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  1. #1
    Relic Horn
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    FFRK - Lady of the Vortex (FF14) Event & Strategies

    "Our single objective is the preservation of the future of Eorzea." - Minifilia

    "Bring us one step closer to the dawn." - Alphinaud

    Event Start Date: December 31
    Event Bonus Battle: January 4
    Event End Date: January 9

    All information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: https://www.reddit.com/r/FFRecordKee...jp_megathread/

    Notable Rewards
    • Tiamat
    • 5* SMN Ability
    • 1-3 hit [599/1191 MAG](6.00 per hit) All Target Wind MAG.
    • Smoldering Fire
    • 5* Ninja Ability
    • 2 hit (26.00 per hit) Single Target Fire MAG, ignores RES.

    New Characters Acquired
    Minifilia (WHM:5, Combat:4, Support:5, Knight:5)
    Alphinaud (WHM:4, BLM:4, SMN:5) [Can get BLM:5 and WHM:5 through RD]

    Old Characters Acquired
    Y'shtola
    Thancred
    Yda
    Papalymo

    New Memory Crystals
    Minifilia MC1/MC2
    Alphinaud MC1/MC2

    Old Memory Crystals
    Y'shtola MC1/MC2
    Thancred MC1/MC2
    Yda MC1/MC2
    Papalymo MC1/MC2

    New Record Materia
    Minifilia MC1: Small ATK boost when equipping Shields.
    Minifilia MC2: Moderate ATK boost when equipping Shields.
    Alphinaud MC1: Small MAG boost when equipping Books.
    Alphinaud MC2: Small MAG and MND boost when equipping Books.

    New Record Sphere
    Minifilia
    Alphinaud
    Y'shtola
    Yda
    Papalymo

    Characters Needed for Battles
    None

    Cid Missions
    Defeat the Ultimate+ Dungeon with a party consisting of only FFXIV Characters.

    Relics

    Banner 1
    Spoiler: show
    Healer's Circlet: BSB, Y'shtola, All Allies Curaga (h85) and Stoneskin: 30% Max HP and Self Haste + Burst Mode [Attack: Instant Cast Single Target Curaja (h105) Defend: All Allies Cure (h25)]
    Curtana: BSB, Minifilia, 8 hit (1.02 per hit) Single Target Holy/Non-Elemental PHY and Self En-Holy for 25 seconds & Self Haste + Burst Mode [Attack: 2 hit (0.88 per hit) Single Target Holy/Non-Elemental PHY and Enemy ATK -40% for 15 seconds Defend: 2 hit (0.88 per hit) Single Target Holy/Non-Elemental PHY and Enemy MAG -50% for 15 seconds]
    Veil of Wiyu: BSB, Alphinaud, 8 hit (1.88 per hit) Single Target Wind/Non-Elemental MAG and Self En-Wind for 25 seconds & Self Haste + Burst Mode [Attack: 4 hit (1.91 per hit) Single Target Wind/Non-Elemental MAG and Self Instant Cast for 1 turn Defend: 2 hit (4.28 per hit) All Target Wind/Non-Elemental MAG and Self Ether (priority given to lowest remaining uses)]
    Holy Shield: SSB, Minifilia, All Allies ATK +50% and Last Stand for 25 seconds
    Evoker's Doublet: SSB, Alphinaud, All Allies ATK/MAG +30% and Radient Shield: 100% (Reflect all damage taken back at 100% power, will still take DMG]
    Wizard's Gloves SSB, Papalymo, All Allies Haste + MAG +30% for 25 seconds + Quick Magic for 3 turns
    Omnirod: SSB, Y'shtola, All Allies Protectga + Shellga + High Regen for 25 seconds
    Thyrus: SB, Y'shtola, All Allies DEF/RES +200% for 25 seconds
    Healer's Robe: SB, Y'shtola, All Allies Cura (h50) and Esuna


