record show that I won that set in the video linked above.
To answer your other question, like most old arcade players, Viscant is really good at quickly identifying effective early strategies that don't require excessive practice time. In the post-Dreamcast era where players have immediate access to training mode from the day a game is released, the game evolves differently; as the game matures, there are a lot of heavily-refined tactics that really would not have shown up in the pay-to-play arcade era. So, long story short: Viscant has a really good chance at doing well in the "first season" of MVCI, but will likely tail off as the training room monsters take over.
The MVCI gameplay video reminded me of SFxTK.
We need to see an actual match video. That said, the first MVC3 match video (with universal airdashes) did not really resemble the final product.
feels more like tatsunoko with SFxTK mid-combo tagging.
I wonder if there are even assists or is it just tagging/extended combo tagging? The graphics look like a fucking mobile game, but we will see.
It screams low budget by the looks of things.
Mid combo tags have swag factor, if nothing else.
LMAO just saw this with the caption: "Why do I look better in Smash?"
http://imgur.com/a/tnnZ6
Yeah, it looks a lot more like TvC upon further inspection.
Have you ever played COTA? It's significantly different than the other Marvel games; you can chain whiffs, there isn't really a launcher or aircombo system, the OTG system is weird, and the game just feels very unpolished and loose overall. But then MSH came out and defined the way launchers work, the way aircombos/flying screen works, the OTG rules, etc., and we kept largely the same basic combo engine for the next four games (XvSF, MvSF, MVC1, MVC2).
It looks like TvC is basically the 3D version of MSH, and every Marvel game is just going to continue the same base TvC engine, instead of the MSH engine. That's really a shame, but oh well.
I've probably been around as long as you, and played in CTF during the great Marvel 2 days (Put money in this machine at your own risk!). I was a heavy MSP player. I've played every Marvel/VS. game in the arcades until Marvel 3. That game sucked ass, so I skipped it. When these games go to "ABC combo / make it easy for casuals", then I bow out.
Someone needs to tell Capcom the goal is PROGRESSION and not REGRESSION. Fine, make it easier to get the quick buck, but at least make it LOOK nicer than the previous installment...for fuck's sake...
Ryu looks like god damned Microsoft ClipArt right now...
The more i look at it, the more i'm bothered. I really am bracing for the worst at this point.