Had that happened too, people ask me to send them "what's owed" I'm just sitting there like:
worth every penny
Same happened to me with HQ elemental staves. As soon as I finished buying them all at their originally high prices (2 to 4 mil each) the price dropped to like 600k.
ppl talking about "the game isn't that hard, who cares if people are inexperienced" and I'm over here wiping on the Vault with a tank who seems to think Burning Arrow is something he needs to avoid...
yeah after that I am now staunchly against jump potions lol.
bads are bads and goods are goods, no matter how they got to the current level cap
That's the mindset I have with these level boosts. I've boosted using Blizzard's version before and was raiding a day later after doing research, practicing rotations, and optimizing my newly boosted character. Those that want to excel will do so regardless of having to slog through 1-60 or 1-100 of mindless content.
If you don't think jump potion is going to increase the number of players at a high level who don't know what they're doing, I want the drugs you're on.
The Vault is not a "high level."
Even with a jumping potion, you still have to grind 50-60 (or in the future, 60-70). I think it's completely reasonable to say that if someone is able to make it through the last ten levels while learning nothing of value, forcing them through the lower levels will not change anything.
not to mention that FATEs and POTD are already effectually "jump potions". You learn dickall about your class using either of those methods
The Vault is the second-to-last dungeon in Heavensward MSQ, that's high-enough of a level of that a tank should know how to play by then.
I'm not saying that jump potions are going to make the game unplayable, but they are going to lead to more players at higher levels who haven't practiced their jobs yet and thus have lower skill levels.
That's just plain not true. The aforementioned tank who apparently didn't know what Burning Arrow was, that's an example. BRDs learning when to play which song, that's an example. A lot of this game is not just theoretical; it's muscle memory, it's being able to instinctually respond to a given situation and that takes a bit of time to develop.
Good people will still learn and get better, bad people will still suck. But I'd rather good people get their learning out of the way back when at the levels when I was still learning too, not when I've already got my shit together from playing my job for ages. And a good player who has only practiced on a dummy is still going to be rough around the edges for a while.
Anyway, my first post was mostly meant as a joke about a bad Vault experience and a reflection on future frustrations that might occur, not a "OMG JUMP POTIONS ARE BAD AND I HATE THEM" comment. If you want to take it further, I'll leave you to that.
I gave that as an example of what playing with someone who doesn't know the game well might be like.
I said I'd prefer to play with someone who has practiced their job, not that you need 50 entire levels to be competent.
Are you trolling me? Because if so, good job.
homie all I'm saying is that of the two examples of how jump potions would have a negative impact on the community, one was a player who was confused but had not used a jump potion, and the other was patently ridiculous
and this is the third time you've ignored the fact that two of the primary leveling methods that currently exist do not teach you anything about how your job is going to work 50-60