    Banner 2
    Spoiler: show
    Kaiser Knuckles: BSB, Yda, 8 hit (0.92 per hit) Single Target Fire/Non-Elemental PHY and Enemy Full Breakdown for 25 seconds and Self Haste + Burst Mode [Attack: 4 hit (0.58 per hit) Single Target Fire/Non-Elemental PHY and self Greased Lightning (ATK+15/30/50% and Halved Cast Time) if user has Greased Lightning 0/1/2 Defend: Self Stoneskin: 30%]
    Lilith Rod: BSB, Papalymo, 8 hit (1.88 per hit) Single Target Fire/Non-Elemental MAG and En-Fire for 25 seconds & Self Haste + Burst Mode [Attack: 1 hit (1.95) Ranged Single Target Holy PHY and Enemy ATK/MAG -20% for 15 seconds and Self Sap (100%) Defend: 1 hit (1.95) Ranged Single Target Holy PHY and Enemy DEF/RES -20% for 15 seconds and Self Sap (100%)]
    Sasuke's Blades: BSB, Thancred, 4 hit (1.44 per hit) All Target Fire/Non-Elemental PHY and Enemy Imperil Fire for 25 seconds & Self Haste + Burst Mode [Attack: 3 hit [6 if user has Blink] (0.50 per hit) Single Target Fire/Non-Elemental PHY Defend: 2 hit (0.90 per hit) All Target Fire/Non-Elemental PHY and Self Physical Blink x1]
    Temple Cyclas: SSB, Yda, 4 hit (1.39 per hit) All Target Fire/Earth PHY and Enemy DEF/RES -50% for 25 seconds and Self ATK/DEF +30% for 25 seconds
    Augmented Ninja Tekko: SSB, Thancred, 4 hit (1.34 per hit) Instant Cast All Target Poison/Non-Elemental PHY and Enemy Stun Status (100%)
    Stardust Rod: SSB, Papalymo, 5 hit (3.54 per hit) Random Target Ice MAG and Self En-Ice for 25 seconds
    Air Knives: SSB, Thancred, 4 hit (1.49 per hit) All Target Wind PHY and All Allies Haste
    Temple Gloves: SB, Yda, All Allies Critical Hit Rate 50% and MND +30% for 25 seconds
    Ifrit's Kris

  2. #2
    Relic Horn
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    Bonus Battles
    Primals +
    • Ifrit
      HP: ~113,283 (Ifrit), ~28,746 (Infernal Nail)
      Target Score: Defeat Ifrit without being KO'd, Destroy the Infernal Nail within 3 turns.
      • Weak: None
      • Absorbs: None
      • Resists: None
      • Vulnerabilities: Stun Abilities
    • Titan
      HP: ~143,729
      Target Score: Defeat Titan without being KO'd, End Titan's Weak phase within 5 turns of it starting.
      • Weak: None
      • Resists:
      • Absorbs:
      • Vulnerabilities: Slow Abilities and Stun Abilities

    Commentary

    Ifrit uses Hellfire as an interrupt when the Infernal Nail is destroyed or after 3 turns have passed since the Nail appeared. Titan uses Geo Crush as an interrupt at the start of his Weak phase and Weight of the Land as an interrupt at the start of his Very Weak phase.

    Both bosses are mixed physical/magical, so don't skimp on the mitigation.

    Thousand Maws of Toto-Rak ++
    Graffias
    HP: ~157,787 (Graffias), ~49,262 each (Comesmites), ~22,787 (Graffias's Tail)
    Target Score:
    • Defeat Graffias without being KO'd.
    • Afflict Graffias with Slow.
    • Reduce Graffias's ATK.
    Weak: None
    Absorbs: None
    Resists: None
    Vulnerabilities: Slow Abilities and Stun Abilities (Both), Poison Abilities, Silence Abilities, Confuse Abilities, and Sleep Abilities (Comesmites)

    Commentary

    Two Comesmites spawn after Graffias is reduced to a certain percentage of HP (70%?). They respawn when killed. At a certain point in the fight, Graffias's Tail becomes targetable; if it is not destroyed within a certain amount of time, Graffias will use a special attack (not sure which one).

