Yeah. Sophia Ex has a raid DPS requirement of like 7k. Its a joke. Nidhogg (ex) is harder content.
Yeah. Sophia Ex has a raid DPS requirement of like 7k. Its a joke. Nidhogg (ex) is harder content.
Wot? Maybe i'm missing your point, but I'm defining basic competency as being able to do basic mechanics and do acceptable dps. Mechanically and dps check wise, Sophia is ridiculously tame for an extreme primal. Nidhog and Knights of the Realm were better fights mechanically and (for Nidhog) dps check wise when they were released (although Nidhog was released when people far overgeared it as it was a catch up patch and Knights of the Realm had a really lax dps check.
I think your definition of "basic competency" is more accurately phrased as basic competency for veteran MMO players, which is not quite the same thing as "basic" competency.
Given that they had a chance to rework FFXIV with ARR they had the opportunity to design a game where all the content is actually entertaining and rewarding to play. Levelling, story and end-game.
It's hard to see the introduction of a method of skipping content by paying real money as anything but a symptom of core design errors.
If levelling isn't fun or rewarding then find another way to introduce a feeling of progression. If the story is boring and full of fetch-quests... how about not making the story feel like a montage of some of anime's worst filler episodes?
If getting to play cooperatively with friends is heavily gated by either of these two things - perhaps design a game where story, level or gear progression is tangential to a non-gated, accessible co-op core to the game that can reward players in ways that are meaningful regardless of previous time investment.
Quoted for truth. This is why separating out the various progression systems from the core content (multiplayer co-op PvE) is how you avoid this mess. Imagine a cartoon spider where the head and body are the over-world and co-op combat content. The legs are things like story, crafting, levelling, dungeons, raids, trials, PvP. Now you can allow links between legs... but never make it access gating to the rest of a leg. Things like extra flavour info /deeper lore stuff, achievements, titles or fashion stuff probably belongs here.
If levelling has nothing to do with player raiding, trial and dungeon ability... remove it as a prerequisite. Stick with dungeons as a prerequisite for dungeons, raids as a prerequisite for raids and trials for trials. (Of course with some role-training content to get players into these systems). If you want levels in your game as a progression system, perhaps have it do something other than give your character raw number power.
Same goes for story. Everybody is expected to skip cut-scenes anyway out of respect for others' time. Make story a completely separate progression that doesn't impede access to multiplayer content.
I'm not saying have no theme to the raids etc... sure tie them into the world, but remove all the meaningless hurdles that get in the way of the core game-play your game should deliver. You don't have people having to play through single-player story and 3-of-a-kind fetch quests between games of League of Legends or Overwatch. This is because they know what their game's focus is and aim to deliver it. XIV abandoned its over-world long ago, why pretend it is relevant anymore? Or you know, make it actually relevant.
It's hard to see this potion nonsense as anything but a ham-fisted band-aid over symptoms of some pretty thoughtless design choices. If they were even choices as opposed to copying of other games' systems regardless of how they interacted with the game SE were actually working on.
http://lifeinaggro.com/comic/2017/01/01
Life in aggro is the best.
It's a shame the job quests will all be cleared. At least soloing those fights taught you a bit.
You learned something from those? Common sense covers about 99% of the games core mechanics. Whoever made the LIA comic I feel is just bleeding salt because they didn't get the amount of up votes on reddit about their opinions.
I meannn I can completely disagree with the comic while still finding it amusing
I still dont understand why people get all worked up about jump potions ¬.¬. Leveling teaches you shit about endgame and if people cant read the descriptions of spells and abilitys to figure them out then they are idiots anyway and no amount of leveling would help them in any case
Its just bogus.
The argument is as old as time, people would rant rave and bitch and moan that if you didn't level properly in FFXI you wouldn't know how to spam your 1 weapon skill and use your berserk before your weapon skill. Because that was a high skill game.
Humans are a tribal species; they love to separate and judge. Putting one group down makes humans feel better. It can be applied to anything.
Wait, wrong thread... I think?
Good lord that's old.
It's more like old jrpg fans who had to grind levels on every character in every game. It's The Way. Departing from The Way can only lead to madness, the sky falling, cats living together with dogs, etc.
aka you do your fucking time like the rest of us miserable people
Earlier you said some pretty interesting stuff about the game that I agreed with, but now I dunno.
People will be absolutely garbage at the game at the higher end regardless of if they level up to 60 (70) normally or if they use a purchasable level up boost or if they obtain a fully loaded character from their favorite illegal sell/buy/trade online store. No amount of hours grinding lower level content (or not) will make up for learning how to dodge common AoEs, advanced mechanics of endgame content (that's fight specific) as well as putting out and maintaining good DPS/healing while shit is going on.
This is what happens when a game has no discernible midcore content -- the line between hardcore players and just about everyone else is clearly visible. This isn't like FFXI at all.
The game is literally divided into 3 different types of FFXIV players:
1) Casual/Solo players who enjoy having a community of players to game/chat/run causal content with daily and may/may not want to build themselves up to more difficult content.
2) People who purely have fun at playing the game for RP/dress up/homemaker type of life.
3) Hardcore players who want to challenge and beat the highest level content every other patch cycle.
I'm not for or against people level boosting their characters as it seems like it's directed more for people wanting to play on alts. If anything, you should embrace anyone bold and crazy enough to use a level jump potion to get right into endgame, even if they are new to the game completely -- they obviously either know/have what it takes to be decent/good/champion players or at least have the audacity to want to quickly reach endgame and skip causal shit. Not that it's likely anyways. Otherwise you are complaining about potential new players who will know fuck all about what's going on in the story.
You've missed the 4th type of player - the one who wants to have a capped out job just to have one, and automatically feels that he's good enough for endgame content.
I had roughly 3 DPS in my Weeping City run just now (yes I started playing again I'm a hypocrite/masochist so sue me) who embodied that Life in Aggro comic above "What's that AoE do? Whatever, let the healer carry you". Despite having capped jobs, they obviously didn't bother to learn a single mechanic before or during the run. These people don't give a shit about anyone but themselves and don't want to be a productive part of the community, they just want to get loot and feel (their twisted version of) awesome. Of course these people will be around regardless of the jump potions, but at least there's a better chance to weed them out/bore them to death before they reach cap without a jump potion to let them skip all the stuff they find boring.
Even besides that, as a longtime RPG gamer, the idea of a player getting to endgame without knowing any of the game's story is appalling.
There will always be players like the one you are mentioning. They are also typically the types of players who want the top tier equipment with little to no effort (hence why relic quests are hyper popular). It's really up to you to simply ignore then and rise above, instead of complain. You and I both know they aren't going anywhere as long as the game remains enjoyable on the casual level.