    This is another pure physical battle, so leave the Shellgas at home. Note that most of Graffias's damage is ranged, so be careful with your back row characters.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Copperbell Mines +++
    Gyges the Great
    HP: ~184,985 (Gyges), ~102,493 each (Stone Servants)
    Target Score:
    • Defeat Gyges without being KO'd.
    • Reduce Gyges's ATK.
    • Afflict Gyges with Poison.
    Weak: None
    Absorbs: None
    Resist: None
    Null: None
    Vulnerabilities: Poison Abilities, Silence Abilities, and Stun Abilities (Both), Everything Else (Stone Servants)

    Commentary

    Once he is reduced to a certain HP percentage (80%?) Gyges will move and begin to break down the back wall of the battle arena. He will not attack in this state. After a short time has passed, Gyges will break the wall and two Stone Servants will spawn (and continue to respawn as they are killed) and Gyges will resume attacking.

    Yet another pure physical fight here. You can't permanently kill the Stone Servants so it's best to just ignore them and focus Gyges down.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Chudo-Yudo (U)
    Chudo-Yudo
    HP: ~262,072
    Target Score:
    • Reduce Chudo-Yudo's ATK.
    • Reduce Chudo-Yudo's DEF.
    • Reduce Chudo-Yudo's RES.
    Weak: None
    Absorbs: None
    Vulnerabilities: Poison Abilities and Stun Abilities

    Abilities

    Moveset (>50% HP: Default):
    20% chance: Attack (PHY: deal 188% physical damage to one target)
    40% chance, unlocks turn 3: 凶 Claw (PHY: deal 350% physical damage to one target, ignoring defense)
    40% chance, unlocks turn 3: Swing (NAT: deal 275% ranged physical damage to one target, with a 15% chance to Silence them)
    Special (always follows Swing): 凶 Flame Breath (NAT: deal 300% ranged physical fire damage to all targets, ignoring defense, with a 225% chance to Sap them)

    Moveset (<50% HP: Weak):
    15% chance: Attack (PHY: deal 188% physical damage to one target)
    35% chance: 凶 Claw (PHY: deal 350% physical damage to one target, ignoring defense)
    50% chance: Swing (NAT: deal 275% ranged physical damage twice to random targets, with a 15% chance to Silence them)
    Special (always follows Swing): 凶 Flame Breath (NAT: deal 300% ranged physical fire damage to all targets, ignoring defense, with a 225% chance to Sap them)

    Commentary

    Chudo-Yudo is pure physical damage, and half of his attacks pierce defenses, so stack up your attack break effects. CY always chases his Swing attack with Flame Breath, so if you see the Swing come out you can be prepared to Defend for the Flame Breath, if needed. He is vulnerable to Poison if you need the extra damage help.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Isgebind (U+)
    Isgebind
    HP: ~324,318
    Target Score:
    • Reduce Isgebind's ATK.
    • Reduce Isgebind's DEF.
    • Exploit Isgebind's weakness to fire attacks.
    Weak: Fire Abilities
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Poison Abilities, Silence Abilities, and Stun Abilities

    Abilities

    Moveset (>50%: Default):
    5% chance: Attack (PHY: deal 110% physical damage to one target)
    30% chance, unlocks turn 3: Attack (PHY: deal 188% physical damage to one target)
    35% chance, unlocks turn 3: 凶 Sheet of Ice (NAT: deal 350% ranged physical damage to one target, ignoring defense, with a 15% chance to Paralyze and Sap them)
    10% chance, unlocks turn 5: Rime Release (PHY: deal 112% ranged physical damage to all targets)
    20% chance, unlocks turn 3: Attack (PHY: deal 112% physical damage to all targets)

    Moveset (<50%: Weak):
    10% chance: Attack (PHY: deal 188% physical damage to one target)
    50% chance: 凶 Sheet of Ice (NAT: deal 350% ranged physical damage to one target, ignoring defense, with a 15% chance to Paralyze and Sap them)
    25% chance: Rime Release (PHY: deal 112% ranged physical damage to all targets)
    15% chance: Attack (PHY: deal 112% physical damage to all targets)

    Moveset (Flying):
    100% chance: 凶 Sheet of Ice (NAT: deal 300% ranged physical damage to all targets, ignoring defense, with a 15% chance to Paralyze and Sap them)
    Special: Touchdown (PHY: deal 422% physical damage to one target)

    Commentary

    Isgebind has Faraway status (ie, cannot be hit by melee range attacks) while in Flying state. Isgebind enters Flying state every 5 turns until he hits his Weak phase, at which point he enters Flying state every 4 turns. Isgebind uses Touchdown and leaves Flying state on his 2nd turn in Flying state above 50% HP, or his 3rd turn in Flying state below 50% HP.
    Isgebind's damage is entirely physical, so don't bother with magical defenses. He does have a fairly powerful ranged defense-ignoring attack, so pack in as many stacking attack debuffs as you can. Said attack also has a fair chance to Paralyze (almost 56% chance to Paralyze at least one character while he's Flying), so you might want to pack an Esuna, or possibly Penalty Break. He does have melee immunity during his Flying time, but he doesn't stay airborne long so even if you bring a melee party you can probably just Defend through the air phases and wait for him to land again

    Event Quest Notes: Nothing much special to note here. This is one of the select few Cid's Missions where you can use a native Wall, so take advantage of that if you can. Thancred can do a ton of damage with the new Ninja doublecast fire spell if you've honed it, Yda can use Second Wind Cannon to deal fire damage, and both Papalymo and Alphinaud can use fire magic. Just hammer away at his fire weakness and do your best to keep HP up and the boss debuffed.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    The Tyrannical Storm God (U++)
    Garuda
    HP: ~368,832 (Garuda), ~45,917 each (Razor Plumes Wave 1), ~50,556 each (Razor Plumes Wave 2), ~55,521 each (Razor Plumes Wave 3)
    Target Score:
    • Reduce Garuda's ATK.
    • Reduce Garuda's MAG.
    • Reduce Garuda's DEF.
    Weak: None
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (Garuda, >90% HP: Phase 1):
    3% chance: Attack (PHY: deal 188% physical damage to one target)
    65% chance, unlocks turn 3: Attack (PHY: deal 188% physical damage twice to random targets)
    32% chance, unlocks turn 4: Wicked Wheel (PHY: deal 206% physical wind damage to all targets)

    Moveset (Garuda: Phases 2&3):
    60% chance: Attack (PHY: deal 188% physical damage twice to random targets)
    40% chance: Wicked Wheel (PHY: deal 206% physical wind damage to all targets)
    Special: 凶 Mistral Song (NAT: deal 600% magical wind damage to all targets, ignoring resistance)

    Moveset (Garuda: Phase 4):
    60% chance: Attack (PHY: deal 188% physical damage twice to random targets)
    40% chance: Wicked Wheel (PHY: deal 206% physical wind damage to all targets)

    Moveset (Garuda, <30% HP: Phase 5):
    20% chance: Attack (PHY: deal 188% physical damage to one target)
    20% chance: Attack (PHY: deal 188% physical damage twice to random targets)
    30% chance: Wicked Wheel (PHY: deal 112% physical wind damage to all targets)
    30% chance: 凶 Mistral Song (NAT: deal 600% magical wind damage to all targets, ignoring resistance)
    Special: 凶 Aerial Blast [Weak] (NAT: deal 1000 fixed damage to all targets)
    Special: 凶 Aerial Blast [Normal] (NAT: deal 3000 fixed damage to all targets)
    Special: 凶 Aerial Blast [Strong] (NAT: deal 6000 fixed damage to all targets)

    Moveset (Razor Plumes):
    Special: Feather Lance (NAT: deal 246% magical wind damage to all targets, remove self from fight)

    Commentary
    Garuda uses Mistral Song on her first turn after entering Phase 2 and Phase 3. Garuda summons a pair of Razor Plumes on her second turn after entering Phase 2, Phase 3, and Phase 4. The first wave of Razor Plumes stay for 4 of Garuda's turns, at which point any living Plumes use Feather Lance and Garuda enters Phase 3. The second wave of Razor Plumes stay for 3 of Garuda's turns, at which point any living Plumes use Feather Lance and Garuda enters Phase 4. The third wave of Razor Plumes stay for 2 of Garuda's turns, at which point any living Plumes use Feather Lance. Reducing Garuda to less than 30% HP at any point skips any intervening Phases and proceeds directly to Phase 5. In Phase 5, Garuda uses a version of Aerial Blast depending on how many Razor Plumes used Feather Lance; the fewer the Plumes which survived to kill themselves, the weaker Aerial Blast is.

    OK, so that was a lot of note text. The gist of it is to DPS Garuda as hard as possible to get her to <30% HP ASAP, without neglecting killing her Razor Plumes. If she makes it to Phase 4, you're going to have a hard time killing the Plumes before they use Feather Lance. Either way, Garuda's damage is almost entirely physical, and the magical damage she does have ignores resistance, so there's no point in bringing Shellga unless you expect some Feather Lances to hit. Do bring at least a bit of magic debuffing so that Mistral Song doesn't demolish you, though. If you can swing a back row party, you might even want to bring Magic Breakdown instead of Power Breakdown, relying on back row + Wall + Protectga to keep you safe from Garuda's melee attacks.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    E. Body
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    I imagine this event to be super easy because people will be ( comparatively ) stacked with FFXIV items. >.>

  4. #4
    Relic Shield
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    Quote Originally Posted by Kirbyprime View Post
    I imagine this event to be super easy because people will be ( comparatively ) stacked with FFXIV items. >.>
    Who? Not me. Only 14 synergy I have is some crappy fist for Yda.

  5. #5
    E. Body
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    until everyone starts spamming the XIV-1 banner.

  6. #6
    Campaign
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    Was the event end date datamined or is it an assumption? It would be funny to see an event come and go before the previous one even ends lol.

  7. #7
    Relic Horn
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    Quote Originally Posted by Alkar View Post
    Was the event end date datamined or is it an assumption? It would be funny to see an event come and go before the previous one even ends lol.
    Assumption, I always add the standard 10 day period, I imagine it'll end a few days after 5.

  8. #8
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Event was show in the relic banner date from DENA so

  9. #9
    BG Medical's Student of Medicine
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    Totally can't wait for this.

  10. #10
    Queen of the Pity Party
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    needs a multiplayer component complete with one guy who always kill the spiny plume first

  11. #11
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    won't get multiplayer fight in XIV event

  12. #12
    Queen of the Pity Party
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    and if it did it wouldn't have a spiny plume, but that's the joke and you ruined it :/

  13. #13
    Sea Torques
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    No multiplayer in ffxiv? What is going on!?

  14. #14
    BG Medical's Student of Medicine
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    Dena closing hurr

  15. #15
    Cake Bitch
    Sweaty Dick Punching Enthusiast

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    RIP DENA

  16. #16
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    Quote Originally Posted by Ratatapa View Post
    won't get multiplayer fight in XIV event
    I could have sworn there was an Aiatar MP fight with D160 and D200 when JP had this event.

  17. #17
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Corwen View Post
    I could have sworn there was an Aiatar MP fight with D160 and D200 when JP had this event.
    Dunno I asked discord and they said next mo is ffxiii

    They might be wrong dunno

  18. #18

    "Coeurl 'o Nine tails" was shown in the Announcements (and now in MO), which is odd, since it's not a Coeurl (but a Rafflesia). <.<

  19. #19
    Salvage Bans
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    I'm sure that was intended to be a play on "Cat O' Nine Tails" which is a type of whip

  20. #20
    BG Medical's Student of Medicine
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    Killed that shit.

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